aerc/lib/ui/grid.go

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package ui
import (
"fmt"
"math"
)
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type Grid struct {
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rows []GridSpec
rowLayout []gridLayout
columns []GridSpec
columnLayout []gridLayout
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Cells []*GridCell
onInvalidate func(d Drawable)
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invalid bool
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}
const (
SIZE_EXACT = iota
SIZE_WEIGHT = iota
)
// Specifies the layout of a single row or column
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type GridSpec struct {
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// One of SIZE_EXACT or SIZE_WEIGHT
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Strategy int
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// If Strategy = SIZE_EXACT, this is the number of cells this row/col shall
// occupy. If SIZE_WEIGHT, the space left after all exact rows/cols are
// measured is distributed amonst the remainder weighted by this value.
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Size int
}
// Used to cache layout of each row/column
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type gridLayout struct {
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Offset int
Size int
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}
type GridCell struct {
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Row int
Column int
RowSpan int
ColSpan int
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Content Drawable
invalid bool
}
func NewGrid() *Grid {
return &Grid{invalid: true}
}
func (cell *GridCell) At(row, col int) *GridCell {
cell.Row = row
cell.Column = col
return cell
}
func (cell *GridCell) Span(rows, cols int) *GridCell {
cell.RowSpan = rows
cell.ColSpan = cols
return cell
}
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func (grid *Grid) Rows(spec []GridSpec) *Grid {
grid.rows = spec
return grid
}
func (grid *Grid) Columns(spec []GridSpec) *Grid {
grid.columns = spec
return grid
}
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func (grid *Grid) Draw(ctx *Context) {
invalid := grid.invalid
if invalid {
grid.reflow(ctx)
}
for _, cell := range grid.Cells {
if !cell.invalid && !invalid {
continue
}
rows := grid.rowLayout[cell.Row : cell.Row+cell.RowSpan]
cols := grid.columnLayout[cell.Column : cell.Column+cell.ColSpan]
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x := cols[0].Offset
y := rows[0].Offset
width := 0
height := 0
for _, col := range cols {
width += col.Size
}
for _, row := range rows {
height += row.Size
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}
subctx := ctx.Subcontext(x, y, width, height)
cell.Content.Draw(subctx)
}
}
func (grid *Grid) reflow(ctx *Context) {
grid.rowLayout = nil
grid.columnLayout = nil
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flow := func(specs *[]GridSpec, layouts *[]gridLayout, extent int) {
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exact := 0
weight := 0
nweights := 0
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for _, spec := range *specs {
if spec.Strategy == SIZE_EXACT {
exact += spec.Size
} else if spec.Strategy == SIZE_WEIGHT {
nweights += 1
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weight += spec.Size
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}
}
offset := 0
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for _, spec := range *specs {
layout := gridLayout{Offset: offset}
if spec.Strategy == SIZE_EXACT {
layout.Size = spec.Size
} else if spec.Strategy == SIZE_WEIGHT {
size := float64(spec.Size) / float64(weight)
size *= float64(extent - exact)
layout.Size = int(math.Floor(size))
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}
offset += layout.Size
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*layouts = append(*layouts, layout)
}
}
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flow(&grid.rows, &grid.rowLayout, ctx.Height())
flow(&grid.columns, &grid.columnLayout, ctx.Width())
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grid.invalid = false
}
func (grid *Grid) invalidateLayout() {
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grid.invalid = true
if grid.onInvalidate != nil {
grid.onInvalidate(grid)
}
}
func (grid *Grid) Invalidate() {
grid.invalidateLayout()
for _, cell := range grid.Cells {
cell.Content.Invalidate()
}
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}
func (grid *Grid) OnInvalidate(onInvalidate func(d Drawable)) {
grid.onInvalidate = onInvalidate
}
func (grid *Grid) AddChild(content Drawable) *GridCell {
cell := &GridCell{
RowSpan: 1,
ColSpan: 1,
Content: content,
invalid: true,
}
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grid.Cells = append(grid.Cells, cell)
cell.Content.OnInvalidate(grid.cellInvalidated)
cell.invalid = true
grid.invalidateLayout()
return cell
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}
func (grid *Grid) RemoveChild(cell *GridCell) {
for i, _cell := range grid.Cells {
if _cell == cell {
grid.Cells = append(grid.Cells[:i], grid.Cells[i+1:]...)
break
}
}
grid.invalidateLayout()
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}
func (grid *Grid) cellInvalidated(drawable Drawable) {
var cell *GridCell
for _, cell = range grid.Cells {
if cell.Content == drawable {
break
}
cell = nil
}
if cell == nil {
panic(fmt.Errorf("Attempted to invalidate unknown cell"))
}
cell.invalid = true
if grid.onInvalidate != nil {
grid.onInvalidate(grid)
}
}