Expand compose focus handling a bit
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577248f5e1
commit
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@ -10,7 +10,6 @@ import (
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)
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type headerEditor struct {
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ui.Invalidatable
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name string
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input *ui.TextInput
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}
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@ -48,9 +47,12 @@ func NewComposer() *Composer {
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{ui.SIZE_WEIGHT, 1},
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})
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headers.AddChild(newHeaderEditor("To", "Simon Ser <contact@emersion.fr>")).At(0, 0)
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headers.AddChild(newHeaderEditor("From", "Drew DeVault <sir@cmpwn.com>")).At(0, 1)
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headers.AddChild(newHeaderEditor("Subject", "Re: [PATCH RFC aerc2] widgets: fix StatusLine race")).At(1, 0).Span(1, 2)
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to := newHeaderEditor("To", "")
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from := newHeaderEditor("From", "")
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subject := newHeaderEditor("Subject", "")
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headers.AddChild(to).At(0, 0)
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headers.AddChild(from).At(0, 1)
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headers.AddChild(subject).At(1, 0).Span(1, 2)
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headers.AddChild(ui.NewFill(' ')).At(2, 0).Span(1, 2)
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// TODO: built-in config option, $EDITOR, then vi, in that order
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@ -62,10 +64,14 @@ func NewComposer() *Composer {
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grid.AddChild(term).At(1, 0)
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return &Composer{
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grid: grid,
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editor: term,
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focused: 0,
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grid: grid,
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editor: term,
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// You have to backtab to get to "From", since you usually don't edit it
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focused: 3,
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focusable: []ui.DrawableInteractive{
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from,
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to,
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subject,
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term,
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},
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}
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@ -85,24 +91,15 @@ func (c *Composer) OnInvalidate(fn func(d ui.Drawable)) {
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})
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}
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// TODO: Focus various fields separately
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// TODO: Consider having a different set of keybindings for a focused and
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// unfocused terminal?
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func (c *Composer) Event(event tcell.Event) bool {
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if c.editor != nil {
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return c.editor.Event(event)
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}
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return false
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return c.focusable[c.focused].Event(event)
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}
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func (c *Composer) Focus(focus bool) {
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if c.editor != nil {
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c.editor.Focus(focus)
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}
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c.focusable[c.focused].Focus(focus)
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}
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func newHeaderEditor(name string, value string) *headerEditor {
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// TODO: Set default vaule to something sane, I guess
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return &headerEditor{
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input: ui.NewTextInput(value),
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name: name,
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@ -118,5 +115,19 @@ func (he *headerEditor) Draw(ctx *ui.Context) {
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}
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func (he *headerEditor) Invalidate() {
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he.DoInvalidate(he)
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he.input.Invalidate()
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}
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func (he *headerEditor) OnInvalidate(fn func(ui.Drawable)) {
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he.input.OnInvalidate(func(_ ui.Drawable) {
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fn(he)
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})
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}
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func (he *headerEditor) Focus(focused bool) {
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he.input.Focus(focused)
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}
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func (he *headerEditor) Event(event tcell.Event) bool {
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return he.input.Event(event)
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}
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