Add stack UI container
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parent
384fe0d826
commit
46756487fb
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@ -71,8 +71,11 @@ func main() {
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fill('.'), libui.BORDER_RIGHT)).At(1, 0).Span(2, 1)
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grid.AddChild(tabs.TabStrip).At(0, 1)
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grid.AddChild(tabs.TabContent).At(1, 1)
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statusbar := libui.NewStack()
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exline := widgets.NewExLine()
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grid.AddChild(exline).At(2, 1)
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statusbar.Push(exline)
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grid.AddChild(statusbar).At(2, 1)
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ui, err := libui.Initialize(conf, grid)
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if err != nil {
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@ -10,7 +10,7 @@ type Grid struct {
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rowLayout []gridLayout
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columns []GridSpec
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columnLayout []gridLayout
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Cells []*GridCell
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cells []*GridCell
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onInvalidate func(d Drawable)
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invalid bool
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}
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@ -76,7 +76,7 @@ func (grid *Grid) Draw(ctx *Context) {
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if invalid {
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grid.reflow(ctx)
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}
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for _, cell := range grid.Cells {
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for _, cell := range grid.cells {
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if !cell.invalid && !invalid {
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continue
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}
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@ -140,7 +140,7 @@ func (grid *Grid) invalidateLayout() {
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func (grid *Grid) Invalidate() {
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grid.invalidateLayout()
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for _, cell := range grid.Cells {
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for _, cell := range grid.cells {
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cell.Content.Invalidate()
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}
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}
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@ -156,7 +156,7 @@ func (grid *Grid) AddChild(content Drawable) *GridCell {
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Content: content,
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invalid: true,
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}
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grid.Cells = append(grid.Cells, cell)
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grid.cells = append(grid.cells, cell)
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cell.Content.OnInvalidate(grid.cellInvalidated)
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cell.invalid = true
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grid.invalidateLayout()
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@ -164,9 +164,9 @@ func (grid *Grid) AddChild(content Drawable) *GridCell {
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}
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func (grid *Grid) RemoveChild(cell *GridCell) {
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for i, _cell := range grid.Cells {
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for i, _cell := range grid.cells {
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if _cell == cell {
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grid.Cells = append(grid.Cells[:i], grid.Cells[i+1:]...)
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grid.cells = append(grid.cells[:i], grid.cells[i+1:]...)
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break
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}
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}
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@ -175,7 +175,7 @@ func (grid *Grid) RemoveChild(cell *GridCell) {
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func (grid *Grid) cellInvalidated(drawable Drawable) {
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var cell *GridCell
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for _, cell = range grid.Cells {
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for _, cell = range grid.cells {
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if cell.Content == drawable {
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break
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}
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@ -0,0 +1,73 @@
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package ui
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import (
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"fmt"
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tb "github.com/nsf/termbox-go"
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)
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type Stack struct {
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children []Drawable
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onInvalidate func(d Drawable)
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}
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func NewStack() *Stack {
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return &Stack{}
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}
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func (stack *Stack) OnInvalidate(onInvalidate func (d Drawable)) {
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stack.onInvalidate = onInvalidate
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}
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func (stack *Stack) Invalidate() {
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if stack.onInvalidate != nil {
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stack.onInvalidate(stack)
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}
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}
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func (stack *Stack) Draw(ctx *Context) {
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if len(stack.children) > 0 {
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stack.Peek().Draw(ctx)
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} else {
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cell := tb.Cell{
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Fg: tb.ColorDefault,
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Bg: tb.ColorDefault,
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Ch: ' ',
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}
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ctx.Fill(0, 0, ctx.Width(), ctx.Height(), cell)
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}
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}
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func (stack *Stack) Push(d Drawable) {
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if len(stack.children) != 0 {
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stack.Peek().OnInvalidate(nil)
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}
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stack.children = append(stack.children, d)
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d.OnInvalidate(stack.invalidateFromChild)
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stack.Invalidate()
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}
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func (stack *Stack) Pop() Drawable {
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if len(stack.children) == 0 {
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panic(fmt.Errorf("Tried to pop from an empty UI stack"))
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}
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d := stack.children[len(stack.children)-1]
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stack.children = stack.children[:len(stack.children)-1]
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stack.Invalidate()
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d.OnInvalidate(nil)
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if len(stack.children) != 0 {
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stack.Peek().OnInvalidate(stack.invalidateFromChild)
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}
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return d
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}
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func (stack *Stack) Peek() Drawable {
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if len(stack.children) == 0 {
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panic(fmt.Errorf("Tried to peek from an empty stack"))
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}
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return stack.children[len(stack.children)-1]
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}
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func (stack *Stack) invalidateFromChild(d Drawable) {
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stack.Invalidate()
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}
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