Implement basic ex line input
TODO: - scrolling - commit/cancel - command history (via an external command history provider) - tab completion (via an external tab completion provider)
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parent
07f7cac2f3
commit
661e3ec2a4
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@ -70,9 +70,8 @@ func main() {
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fill('.'), ui.BORDER_RIGHT)).At(1, 0).Span(2, 1)
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grid.AddChild(tabs.TabStrip).At(0, 1)
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grid.AddChild(tabs.TabContent).At(1, 1)
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// ex line placeholder:
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grid.AddChild(ui.NewText("Connected").
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Color(tb.ColorBlack, tb.ColorWhite)).At(2, 1)
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exline := ui.NewExLine()
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grid.AddChild(exline).At(2, 1)
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_ui, err := ui.Initialize(conf, grid)
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if err != nil {
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@ -80,6 +79,8 @@ func main() {
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}
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defer _ui.Close()
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_ui.AddInteractive(exline)
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go (func() {
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for {
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time.Sleep(1 * time.Second)
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@ -89,7 +90,8 @@ func main() {
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for !_ui.Exit {
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if !_ui.Tick() {
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time.Sleep(100 * time.Millisecond)
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// ~60 FPS
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time.Sleep(16 * time.Millisecond)
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}
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}
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}
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@ -15,6 +15,14 @@ type Context struct {
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height int
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}
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func (ctx *Context) X() int {
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return ctx.x
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}
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func (ctx *Context) Y() int {
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return ctx.y
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}
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func (ctx *Context) Width() int {
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return ctx.width
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}
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@ -0,0 +1,127 @@
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package ui
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import (
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tb "github.com/nsf/termbox-go"
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)
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// TODO: history
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// TODO: tab completion
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// TODO: commit
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// TODO: cancel (via esc/ctrl+c)
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// TODO: scrolling
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type ExLine struct {
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command *string
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commit func(cmd *string)
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index int
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scroll int
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onInvalidate func(d Drawable)
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}
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func NewExLine() *ExLine {
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cmd := ""
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return &ExLine{command: &cmd}
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}
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func (ex *ExLine) OnInvalidate(onInvalidate func(d Drawable)) {
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ex.onInvalidate = onInvalidate
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}
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func (ex *ExLine) Invalidate() {
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if ex.onInvalidate != nil {
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ex.onInvalidate(ex)
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}
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}
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func (ex *ExLine) Draw(ctx *Context) {
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cell := tb.Cell{
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Fg: tb.ColorDefault,
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Bg: tb.ColorDefault,
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Ch: ' ',
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}
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ctx.Fill(0, 0, ctx.Width(), ctx.Height(), cell)
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ctx.Printf(0, 0, cell, ":%s", *ex.command)
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tb.SetCursor(ctx.X()+ex.index-ex.scroll+1, ctx.Y())
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}
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func (ex *ExLine) insert(ch rune) {
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newCmd := (*ex.command)[:ex.index] + string(ch) + (*ex.command)[ex.index:]
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ex.command = &newCmd
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ex.index++
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ex.Invalidate()
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}
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func (ex *ExLine) deleteWord() {
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// TODO: Break on any of / " '
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if len(*ex.command) == 0 {
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return
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}
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i := ex.index - 1
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if (*ex.command)[i] == ' ' {
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i--
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}
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for ; i >= 0; i-- {
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if (*ex.command)[i] == ' ' {
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break
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}
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}
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newCmd := (*ex.command)[:i+1] + (*ex.command)[ex.index:]
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ex.command = &newCmd
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ex.index = i + 1
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ex.Invalidate()
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}
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func (ex *ExLine) deleteChar() {
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if len(*ex.command) > 0 && ex.index != len(*ex.command) {
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newCmd := (*ex.command)[:ex.index] + (*ex.command)[ex.index+1:]
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ex.command = &newCmd
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ex.Invalidate()
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}
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}
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func (ex *ExLine) backspace() {
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if len(*ex.command) > 0 && ex.index != 0 {
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newCmd := (*ex.command)[:ex.index-1] + (*ex.command)[ex.index:]
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ex.command = &newCmd
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ex.index--
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ex.Invalidate()
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}
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}
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func (ex *ExLine) Event(event tb.Event) bool {
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switch event.Type {
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case tb.EventKey:
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switch event.Key {
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case tb.KeySpace:
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ex.insert(' ')
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case tb.KeyBackspace, tb.KeyBackspace2:
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ex.backspace()
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case tb.KeyCtrlD, tb.KeyDelete:
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ex.deleteChar()
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case tb.KeyCtrlB, tb.KeyArrowLeft:
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if ex.index > 0 {
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ex.index--
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ex.Invalidate()
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}
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case tb.KeyCtrlF, tb.KeyArrowRight:
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if ex.index < len(*ex.command) {
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ex.index++
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ex.Invalidate()
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}
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case tb.KeyCtrlA, tb.KeyHome:
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ex.index = 0
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ex.Invalidate()
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case tb.KeyCtrlE, tb.KeyEnd:
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ex.index = len(*ex.command)
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ex.Invalidate()
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case tb.KeyCtrlW:
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ex.deleteWord()
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default:
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if event.Ch != 0 {
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ex.insert(event.Ch)
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}
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}
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}
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return true
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}
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@ -0,0 +1,10 @@
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package ui
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import (
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tb "github.com/nsf/termbox-go"
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)
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type Interactive interface {
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// Returns true if the event was handled by this component
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Event(event tb.Event) bool
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}
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11
ui/ui.go
11
ui/ui.go
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@ -11,6 +11,8 @@ type UI struct {
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Content Drawable
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ctx *Context
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interactive []Interactive
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tbEvents chan tb.Event
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invalidations chan interface{}
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}
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@ -58,6 +60,11 @@ func (state *UI) Tick() bool {
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state.ctx = NewContext(event.Width, event.Height)
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state.Content.Invalidate()
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}
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if state.interactive != nil {
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for _, i := range state.interactive {
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i.Event(event)
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}
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}
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case <-state.invalidations:
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state.Content.Draw(state.ctx)
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tb.Flush()
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@ -66,3 +73,7 @@ func (state *UI) Tick() bool {
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}
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return true
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}
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func (state *UI) AddInteractive(i Interactive) {
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state.interactive = append(state.interactive, i)
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}
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