ui: check bounds before drawing dialog
Check bounds before drawing a dialog window to avoid a panic when resizing the terminal window. Signed-off-by: Koni Marti <koni.marti@gmail.com> Acked-by: Robin Jarry <robin@jarry.cc>
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@ -181,8 +181,9 @@ func (aerc *Aerc) Focus(focus bool) {
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func (aerc *Aerc) Draw(ctx *ui.Context) {
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func (aerc *Aerc) Draw(ctx *ui.Context) {
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aerc.grid.Draw(ctx)
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aerc.grid.Draw(ctx)
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if aerc.dialog != nil {
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if aerc.dialog != nil {
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aerc.dialog.Draw(ctx.Subcontext(4, ctx.Height()/2-2,
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if w, h := ctx.Width(), ctx.Height(); w > 8 && h > 4 {
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ctx.Width()-8, 4))
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aerc.dialog.Draw(ctx.Subcontext(4, h/2-2, w-8, 4))
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}
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}
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}
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}
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}
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