Merge lib/ui/interfaces.go and add another
This commit is contained in:
parent
0b37441f17
commit
87fa305848
|
@ -1,10 +0,0 @@
|
|||
package ui
|
||||
|
||||
type Drawable interface {
|
||||
// Called when this renderable should draw itself
|
||||
Draw(ctx *Context)
|
||||
// Specifies a function to call when this cell needs to be redrawn
|
||||
OnInvalidate(callback func(d Drawable))
|
||||
// Invalidates the drawable
|
||||
Invalidate()
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
package ui
|
||||
|
||||
import (
|
||||
"github.com/gdamore/tcell"
|
||||
)
|
||||
|
||||
type Interactive interface {
|
||||
// Returns true if the event was handled by this component
|
||||
Event(event tcell.Event) bool
|
||||
}
|
||||
|
||||
type Simulator interface {
|
||||
// Queues up the given input events for simulation
|
||||
Simulate(events []tcell.Event)
|
||||
}
|
||||
|
||||
type DrawableInteractive interface {
|
||||
Drawable
|
||||
Interactive
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
package ui
|
||||
|
||||
import (
|
||||
"github.com/gdamore/tcell"
|
||||
)
|
||||
|
||||
type Drawable interface {
|
||||
// Called when this renderable should draw itself
|
||||
Draw(ctx *Context)
|
||||
// Specifies a function to call when this cell needs to be redrawn
|
||||
OnInvalidate(callback func(d Drawable))
|
||||
// Invalidates the drawable
|
||||
Invalidate()
|
||||
}
|
||||
|
||||
type Interactive interface {
|
||||
// Returns true if the event was handled by this component
|
||||
Event(event tcell.Event) bool
|
||||
}
|
||||
|
||||
type Simulator interface {
|
||||
// Queues up the given input events for simulation
|
||||
Simulate(events []tcell.Event)
|
||||
}
|
||||
|
||||
type DrawableInteractive interface {
|
||||
Drawable
|
||||
Interactive
|
||||
}
|
||||
|
||||
// A drawable which contains other drawables
|
||||
type Container interface {
|
||||
Drawable
|
||||
// A list of all drawables which are children of this one (do not recurse
|
||||
// into your grandchildren).
|
||||
Children() []Drawable
|
||||
// Return the "focused" child, or none of no preference. Does not actually
|
||||
// have to be Interactive. If there is a preferred child, input events will
|
||||
// be directed to it. If there's no preference, events will be delivered to
|
||||
// all children.
|
||||
InteractiveChild() Drawable
|
||||
}
|
Loading…
Reference in New Issue