Implement the Container interface in lib/ui/
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@ -30,6 +30,10 @@ func (bordered *Bordered) contentInvalidated(d Drawable) {
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bordered.Invalidate()
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}
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func (bordered *Bordered) Children() []Drawable {
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return []Drawable{bordered.content}
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}
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func (bordered *Bordered) Invalidate() {
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if bordered.onInvalidate != nil {
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bordered.onInvalidate(bordered)
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@ -71,6 +71,14 @@ func (grid *Grid) Columns(spec []GridSpec) *Grid {
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return grid
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}
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func (grid *Grid) Children() []Drawable {
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children := make([]Drawable, len(grid.cells))
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for i, cell := range grid.cells {
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children[i] = cell.Content
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}
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return children
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}
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func (grid *Grid) Draw(ctx *Context) {
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invalid := grid.invalid
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if invalid {
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@ -31,12 +31,7 @@ type DrawableInteractive interface {
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// A drawable which contains other drawables
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type Container interface {
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Drawable
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// A list of all drawables which are children of this one (do not recurse
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// into your grandchildren).
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// Return all of the drawables which are children of this one (do not
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// recurse into your grandchildren).
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Children() []Drawable
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// Return the "focused" child, or none of no preference. Does not actually
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// have to be Interactive. If there is a preferred child, input events will
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// be directed to it. If there's no preference, events will be delivered to
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// all children.
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InteractiveChild() Drawable
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}
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@ -15,6 +15,10 @@ func NewStack() *Stack {
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return &Stack{}
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}
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func (stack *Stack) Children() []Drawable {
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return stack.children
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}
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func (stack *Stack) OnInvalidate(onInvalidate func(d Drawable)) {
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stack.onInvalidate = append(stack.onInvalidate, onInvalidate)
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}
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@ -107,6 +107,14 @@ func (strip *TabStrip) OnInvalidate(onInvalidate func(d Drawable)) {
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strip.onInvalidateStrip = onInvalidate
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}
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func (content *TabContent) Children() []Drawable {
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children := make([]Drawable, len(content.Tabs))
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for i, tab := range content.Tabs {
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children[i] = tab.Content
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}
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return children
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}
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func (content *TabContent) Draw(ctx *Context) {
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if content.Selected >= len(content.Tabs) {
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width := ctx.Width()
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