add removal of existing sockets
The kept socket after crashes or unclean exits can lead to a unexpected behaviour. This commit just removes dangling sockets if they exist. Since the "does not exist" error is the best case scenario error handling was deemed unnecessary. Signed-off-by: Moritz Poldrack <git@moritz.sh> Acked-by: Robin Jarry <robin@jarry.cc>
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@ -7,6 +7,7 @@ import (
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"log"
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"log"
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"net"
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"net"
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"net/url"
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"net/url"
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"os"
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"path"
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"path"
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"strings"
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"strings"
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"sync/atomic"
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"sync/atomic"
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@ -23,6 +24,8 @@ type AercServer struct {
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func StartServer(logger *log.Logger) (*AercServer, error) {
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func StartServer(logger *log.Logger) (*AercServer, error) {
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sockpath := path.Join(xdg.RuntimeDir(), "aerc.sock")
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sockpath := path.Join(xdg.RuntimeDir(), "aerc.sock")
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// remove the socket if it already exists
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os.Remove(sockpath)
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l, err := net.Listen("unix", sockpath)
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l, err := net.Listen("unix", sockpath)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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