moar colors
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c0146efaae
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@ -60,14 +60,20 @@ func NewTerminal(cmd *exec.Cmd) (*Terminal, error) {
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state := term.vterm.ObtainState()
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state := term.vterm.ObtainState()
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term.colors = make(map[tcell.Color]tcell.Color)
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term.colors = make(map[tcell.Color]tcell.Color)
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for i := 0; i < 16; i += 1 {
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for i := 0; i < 256; i += 1 {
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// Set the first 16 colors to predictable near-black RGB values
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tcolor := tcell.Color(i)
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tcolor := tcell.Color(i)
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var r uint8 = 0
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var r uint8 = 0
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var g uint8 = 0
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var g uint8 = 0
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var b uint8 = uint8(i + 1)
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var b uint8 = uint8(i + 1)
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state.SetPaletteColor(i,
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if i < 16 {
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vterm.NewVTermColorRGB(gocolor.RGBA{r, g, b, 255}))
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// Set the first 16 colors to predictable near-black RGB values
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state.SetPaletteColor(i,
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vterm.NewVTermColorRGB(gocolor.RGBA{r, g, b, 255}))
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} else {
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// The rest use RGB
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vcolor := state.GetPaletteColor(i)
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r, g, b = vcolor.GetRGB()
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}
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term.colors[tcell.NewRGBColor(int32(r), int32(g), int32(b))] = tcolor
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term.colors[tcell.NewRGBColor(int32(r), int32(g), int32(b))] = tcolor
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}
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}
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fg, bg := state.GetDefaultColors()
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fg, bg := state.GetDefaultColors()
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