Add consume and shuffle buttons
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parent
b9ac839964
commit
d566d8792f
5 changed files with 50 additions and 3 deletions
30
src/main.rs
30
src/main.rs
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@ -26,6 +26,29 @@ async fn post_next(_req: tide::Request<()>) -> tide::Result {
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Ok("".into())
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}
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async fn post_consume(_req: tide::Request<()>) -> tide::Result {
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let mut mpd = mpd::get_instance().await;
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let status = mpd.command("status").await?.into_hashmap();
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let consume = status["consume"] == "1";
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mpd.command(&format!("consume {}", if consume { 0 } else { 1 }))
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.await?;
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Ok("".into())
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}
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async fn post_shuffle(_req: tide::Request<()>) -> tide::Result {
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let mut mpd = mpd::get_instance().await;
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let status = mpd.command("status").await?.into_hashmap();
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let random = status["random"] == "1";
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mpd.command(&format!("random {}", if random { 0 } else { 1 }))
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.await?;
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Ok("".into())
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}
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async fn sse(_req: tide::Request<()>, sender: tide::sse::Sender) -> tide::Result<()> {
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// Update everything on connect
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sender.send("playlist", "", None).await?;
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@ -35,7 +58,9 @@ async fn sse(_req: tide::Request<()>, sender: tide::sse::Sender) -> tide::Result
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mpd.connect().await.unwrap();
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loop {
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let systems = mpd.idle(&["playlist", "player", "database"]).await?;
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let systems = mpd
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.idle(&["playlist", "player", "database", "options"])
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.await?;
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for system in systems {
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sender.send(&system, "", None).await?;
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}
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@ -68,6 +93,9 @@ async fn main() -> tide::Result<()> {
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app.at("/previous").post(post_previous);
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app.at("/next").post(post_next);
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app.at("/consume").post(post_consume);
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app.at("/shuffle").post(post_shuffle);
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app.at("/static").serve_dir("static/")?;
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let bind = std::env::var("EMPEDE_BIND").unwrap_or("0.0.0.0:8080".to_string());
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@ -8,6 +8,8 @@ struct PlayerTemplate<'a> {
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song: Option<&'a HashMap<String, String>>,
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name: Option<String>,
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state: &'a str,
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consume: bool,
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shuffle: bool,
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elapsed: f32,
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duration: f32,
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}
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@ -30,6 +32,8 @@ pub async fn get_player(_req: tide::Request<()>) -> tide::Result {
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song: if song.is_empty() { None } else { Some(&song) },
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name: None,
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state: &status["state"],
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consume: status["consume"] == "1",
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shuffle: status["random"] == "1",
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elapsed,
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duration,
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};
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@ -37,6 +37,9 @@ button {
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button .material-symbols-outlined {
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margin-right: 0.25rem;
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}
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.active {
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color: #99f;
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}
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.browser {
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flex: 1;
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@ -242,7 +245,7 @@ ul.dir li .material-symbols-outlined {
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flex-flow: column;
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background-color: #334;
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border-radius: 0.25rem;
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height: 10.0rem;
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height: 13.0rem;
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}
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@media (prefers-contrast: more) {
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.player .nowplaying {
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@ -33,7 +33,7 @@
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></div>
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<div class="player">
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<div class="nowplaying" hx-trigger="sse:player" hx-get="/player"></div>
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<div class="nowplaying" hx-trigger="sse:player,sse:options" hx-get="/player"></div>
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<div class="queue-header">
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<div class="queue-next">Next in queue</div>
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@ -52,6 +52,18 @@
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>skip_next</button>
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</div>
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<div class="controls" hx-swap="none" hx-trigger="click,keyUp[key=='Enter']">
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<button
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hx-post="/consume"
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class="control material-symbols-outlined {% if consume %}active{% endif %}" role="button" title="Consume"
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>delete_sweep</button>
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<button
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hx-post="/shuffle"
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class="control material-symbols-outlined {% if shuffle %}active{% endif %}" role="button" title="Shuffle"
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>shuffle</button>
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</div>
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<div class="progress" style="width: {{ elapsed / duration * 100.0 }}%"></div>
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<script>
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