Move chunk loading/saving logic to World, sort chunk loading based on distance to camera
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5 changed files with 213 additions and 137 deletions
60
Cargo.lock
generated
60
Cargo.lock
generated
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@ -518,6 +518,16 @@ version = "0.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "00b0228411908ca8685dba7fc2cdd70ec9990a6e753e89b6ac91a84c40fbaf4b"
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[[package]]
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name = "fs2"
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version = "0.4.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9564fc758e15025b46aa6643b1b77d047d1a56a1aea6e01002ac0c7026876213"
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dependencies = [
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"libc",
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"winapi",
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]
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[[package]]
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name = "futures"
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version = "0.3.15"
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@ -799,6 +809,12 @@ dependencies = [
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"weezl",
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]
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[[package]]
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name = "glob"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9b919933a397b79c37e33b77bb2aa3dc8eb6e165ad809e58ff75bc7db2e34574"
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[[package]]
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name = "glow"
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version = "0.9.0"
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@ -970,6 +986,15 @@ dependencies = [
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"web-sys",
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]
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[[package]]
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name = "itertools"
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version = "0.9.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "284f18f85651fe11e8a991b2adb42cb078325c996ed026d994719efcfca1d54b"
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dependencies = [
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"either",
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]
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[[package]]
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name = "itertools"
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version = "0.10.0"
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@ -1124,16 +1149,16 @@ dependencies = [
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"futures",
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"gltf",
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"image",
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"itertools",
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"itertools 0.10.0",
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"log",
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"noise",
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"rayon",
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"rmp-serde",
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"serde",
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"serde_repr",
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"sled",
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"wgpu",
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"winit",
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"zstd",
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]
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[[package]]
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@ -1694,6 +1719,23 @@ version = "0.4.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f173ac3d1a7e3b28003f40de0b5ce7fe2710f9b9dc3fc38664cebee46b3b6527"
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[[package]]
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name = "sled"
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version = "0.34.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1d0132f3e393bcb7390c60bb45769498cf4550bcb7a21d7f95c02b69f6362cdc"
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dependencies = [
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"crc32fast",
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"crossbeam-epoch",
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"crossbeam-utils",
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"fs2",
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"fxhash",
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"libc",
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"log",
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"parking_lot",
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"zstd",
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]
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[[package]]
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name = "slotmap"
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version = "0.4.0"
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@ -2065,18 +2107,18 @@ dependencies = [
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[[package]]
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name = "zstd"
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version = "0.8.2+zstd.1.5.0"
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version = "0.5.4+zstd.1.4.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c83508bcbbdc9c3abcf77e8e56773d3ffcd2479e0933caab2e7d6b5a9e183aae"
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checksum = "69996ebdb1ba8b1517f61387a883857818a66c8a295f487b1ffd8fd9d2c82910"
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dependencies = [
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"zstd-safe",
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]
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[[package]]
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name = "zstd-safe"
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version = "4.1.0+zstd.1.5.0"
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version = "2.0.6+zstd.1.4.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d30375f78e185ca4c91930f42ea2c0162f9aa29737032501f93b79266d985ae7"
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checksum = "98aa931fb69ecee256d44589d19754e61851ae4769bf963b385119b1cc37a49e"
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dependencies = [
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"libc",
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"zstd-sys",
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@ -2084,10 +2126,12 @@ dependencies = [
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[[package]]
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name = "zstd-sys"
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version = "1.6.0+zstd.1.5.0"
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version = "1.4.18+zstd.1.4.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2141bed8922b427761470e6bbfeff255da94fa20b0bbeab0d9297fcaf71e3aa7"
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checksum = "a1e6e8778706838f43f771d80d37787cb2fe06dafe89dd3aebaf6721b9eaec81"
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dependencies = [
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"cc",
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"glob",
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"itertools 0.9.0",
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"libc",
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]
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@ -23,7 +23,7 @@ serde_repr = "0.1.7"
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rmp-serde = "0.15.4"
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itertools = "0.10.0"
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serde = { version = "1.0.126", features = ["derive"] }
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zstd = "0.8.2"
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sled = { version = "0.34.6", features = ["compression"] }
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[profile.release]
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debug = true
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64
src/chunk.rs
64
src/chunk.rs
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@ -1,8 +1,4 @@
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use std::{
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collections::VecDeque,
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io::{Read, Write},
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usize,
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};
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use std::{collections::VecDeque, usize};
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use crate::{geometry::Geometry, quad::Quad, vertex::BlockVertex};
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use ahash::{AHashMap, AHashSet};
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@ -10,11 +6,10 @@ use cgmath::{Point3, Vector3};
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use noise::utils::{NoiseMapBuilder, PlaneMapBuilder};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use serde::Serialize;
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use serde::{
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de::{SeqAccess, Visitor},
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ser::{SerializeSeq, Serializer},
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Deserialize,
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Deserialize, Serialize,
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};
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use serde_repr::{Deserialize_repr, Serialize_repr};
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@ -131,7 +126,7 @@ impl<'de> Deserialize<'de> for Chunk {
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}
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impl Chunk {
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pub fn generate(chunk_x: i32, chunk_y: i32, chunk_z: i32) -> Self {
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pub fn generate(&mut self, chunk_x: isize, chunk_y: isize, chunk_z: isize) {
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let fbm = noise::Fbm::new();
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const TERRAIN_NOISE_SCALE: f64 = 0.1 / 16.0 * CHUNK_SIZE as f64;
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@ -162,42 +157,41 @@ impl Chunk {
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)
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.build();
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let mut blocks: ChunkBlocks = [[[Default::default(); CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE];
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for z in 0..CHUNK_SIZE {
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for x in 0..CHUNK_SIZE {
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let v = terrain_noise.get_value(x, z) * 20.0 + 128.0;
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let v = v.round() as i32;
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let v = v.round() as isize;
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let s = stone_noise.get_value(x, z) * 20.0 + 4.5;
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let s = (s.round() as i32).min(10).max(3);
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let s = (s.round() as isize).min(10).max(3);
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let stone_max = (v - s - chunk_y * CHUNK_SIZE as i32).min(CHUNK_SIZE as i32);
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let stone_max = (v - s - chunk_y * CHUNK_ISIZE).min(CHUNK_ISIZE);
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for y in 0..stone_max {
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blocks[y as usize][z][x] = Some(Block {
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self.blocks[y as usize][z][x] = Some(Block {
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block_type: BlockType::Stone,
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});
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}
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let dirt_max = (v - chunk_y * CHUNK_SIZE as i32).min(CHUNK_SIZE as i32);
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let dirt_max = (v - chunk_y * CHUNK_ISIZE).min(CHUNK_ISIZE);
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for y in stone_max.max(0)..dirt_max {
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blocks[y as usize][z][x] = Some(Block {
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self.blocks[y as usize][z][x] = Some(Block {
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block_type: BlockType::Dirt,
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});
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}
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if dirt_max >= 0 && dirt_max < CHUNK_SIZE as i32 {
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blocks[dirt_max as usize][z][x] = Some(Block {
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if dirt_max >= 0 && dirt_max < CHUNK_ISIZE {
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self.blocks[dirt_max as usize][z][x] = Some(Block {
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block_type: BlockType::Grass,
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});
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}
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if chunk_y == 0 {
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blocks[0][z][x] = Some(Block {
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self.blocks[0][z][x] = Some(Block {
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block_type: BlockType::Bedrock,
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});
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}
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if chunk_y < 128 / CHUNK_SIZE as i32 {
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for layer in blocks.iter_mut() {
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if chunk_y < 128 / CHUNK_ISIZE {
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for layer in self.blocks.iter_mut() {
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if layer[z][x].is_none() {
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layer[z][x] = Some(Block {
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block_type: BlockType::Water,
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@ -207,8 +201,6 @@ impl Chunk {
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}
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}
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}
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Self { blocks }
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}
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#[rustfmt::skip]
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@ -400,26 +392,22 @@ impl Chunk {
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Self::quads_to_geometry(quads)
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}
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pub fn save(&self, position: Point3<isize>) -> anyhow::Result<()> {
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pub fn save(&self, position: Point3<isize>, store: &sled::Db) -> anyhow::Result<()> {
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let data = rmp_serde::encode::to_vec_named(self)?;
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let compressed = zstd::block::compress(&data, 0)?;
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let path = format!("chunks/{}_{}_{}.bin", position.x, position.y, position.z);
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let mut file = std::fs::File::create(&path)?;
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file.write(&compressed)?;
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let key = format!("{}_{}_{}", position.x, position.y, position.z);
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store.insert(key, data)?;
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Ok(())
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}
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pub fn load(&mut self, position: Point3<isize>) -> anyhow::Result<()> {
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let path = format!("chunks/{}_{}_{}.bin", position.x, position.y, position.z);
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let mut file = std::fs::File::open(&path)?;
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pub fn load(&mut self, position: Point3<isize>, store: &sled::Db) -> anyhow::Result<bool> {
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let key = format!("{}_{}_{}", position.x, position.y, position.z);
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let mut compressed = Vec::new();
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file.read_to_end(&mut compressed)?;
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let data = zstd::block::decompress(&compressed, 1024 * 1024)?;
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*self = rmp_serde::decode::from_slice(&data)?;
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Ok(())
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if let Some(data) = store.get(key)? {
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*self = rmp_serde::decode::from_slice(&data)?;
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Ok(false)
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} else {
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self.generate(position.x, position.y, position.z);
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Ok(true)
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}
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}
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}
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@ -1,9 +1,5 @@
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use std::{
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collections::VecDeque,
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time::{Duration, Instant},
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};
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use std::time::{Duration, Instant};
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use ahash::AHashMap;
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use cgmath::{EuclideanSpace, InnerSpace, Point3, Rad, Vector2, Vector3};
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use wgpu::{
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util::{BufferInitDescriptor, DeviceExt},
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@ -38,15 +34,11 @@ pub struct WorldState {
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pub time_bind_group: wgpu::BindGroup,
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pub world: World,
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pub chunk_buffers: AHashMap<Point3<isize>, GeometryBuffers>,
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pub chunk_save_queue: VecDeque<Point3<isize>>,
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pub chunk_load_queue: VecDeque<Point3<isize>>,
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time: Time,
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time_buffer: wgpu::Buffer,
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wireframe: bool,
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shader: wgpu::ShaderModule,
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render_pipeline_layout: wgpu::PipelineLayout,
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pub highlighted: Option<(Point3<isize>, Vector3<i32>)>,
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pub forward_pressed: bool,
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pub backward_pressed: bool,
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@ -222,18 +214,19 @@ impl WorldState {
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})
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}
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/// TODO Move to World
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pub fn update_world_geometry(&mut self, render_context: &RenderContext) {
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let instant = Instant::now();
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let world_geometry = self.world.to_geometry(self.highlighted);
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self.chunk_buffers.clear();
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let world_geometry = self.world.to_geometry(self.world.highlighted);
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self.world.chunk_buffers.clear();
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for (chunk_position, chunk_geometry) in world_geometry {
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let buffers = GeometryBuffers::from_geometry(
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render_context,
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&chunk_geometry,
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BufferUsage::empty(),
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);
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self.chunk_buffers.insert(chunk_position, buffers);
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self.world.chunk_buffers.insert(chunk_position, buffers);
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}
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let elapsed = instant.elapsed();
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@ -258,23 +251,6 @@ impl WorldState {
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));
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}
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pub fn update_chunk_geometry(
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&mut self,
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render_context: &RenderContext,
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chunk_position: Point3<isize>,
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) {
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let chunk = &mut self.world.chunks.get(&chunk_position).unwrap();
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let offset = chunk_position * CHUNK_ISIZE;
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let geometry = chunk.to_geometry(
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offset,
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World::highlighted_for_chunk(self.highlighted, &chunk_position).as_ref(),
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);
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let buffers =
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GeometryBuffers::from_geometry(render_context, &geometry, BufferUsage::empty());
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self.chunk_buffers.insert(chunk_position, buffers);
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}
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pub fn toggle_wireframe(&mut self, render_context: &RenderContext) {
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self.wireframe = !self.wireframe;
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self.render_pipeline = Self::create_render_pipeline(
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@ -286,8 +262,6 @@ impl WorldState {
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}
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pub fn new(render_context: &RenderContext) -> WorldState {
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let world = World::generate();
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let texture_manager = Self::create_textures(render_context);
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let (camera, projection) = Self::create_camera(render_context);
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@ -297,6 +271,8 @@ impl WorldState {
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let (time, time_buffer, time_layout, time_bind_group) = Self::create_time(render_context);
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let world = World::new();
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let shader = render_context.device.create_shader_module(
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&(wgpu::ShaderModuleDescriptor {
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label: Some("shader"),
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@ -317,10 +293,8 @@ impl WorldState {
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&time_layout,
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],
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});
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let render_pipeline =
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Self::create_render_pipeline(&render_context, &shader, &render_pipeline_layout, false);
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let depth_texture = Texture::create_depth_texture(render_context, "depth_texture");
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let mut world_state = Self {
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@ -340,11 +314,8 @@ impl WorldState {
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time_bind_group,
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world,
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chunk_buffers: AHashMap::new(),
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chunk_load_queue: VecDeque::new(),
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chunk_save_queue: VecDeque::new(),
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wireframe: false,
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highlighted: None,
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up_speed: 0.0,
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sprinting: false,
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|
@ -352,7 +323,7 @@ impl WorldState {
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backward_pressed: false,
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left_pressed: false,
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right_pressed: false,
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creative: false,
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creative: true,
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};
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world_state.update_world_geometry(render_context);
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@ -399,7 +370,8 @@ impl WorldState {
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let camera_pos = self.camera.position.to_vec();
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let camera_pos = Vector2::new(camera_pos.x, camera_pos.z);
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for (position, buffers) in &self.chunk_buffers {
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// TODO Move to World
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for (position, buffers) in &self.world.chunk_buffers {
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let pos = (position * CHUNK_ISIZE).cast().unwrap();
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let pos = Vector2::new(pos.x, pos.z);
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if (pos - camera_pos).magnitude() > 300.0 {
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@ -419,6 +391,7 @@ impl WorldState {
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render_pass
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.set_index_buffer(index_buffer.unwrap().slice(..), wgpu::IndexFormat::Uint32);
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render_pass.draw_indexed(0..self.world.npc.indices.len() as u32, 0, 0..1);
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triangle_count += self.world.npc.indices.len() / 3;
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}
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triangle_count
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|
@ -436,31 +409,33 @@ impl WorldState {
|
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}
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}
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/// TODO Move to World
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fn update_aim(&mut self, render_context: &RenderContext) {
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let camera = &self.camera;
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let old = self.highlighted;
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let old = self.world.highlighted;
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let new = self.world.raycast(camera.position, camera.direction());
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let old_chunk = old.map(|(pos, _)| pos.map(|n| n.div_euclid(CHUNK_ISIZE)));
|
||||
let new_chunk = new.map(|(pos, _)| pos.map(|n| n.div_euclid(CHUNK_ISIZE)));
|
||||
|
||||
if old != new {
|
||||
self.highlighted = new;
|
||||
self.world.highlighted = new;
|
||||
|
||||
if let Some(old_chunk_) = old_chunk {
|
||||
self.update_chunk_geometry(render_context, old_chunk_);
|
||||
self.world.update_chunk_geometry(render_context, old_chunk_);
|
||||
}
|
||||
|
||||
if let Some(new_chunk_) = new_chunk {
|
||||
// Don't update the same chunk twice
|
||||
if old_chunk != new_chunk {
|
||||
self.update_chunk_geometry(render_context, new_chunk_);
|
||||
self.world.update_chunk_geometry(render_context, new_chunk_);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// TODO Move to World
|
||||
pub fn input_mouse_button(&mut self, button: &MouseButton, render_context: &RenderContext) {
|
||||
let camera = &self.camera;
|
||||
|
||||
|
@ -468,7 +443,8 @@ impl WorldState {
|
|||
if let Some((pos, face_normal)) = world.raycast(camera.position, camera.direction()) {
|
||||
if button == &MouseButton::Left {
|
||||
world.set_block(pos.x as isize, pos.y as isize, pos.z as isize, None);
|
||||
self.update_chunk_geometry(render_context, pos / CHUNK_ISIZE);
|
||||
self.world
|
||||
.update_chunk_geometry(render_context, pos / CHUNK_ISIZE);
|
||||
} else if button == &MouseButton::Right {
|
||||
let new_pos = pos.cast().unwrap() + face_normal;
|
||||
|
||||
|
@ -481,7 +457,8 @@ impl WorldState {
|
|||
}),
|
||||
);
|
||||
|
||||
self.update_chunk_geometry(render_context, pos / CHUNK_ISIZE);
|
||||
self.world
|
||||
.update_chunk_geometry(render_context, pos / CHUNK_ISIZE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -494,8 +471,6 @@ impl WorldState {
|
|||
VirtualKeyCode::A => self.left_pressed = pressed,
|
||||
VirtualKeyCode::D => self.right_pressed = pressed,
|
||||
VirtualKeyCode::F2 if pressed => self.creative = !self.creative,
|
||||
VirtualKeyCode::F3 if pressed => self.chunk_save_queue.extend(self.world.chunks.keys()),
|
||||
VirtualKeyCode::F4 if pressed => self.chunk_load_queue.extend(self.world.chunks.keys()),
|
||||
VirtualKeyCode::Space => {
|
||||
self.up_speed = if pressed {
|
||||
if self.creative {
|
||||
|
@ -565,26 +540,11 @@ impl WorldState {
|
|||
}
|
||||
|
||||
pub fn update(&mut self, dt: Duration, render_context: &RenderContext) {
|
||||
if let Some(position) = self.chunk_load_queue.pop_front() {
|
||||
let chunk = self.world.chunks.entry(position).or_default();
|
||||
if let Err(err) = chunk.load(position) {
|
||||
eprintln!("Failed to load chunk {:?}: {:?}", position, err);
|
||||
} else {
|
||||
self.update_chunk_geometry(render_context, position);
|
||||
println!("Loaded chunk {:?}", position);
|
||||
}
|
||||
} else if let Some(position) = self.chunk_save_queue.pop_front() {
|
||||
let chunk = self.world.chunks.get(&position).unwrap();
|
||||
if let Err(err) = chunk.save(position) {
|
||||
eprintln!("Failed to save chunk {:?}: {:?}", position, err);
|
||||
} else {
|
||||
println!("Saved chunk {:?}", position);
|
||||
}
|
||||
}
|
||||
|
||||
self.update_position(dt);
|
||||
self.update_aim(render_context);
|
||||
|
||||
self.world.update(render_context, &self.camera);
|
||||
|
||||
self.view
|
||||
.update_view_projection(&self.camera, &self.projection);
|
||||
render_context
|
||||
|
|
136
src/world.rs
136
src/world.rs
|
@ -1,45 +1,124 @@
|
|||
use std::collections::HashMap;
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
|
||||
use crate::{
|
||||
chunk::{Block, Chunk, CHUNK_ISIZE, CHUNK_SIZE},
|
||||
geometry::Geometry,
|
||||
camera::Camera,
|
||||
chunk::{Block, Chunk, CHUNK_ISIZE},
|
||||
geometry::{Geometry, GeometryBuffers},
|
||||
npc::Npc,
|
||||
render_context::RenderContext,
|
||||
vertex::BlockVertex,
|
||||
};
|
||||
use ahash::AHashMap;
|
||||
use cgmath::{EuclideanSpace, InnerSpace, Point3, Vector3};
|
||||
use rayon::prelude::*;
|
||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
||||
use wgpu::BufferUsage;
|
||||
|
||||
pub struct World {
|
||||
pub chunks: HashMap<Point3<isize>, Chunk>,
|
||||
pub npc: Npc,
|
||||
|
||||
pub chunk_database: sled::Db,
|
||||
pub chunk_save_queue: VecDeque<Point3<isize>>,
|
||||
pub chunk_load_queue: VecDeque<Point3<isize>>,
|
||||
pub chunk_generate_queue: VecDeque<Point3<isize>>,
|
||||
pub chunk_buffers: AHashMap<Point3<isize>, GeometryBuffers>,
|
||||
|
||||
pub highlighted: Option<(Point3<isize>, Vector3<i32>)>,
|
||||
}
|
||||
|
||||
const WORLD_SIZE: Vector3<usize> = Vector3::new(
|
||||
8 * 16 / CHUNK_SIZE,
|
||||
16 * 16 / CHUNK_SIZE,
|
||||
8 * 16 / CHUNK_SIZE,
|
||||
);
|
||||
pub const RENDER_DISTANCE: isize = 8;
|
||||
pub const WORLD_HEIGHT: isize = 16 * 16 / CHUNK_ISIZE;
|
||||
|
||||
impl World {
|
||||
pub fn generate() -> Self {
|
||||
pub fn new() -> Self {
|
||||
let chunks = HashMap::new();
|
||||
let npc = Npc::load();
|
||||
let half: Vector3<isize> = WORLD_SIZE.cast().unwrap() / 2;
|
||||
|
||||
let coords: Vec<_> =
|
||||
itertools::iproduct!(-half.x..half.x, 0..WORLD_SIZE.y as isize, -half.z..half.z)
|
||||
.collect();
|
||||
let chunk_database = sled::Config::new()
|
||||
.path("chunks")
|
||||
.mode(sled::Mode::HighThroughput)
|
||||
.use_compression(true)
|
||||
.open()
|
||||
.unwrap();
|
||||
|
||||
let chunks: HashMap<_, _> = coords
|
||||
.par_iter()
|
||||
.map(|&(x, y, z)| {
|
||||
(
|
||||
Point3::new(x, y, z),
|
||||
Chunk::generate(x as i32, y as i32, z as i32),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
Self {
|
||||
chunks,
|
||||
npc,
|
||||
|
||||
Self { chunks, npc }
|
||||
chunk_database,
|
||||
chunk_load_queue: VecDeque::new(),
|
||||
chunk_save_queue: VecDeque::new(),
|
||||
chunk_generate_queue: VecDeque::new(),
|
||||
chunk_buffers: AHashMap::new(),
|
||||
|
||||
highlighted: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, render_context: &RenderContext, camera: &Camera) {
|
||||
if let Some(position) = self.chunk_load_queue.pop_front() {
|
||||
let chunk = self.chunks.entry(position).or_default();
|
||||
match chunk.load(position, &self.chunk_database) {
|
||||
Err(error) => {
|
||||
eprintln!("Failed to load/generate chunk {:?}: {:?}", position, error)
|
||||
}
|
||||
Ok(true) => {
|
||||
self.update_chunk_geometry(render_context, position);
|
||||
self.chunk_save_queue.push_back(position);
|
||||
// println!("Generated chunk {:?}", position);
|
||||
}
|
||||
Ok(false) => {
|
||||
self.update_chunk_geometry(render_context, position);
|
||||
// println!("Loaded chunk {:?}", position);
|
||||
}
|
||||
}
|
||||
} else if let Some(position) = self.chunk_save_queue.pop_front() {
|
||||
let chunk = self.chunks.get(&position).unwrap();
|
||||
if let Err(err) = chunk.save(position, &self.chunk_database) {
|
||||
eprintln!("Failed to save chunk {:?}: {:?}", position, err);
|
||||
} else {
|
||||
// println!("Saved chunk {:?}", position);
|
||||
}
|
||||
}
|
||||
|
||||
// Load new chunks, if necessary
|
||||
let camera_pos: Point3<isize> = camera.position.cast().unwrap();
|
||||
let camera_chunk: Point3<isize> = camera_pos.map(|n| n.div_euclid(CHUNK_ISIZE));
|
||||
let mut load_queue = Vec::new();
|
||||
for (x, y, z) in itertools::iproduct!(
|
||||
-RENDER_DISTANCE..RENDER_DISTANCE,
|
||||
0..WORLD_HEIGHT,
|
||||
-RENDER_DISTANCE..RENDER_DISTANCE
|
||||
) {
|
||||
let point: Point3<isize> = Point3::new(x + camera_chunk.x, y, z + camera_chunk.z);
|
||||
if !self.chunks.contains_key(&point) && !self.chunk_load_queue.contains(&point) {
|
||||
load_queue.push(point);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO Sort based on where camera is looking
|
||||
load_queue.sort_unstable_by_key(|f| {
|
||||
(f.x * CHUNK_ISIZE - camera_pos.x).abs() + (f.y * CHUNK_ISIZE - camera_pos.y).abs()
|
||||
});
|
||||
|
||||
self.chunk_load_queue.extend(load_queue);
|
||||
}
|
||||
|
||||
pub fn update_chunk_geometry(
|
||||
&mut self,
|
||||
render_context: &RenderContext,
|
||||
chunk_position: Point3<isize>,
|
||||
) {
|
||||
let chunk = &mut self.chunks.get(&chunk_position).unwrap();
|
||||
let offset = chunk_position * CHUNK_ISIZE;
|
||||
let geometry = chunk.to_geometry(
|
||||
offset,
|
||||
World::highlighted_for_chunk(self.highlighted, &chunk_position).as_ref(),
|
||||
);
|
||||
|
||||
let buffers =
|
||||
GeometryBuffers::from_geometry(render_context, &geometry, BufferUsage::empty());
|
||||
self.chunk_buffers.insert(chunk_position, buffers);
|
||||
}
|
||||
|
||||
pub fn highlighted_for_chunk(
|
||||
|
@ -105,16 +184,21 @@ impl World {
|
|||
}
|
||||
|
||||
pub fn set_block(&mut self, x: isize, y: isize, z: isize, block: Option<Block>) {
|
||||
if let Some(chunk) = self.chunks.get_mut(&Point3::new(
|
||||
let chunk_position = Point3::new(
|
||||
x.div_euclid(CHUNK_ISIZE),
|
||||
y.div_euclid(CHUNK_ISIZE),
|
||||
z.div_euclid(CHUNK_ISIZE),
|
||||
)) {
|
||||
);
|
||||
|
||||
if let Some(chunk) = self.chunks.get_mut(&chunk_position) {
|
||||
let bx = x.rem_euclid(CHUNK_ISIZE) as usize;
|
||||
let by = y.rem_euclid(CHUNK_ISIZE) as usize;
|
||||
let bz = z.rem_euclid(CHUNK_ISIZE) as usize;
|
||||
chunk.blocks[by][bz][bx] = block;
|
||||
}
|
||||
|
||||
self.chunk_save_queue
|
||||
.push_back(chunk_position / CHUNK_ISIZE);
|
||||
}
|
||||
|
||||
fn calc_scale(vector: Vector3<f32>, scalar: f32) -> f32 {
|
||||
|
|
Loading…
Reference in a new issue