Merge branch 'main' of ssh://git.sijman.nl:221/_/minecrab
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This commit is contained in:
Sijmen 2021-06-06 13:37:27 +02:00
commit b13be0ebc1
Signed by: vijfhoek
GPG key ID: 82D05C89B28B0DAE
8 changed files with 154 additions and 147 deletions

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@ -1,9 +1,7 @@
mod aabb; mod aabb;
mod camera; mod camera;
mod chunk;
mod geometry; mod geometry;
mod npc; mod npc;
mod quad;
mod render_context; mod render_context;
mod renderable; mod renderable;
mod state; mod state;

View file

@ -287,8 +287,8 @@ impl HudState {
pub const HUD_VERTICES: [HudVertex; 12] = [ pub const HUD_VERTICES: [HudVertex; 12] = [
// Crosshair // Crosshair
HudVertex { position: [UI_SCALE_X * -8.0, UI_SCALE_Y * 8.0], texture_coordinates: [240.0 / 256.0, 0.0 / 256.0] }, HudVertex { position: [UI_SCALE_X * -8.0, UI_SCALE_Y * 8.0], texture_coordinates: [240.0 / 256.0, 0.0 / 256.0] },
HudVertex { position: [UI_SCALE_X * 8.0, UI_SCALE_Y * 8.0], texture_coordinates: [256.0 / 256.0, 0.0 / 256.0] }, HudVertex { position: [UI_SCALE_X * 8.0, UI_SCALE_Y * 8.0], texture_coordinates: [ 1.0, 0.0 / 256.0] },
HudVertex { position: [UI_SCALE_X * 8.0, UI_SCALE_Y * -8.0], texture_coordinates: [256.0 / 256.0, 16.0 / 256.0] }, HudVertex { position: [UI_SCALE_X * 8.0, UI_SCALE_Y * -8.0], texture_coordinates: [ 1.0, 16.0 / 256.0] },
HudVertex { position: [UI_SCALE_X * -8.0, UI_SCALE_Y * -8.0], texture_coordinates: [240.0 / 256.0, 16.0 / 256.0] }, HudVertex { position: [UI_SCALE_X * -8.0, UI_SCALE_Y * -8.0], texture_coordinates: [240.0 / 256.0, 16.0 / 256.0] },
// Hotbar // Hotbar

View file

@ -20,8 +20,8 @@ pub const PRIMITIVE_STATE: wgpu::PrimitiveState = wgpu::PrimitiveState {
strip_index_format: None, strip_index_format: None,
front_face: wgpu::FrontFace::Ccw, front_face: wgpu::FrontFace::Ccw,
cull_mode: None, cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
clamp_depth: false, clamp_depth: false,
polygon_mode: wgpu::PolygonMode::Fill,
conservative: false, conservative: false,
}; };
@ -47,6 +47,7 @@ impl State {
}) })
.await .await
.unwrap(); .unwrap();
println!("Using {:?}", adapter.get_info().backend);
let (render_device, queue) = adapter let (render_device, queue) = adapter
.request_device( .request_device(

41
src/world/block.rs Normal file
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@ -0,0 +1,41 @@
use serde::{Deserialize, Serialize};
use serde_repr::{Deserialize_repr, Serialize_repr};
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize_repr, Deserialize_repr)]
#[repr(u8)]
pub enum BlockType {
Cobblestone = 1,
Dirt = 2,
Stone = 3,
Grass = 4,
Bedrock = 5,
Sand = 6,
Gravel = 7,
Water = 8,
}
impl BlockType {
#[rustfmt::skip]
pub const fn texture_indices(self) -> (usize, usize, usize, usize, usize, usize) {
match self {
BlockType::Cobblestone => ( 0, 0, 0, 0, 0, 0),
BlockType::Dirt => ( 1, 1, 1, 1, 1, 1),
BlockType::Stone => ( 2, 2, 2, 2, 2, 2),
BlockType::Grass => ( 4, 4, 4, 4, 2, 3),
BlockType::Bedrock => ( 5, 5, 5, 5, 5, 5),
BlockType::Sand => ( 6, 6, 6, 6, 6, 6),
BlockType::Gravel => ( 7, 7, 7, 7, 7, 7),
BlockType::Water => ( 8, 8, 8, 8, 8, 8), // up to 71
}
}
pub const fn is_transparent(self) -> bool {
matches!(self, BlockType::Water)
}
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Block {
pub block_type: BlockType,
}

View file

@ -1,81 +1,33 @@
use std::{collections::VecDeque, usize}; use std::collections::VecDeque;
use crate::{ use crate::{
aabb::Aabb, aabb::Aabb,
geometry::{Geometry, GeometryBuffers}, geometry::{Geometry, GeometryBuffers},
quad::Quad, render_context::RenderContext,
vertex::BlockVertex, vertex::BlockVertex,
view::View, view::View,
world::{
block::{Block, BlockType},
face_flags::*,
quad::Quad,
},
}; };
use ahash::{AHashMap, AHashSet}; use ahash::{AHashMap, AHashSet};
use cgmath::{Point3, Vector3}; use cgmath::{Point3, Vector3};
use noise::utils::{NoiseMapBuilder, PlaneMapBuilder}; use noise::utils::{NoiseMapBuilder, PlaneMapBuilder};
use rayon::iter::{IntoParallelIterator, ParallelIterator}; use rayon::iter::{IntoParallelIterator, ParallelIterator};
use serde::{ use serde::{
de::{SeqAccess, Visitor}, de::{SeqAccess, Visitor},
ser::{SerializeSeq, Serializer}, ser::SerializeSeq,
Deserialize, Serialize, Deserialize, Serialize, Serializer,
}; };
use serde_repr::{Deserialize_repr, Serialize_repr}; use wgpu::BufferUsage;
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize_repr, Deserialize_repr)]
#[repr(u8)]
pub enum BlockType {
Cobblestone = 1,
Dirt = 2,
Stone = 3,
Grass = 4,
Bedrock = 5,
Sand = 6,
Gravel = 7,
Water = 8,
}
impl BlockType {
#[rustfmt::skip]
pub const fn texture_indices(self) -> (usize, usize, usize, usize, usize, usize) {
match self {
BlockType::Cobblestone => ( 0, 0, 0, 0, 0, 0),
BlockType::Dirt => ( 1, 1, 1, 1, 1, 1),
BlockType::Stone => ( 2, 2, 2, 2, 2, 2),
BlockType::Grass => ( 4, 4, 4, 4, 2, 3),
BlockType::Bedrock => ( 5, 5, 5, 5, 5, 5),
BlockType::Sand => ( 6, 6, 6, 6, 6, 6),
BlockType::Gravel => ( 7, 7, 7, 7, 7, 7),
BlockType::Water => ( 8, 8, 8, 8, 8, 8), // up to 71
}
}
pub const fn is_transparent(self) -> bool {
matches!(self, BlockType::Water)
}
}
pub type FaceFlags = usize;
pub const FACE_NONE: FaceFlags = 0;
pub const FACE_LEFT: FaceFlags = 1;
pub const FACE_RIGHT: FaceFlags = 2;
pub const FACE_BOTTOM: FaceFlags = 4;
pub const FACE_TOP: FaceFlags = 8;
pub const FACE_BACK: FaceFlags = 16;
pub const FACE_FRONT: FaceFlags = 32;
pub const FACE_ALL: FaceFlags =
FACE_LEFT | FACE_RIGHT | FACE_BOTTOM | FACE_TOP | FACE_BACK | FACE_FRONT;
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Block {
pub block_type: BlockType,
}
pub const CHUNK_SIZE: usize = 32; pub const CHUNK_SIZE: usize = 32;
pub const CHUNK_ISIZE: isize = CHUNK_SIZE as isize; pub const CHUNK_ISIZE: isize = CHUNK_SIZE as isize;
type ChunkBlocks = [[[Option<Block>; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE];
pub struct Chunk { pub struct Chunk {
pub blocks: ChunkBlocks, pub blocks: [[[Option<Block>; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE],
pub buffers: Option<GeometryBuffers<u16>>, pub buffers: Option<GeometryBuffers<u16>>,
} }
@ -88,23 +40,6 @@ impl Default for Chunk {
} }
} }
impl Serialize for Chunk {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
let mut seq = serializer.serialize_seq(Some(CHUNK_SIZE.pow(3)))?;
for layer in self.blocks.iter() {
for row in layer {
for block in row {
seq.serialize_element(block)?;
}
}
}
seq.end()
}
}
struct ChunkVisitor; struct ChunkVisitor;
impl<'de> Visitor<'de> for ChunkVisitor { impl<'de> Visitor<'de> for ChunkVisitor {
@ -131,6 +66,23 @@ impl<'de> Visitor<'de> for ChunkVisitor {
} }
} }
impl Serialize for Chunk {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
let mut seq = serializer.serialize_seq(Some(CHUNK_SIZE.pow(3)))?;
for layer in self.blocks.iter() {
for row in layer {
for block in row {
seq.serialize_element(block)?;
}
}
}
seq.end()
}
}
impl<'de> Deserialize<'de> for Chunk { impl<'de> Deserialize<'de> for Chunk {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where where
@ -218,6 +170,22 @@ impl Chunk {
} }
} }
pub fn block_coords_to_local(
chunk_coords: Point3<isize>,
block_coords: Point3<isize>,
) -> Option<Vector3<usize>> {
let chunk_position = chunk_coords * CHUNK_ISIZE;
let position = block_coords - chunk_position;
if (0..CHUNK_ISIZE).contains(&position.x)
&& (0..CHUNK_ISIZE).contains(&position.y)
&& (0..CHUNK_ISIZE).contains(&position.z)
{
Some(position.cast().unwrap())
} else {
None
}
}
#[rustfmt::skip] #[rustfmt::skip]
fn check_visible_faces(&self, x: usize, y: usize, z: usize) -> FaceFlags { fn check_visible_faces(&self, x: usize, y: usize, z: usize) -> FaceFlags {
let mut visible_faces = FACE_NONE; let mut visible_faces = FACE_NONE;
@ -294,7 +262,7 @@ impl Chunk {
offset: Point3<isize>, offset: Point3<isize>,
culled: AHashMap<(usize, usize), (BlockType, FaceFlags)>, culled: AHashMap<(usize, usize), (BlockType, FaceFlags)>,
queue: &mut VecDeque<(usize, usize)>, queue: &mut VecDeque<(usize, usize)>,
highlighted: Option<&(Point3<usize>, Vector3<i32>)>, highlighted: Option<(Vector3<usize>, Vector3<i32>)>,
) -> Vec<Quad> { ) -> Vec<Quad> {
let mut quads: Vec<Quad> = Vec::new(); let mut quads: Vec<Quad> = Vec::new();
let mut visited = AHashSet::new(); let mut visited = AHashSet::new();
@ -310,7 +278,7 @@ impl Chunk {
if let Some(&(block_type, visible_faces)) = &culled.get(&(x, z)) { if let Some(&(block_type, visible_faces)) = &culled.get(&(x, z)) {
let mut quad_faces = visible_faces; let mut quad_faces = visible_faces;
if hl == Some(Point3::new(x, y, z)) { if hl == Some(Vector3::new(x, y, z)) {
let mut quad = Quad::new(position, 1, 1); let mut quad = Quad::new(position, 1, 1);
quad.highlighted_normal = highlighted.unwrap().1; quad.highlighted_normal = highlighted.unwrap().1;
quad.visible_faces = quad_faces; quad.visible_faces = quad_faces;
@ -332,7 +300,7 @@ impl Chunk {
for x_ in x..CHUNK_SIZE { for x_ in x..CHUNK_SIZE {
xmax = x_ + 1; xmax = x_ + 1;
if visited.contains(&(xmax, z)) || hl == Some(Point3::new(xmax, y, z)) { if visited.contains(&(xmax, z)) || hl == Some(Vector3::new(xmax, y, z)) {
break; break;
} }
@ -354,7 +322,7 @@ impl Chunk {
zmax = z_ + 1; zmax = z_ + 1;
for x_ in x..xmax { for x_ in x..xmax {
if visited.contains(&(x_, zmax)) || hl == Some(Point3::new(x_, y, zmax)) { if visited.contains(&(x_, zmax)) || hl == Some(Vector3::new(x_, y, zmax)) {
break 'z; break 'z;
} }
@ -391,20 +359,30 @@ impl Chunk {
geometry geometry
} }
pub fn to_geometry( pub fn update_geometry(
&self, &mut self,
position: Point3<isize>, render_context: &RenderContext,
highlighted: Option<&(Point3<usize>, Vector3<i32>)>, chunk_coords: Point3<isize>,
) -> Geometry<BlockVertex, u16> { highlighted: Option<(Point3<isize>, Vector3<i32>)>,
) {
let highlighted = highlighted.and_then(|(position, normal)| {
Self::block_coords_to_local(chunk_coords, position).map(|x| (x, normal))
});
let offset = chunk_coords * CHUNK_ISIZE;
let quads: Vec<Quad> = (0..CHUNK_SIZE) let quads: Vec<Quad> = (0..CHUNK_SIZE)
.into_par_iter() .into_par_iter()
.flat_map(|y| { .flat_map(|y| {
let (culled, mut queue) = self.cull_layer(y); let (culled, mut queue) = self.cull_layer(y);
self.layer_to_quads(y, position, culled, &mut queue, highlighted) self.layer_to_quads(y, offset, culled, &mut queue, highlighted)
}) })
.collect(); .collect();
Self::quads_to_geometry(quads) self.buffers = Some(GeometryBuffers::from_geometry(
render_context,
&Self::quads_to_geometry(quads),
BufferUsage::empty(),
));
} }
pub fn save(&self, position: Point3<isize>, store: &sled::Db) -> anyhow::Result<()> { pub fn save(&self, position: Point3<isize>, store: &sled::Db) -> anyhow::Result<()> {

10
src/world/face_flags.rs Normal file
View file

@ -0,0 +1,10 @@
pub type FaceFlags = usize;
pub const FACE_NONE: FaceFlags = 0;
pub const FACE_LEFT: FaceFlags = 1;
pub const FACE_RIGHT: FaceFlags = 2;
pub const FACE_BOTTOM: FaceFlags = 4;
pub const FACE_TOP: FaceFlags = 8;
pub const FACE_BACK: FaceFlags = 16;
pub const FACE_FRONT: FaceFlags = 32;
pub const FACE_ALL: FaceFlags =
FACE_LEFT | FACE_RIGHT | FACE_BOTTOM | FACE_TOP | FACE_BACK | FACE_FRONT;

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@ -1,18 +1,28 @@
use std::time::Instant; pub mod block;
use std::{collections::VecDeque, time::Duration}; pub mod chunk;
pub mod face_flags;
pub mod quad;
use std::{
collections::VecDeque,
time::{Duration, Instant},
};
use crate::{ use crate::{
camera::Camera, camera::Camera,
chunk::{self, Block, BlockType, Chunk, CHUNK_ISIZE},
geometry::GeometryBuffers, geometry::GeometryBuffers,
npc::Npc, npc::Npc,
render_context::RenderContext, render_context::RenderContext,
renderable::Renderable, renderable::Renderable,
view::View, view::View,
world::{
block::{Block, BlockType},
chunk::{Chunk, CHUNK_ISIZE},
},
}; };
use ahash::AHashMap; use ahash::AHashMap;
use cgmath::{EuclideanSpace, InnerSpace, Point3, Vector3}; use cgmath::{EuclideanSpace, InnerSpace, Point3, Vector3};
use wgpu::{BufferUsage, RenderPass}; use wgpu::RenderPass;
pub struct World { pub struct World {
pub npc: Npc, pub npc: Npc,
@ -203,17 +213,7 @@ impl World {
chunk_position: Point3<isize>, chunk_position: Point3<isize>,
) { ) {
let chunk = self.chunks.get_mut(&chunk_position).unwrap(); let chunk = self.chunks.get_mut(&chunk_position).unwrap();
let offset = chunk_position * CHUNK_ISIZE; chunk.update_geometry(render_context, chunk_position, self.highlighted);
let geometry = chunk.to_geometry(
offset,
World::highlighted_for_chunk(self.highlighted, &chunk_position).as_ref(),
);
chunk.buffers = Some(GeometryBuffers::from_geometry(
render_context,
&geometry,
BufferUsage::empty(),
));
} }
fn update_highlight(&mut self, render_context: &RenderContext, camera: &Camera) { fn update_highlight(&mut self, render_context: &RenderContext, camera: &Camera) {
@ -263,29 +263,6 @@ impl World {
} }
} }
pub fn highlighted_for_chunk(
highlighted: Option<(Point3<isize>, Vector3<i32>)>,
chunk_position: &Point3<isize>,
) -> Option<(Point3<usize>, Vector3<i32>)> {
let position = chunk_position * CHUNK_ISIZE;
if let Some((pos, face)) = highlighted {
if pos.x >= position.x
&& pos.x < position.x + CHUNK_ISIZE
&& pos.y >= position.y
&& pos.y < position.y + CHUNK_ISIZE
&& pos.z >= position.z
&& pos.z < position.z + CHUNK_ISIZE
{
let point: Point3<isize> = EuclideanSpace::from_vec(pos - position);
Some((point.cast().unwrap(), face))
} else {
None
}
} else {
None
}
}
pub fn get_block(&self, x: isize, y: isize, z: isize) -> Option<&Block> { pub fn get_block(&self, x: isize, y: isize, z: isize) -> Option<&Block> {
let chunk = match self.chunks.get(&Point3::new( let chunk = match self.chunks.get(&Point3::new(
x.div_euclid(CHUNK_ISIZE), x.div_euclid(CHUNK_ISIZE),

View file

@ -1,12 +1,9 @@
use cgmath::{Point3, Vector3, Zero}; use cgmath::{Point3, Vector3, Zero};
use crate::{ use crate::{
chunk::{
BlockType, FaceFlags, FACE_ALL, FACE_BACK, FACE_BOTTOM, FACE_FRONT, FACE_LEFT, FACE_RIGHT,
FACE_TOP,
},
geometry::Geometry, geometry::Geometry,
vertex::BlockVertex, vertex::BlockVertex,
world::{block::BlockType, face_flags::*},
}; };
#[derive(Debug)] #[derive(Debug)]
@ -69,11 +66,11 @@ impl Quad {
let mut current_index = start_index; let mut current_index = start_index;
let mut vertices = Vec::new(); let mut vertices = Vec::new();
let mut indices = Vec::new(); let mut indices = Vec::new();
let highlighted: [f32; 3] = self.highlighted_normal.cast().unwrap().into();
if self.visible_faces & FACE_LEFT == FACE_LEFT { if self.visible_faces & FACE_LEFT == FACE_LEFT {
let normal = [-1.0, 0.0, 0.0]; let normal = Vector3::new(-1, 0, 0);
let highlighted = (normal == highlighted) as i32; let highlighted = (self.highlighted_normal == normal) as i32;
let normal = normal.cast().unwrap().into();
vertices.extend(&[ vertices.extend(&[
BlockVertex { position: [x, y, z ], texture_coordinates: [dz, 1.0], texture_id: t.0 as i32, normal, highlighted }, BlockVertex { position: [x, y, z ], texture_coordinates: [dz, 1.0], texture_id: t.0 as i32, normal, highlighted },
BlockVertex { position: [x, y, z + dz], texture_coordinates: [0.0, 1.0], texture_id: t.0 as i32, normal, highlighted }, BlockVertex { position: [x, y, z + dz], texture_coordinates: [0.0, 1.0], texture_id: t.0 as i32, normal, highlighted },
@ -88,8 +85,9 @@ impl Quad {
} }
if self.visible_faces & FACE_RIGHT == FACE_RIGHT { if self.visible_faces & FACE_RIGHT == FACE_RIGHT {
let normal = [1.0, 0.0, 0.0]; let normal = Vector3::new(1, 0, 0);
let highlighted = (normal == highlighted) as i32; let highlighted = (self.highlighted_normal == normal) as i32;
let normal = normal.cast().unwrap().into();
vertices.extend(&[ vertices.extend(&[
BlockVertex { position: [x + dx, y, z ], texture_coordinates: [0.0, 1.0], texture_id: t.1 as i32, normal, highlighted }, BlockVertex { position: [x + dx, y, z ], texture_coordinates: [0.0, 1.0], texture_id: t.1 as i32, normal, highlighted },
BlockVertex { position: [x + dx, y, z + dz], texture_coordinates: [dz, 1.0], texture_id: t.1 as i32, normal, highlighted }, BlockVertex { position: [x + dx, y, z + dz], texture_coordinates: [dz, 1.0], texture_id: t.1 as i32, normal, highlighted },
@ -104,8 +102,9 @@ impl Quad {
} }
if self.visible_faces & FACE_BACK == FACE_BACK { if self.visible_faces & FACE_BACK == FACE_BACK {
let normal = [0.0, 0.0, -1.0]; let normal = Vector3::new(0, 0, -1);
let highlighted = (normal == highlighted) as i32; let highlighted = (self.highlighted_normal == normal) as i32;
let normal = normal.cast().unwrap().into();
vertices.extend(&[ vertices.extend(&[
BlockVertex { position: [x, y, z], texture_coordinates: [dx, 1.0], texture_id: t.2 as i32, normal, highlighted }, BlockVertex { position: [x, y, z], texture_coordinates: [dx, 1.0], texture_id: t.2 as i32, normal, highlighted },
BlockVertex { position: [x, y + dy, z], texture_coordinates: [dx, 0.0], texture_id: t.2 as i32, normal, highlighted }, BlockVertex { position: [x, y + dy, z], texture_coordinates: [dx, 0.0], texture_id: t.2 as i32, normal, highlighted },
@ -120,8 +119,9 @@ impl Quad {
} }
if self.visible_faces & FACE_FRONT == FACE_FRONT { if self.visible_faces & FACE_FRONT == FACE_FRONT {
let normal = [0.0, 0.0, 1.0]; let normal = Vector3::new(0, 0, 1);
let highlighted = (normal == highlighted) as i32; let highlighted = (self.highlighted_normal == normal) as i32;
let normal = normal.cast().unwrap().into();
vertices.extend(&[ vertices.extend(&[
BlockVertex { position: [x, y, z + dz], texture_coordinates: [0.0, 1.0], texture_id: t.3 as i32, normal, highlighted }, BlockVertex { position: [x, y, z + dz], texture_coordinates: [0.0, 1.0], texture_id: t.3 as i32, normal, highlighted },
BlockVertex { position: [x, y + dy, z + dz], texture_coordinates: [0.0, 0.0], texture_id: t.3 as i32, normal, highlighted }, BlockVertex { position: [x, y + dy, z + dz], texture_coordinates: [0.0, 0.0], texture_id: t.3 as i32, normal, highlighted },
@ -136,8 +136,9 @@ impl Quad {
} }
if self.visible_faces & FACE_BOTTOM == FACE_BOTTOM { if self.visible_faces & FACE_BOTTOM == FACE_BOTTOM {
let normal = [0.0, -1.0, 0.0]; let normal = Vector3::new(0, -1, 0);
let highlighted = (normal == highlighted) as i32; let highlighted = (self.highlighted_normal == normal) as i32;
let normal = normal.cast().unwrap().into();
vertices.extend(&[ vertices.extend(&[
BlockVertex { position: [x, y, z ], texture_coordinates: [dx, 0.0], texture_id: t.4 as i32, normal, highlighted }, BlockVertex { position: [x, y, z ], texture_coordinates: [dx, 0.0], texture_id: t.4 as i32, normal, highlighted },
BlockVertex { position: [x, y, z + dz], texture_coordinates: [dx, dz ], texture_id: t.4 as i32, normal, highlighted }, BlockVertex { position: [x, y, z + dz], texture_coordinates: [dx, dz ], texture_id: t.4 as i32, normal, highlighted },
@ -152,8 +153,9 @@ impl Quad {
} }
if self.visible_faces & FACE_TOP == FACE_TOP { if self.visible_faces & FACE_TOP == FACE_TOP {
let normal = [0.0, 1.0, 0.0]; let normal = Vector3::new(0, 1, 0);
let highlighted = (normal == highlighted) as i32; let highlighted = (self.highlighted_normal == normal) as i32;
let normal = normal.cast().unwrap().into();
vertices.extend(&[ vertices.extend(&[
BlockVertex { position: [x, y + dy, z ], texture_coordinates: [0.0, 0.0], texture_id: t.5 as i32, normal, highlighted }, BlockVertex { position: [x, y + dy, z ], texture_coordinates: [0.0, 0.0], texture_id: t.5 as i32, normal, highlighted },
BlockVertex { position: [x, y + dy, z + dz], texture_coordinates: [0.0, dz ], texture_id: t.5 as i32, normal, highlighted }, BlockVertex { position: [x, y + dy, z + dz], texture_coordinates: [0.0, dz ], texture_id: t.5 as i32, normal, highlighted },