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3 changed files with 4 additions and 19 deletions
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@ -20,6 +20,6 @@ impl Camera {
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pub fn build_view_projection_matrix(&self) -> cgmath::Matrix4<f32> {
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let view = cgmath::Matrix4::look_at_rh(self.eye, self.target, self.up);
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let proj = cgmath::perspective(cgmath::Deg(self.fovy), self.aspect, self.znear, self.zfar);
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return OPENGL_TO_WGPU_MATRIX * proj * view;
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OPENGL_TO_WGPU_MATRIX * proj * view
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}
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}
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19
src/main.rs
19
src/main.rs
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@ -2,11 +2,10 @@ mod camera;
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mod texture;
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mod uniforms;
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use image::GenericImageView;
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use std::{iter, mem::size_of, num::NonZeroU32, time::Instant};
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use std::{iter, mem::size_of, time::Instant};
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use wgpu::{util::DeviceExt, BufferAddress};
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use winit::{
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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@ -110,9 +109,6 @@ struct State {
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index_buffer: wgpu::Buffer,
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num_indices: u32,
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dirt_diffuse_bind_group: wgpu::BindGroup,
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camera: Camera,
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uniforms: Uniforms,
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uniform_buffer: wgpu::Buffer,
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uniform_bind_group: wgpu::BindGroup,
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}
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@ -325,9 +321,6 @@ impl State {
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vertex_buffer,
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index_buffer,
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num_indices,
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camera,
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uniforms,
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uniform_buffer,
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uniform_bind_group,
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dirt_diffuse_bind_group,
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}
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@ -410,14 +403,6 @@ fn main() {
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if !state.input(event) {
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match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput { input, .. } => match input {
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KeyboardInput {
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state: ElementState::Pressed,
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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} => *control_flow = ControlFlow::Exit,
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_ => {}
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},
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WindowEvent::Resized(physical_size) => {
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state.resize(*physical_size);
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}
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@ -61,8 +61,8 @@ impl Texture {
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Ok(Self {
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texture,
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view,
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sampler,
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view,
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})
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}
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}
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