Fix fps table alignment
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41099e3481
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1 changed files with 2 additions and 2 deletions
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@ -8,8 +8,8 @@ mod state;
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mod text_renderer;
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mod text_renderer;
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mod texture;
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mod texture;
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mod time;
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mod time;
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mod view;
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mod vertex;
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mod vertex;
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mod view;
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mod world;
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mod world;
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use std::time::{Duration, Instant};
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use std::time::{Duration, Instant};
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@ -105,7 +105,7 @@ fn main() {
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let fps_min = 1_000_000 / frametime_max.as_micros();
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let fps_min = 1_000_000 / frametime_max.as_micros();
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println!(
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println!(
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"{:>4} frames | frametime avg={:>5.2}ms min={:>5.2}ms max={:>5.2}ms | fps avg={:>4} min={:>4} max={:>4} | {:>8} tris",
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"{:>4} frames | frametime avg={:>5.2}ms min={:>5.2}ms max={:>5.2}ms | fps avg={:>5} min={:>5} max={:>5} | {:>8} tris",
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frames, frametime.as_secs_f32() * 1000.0, frametime_min.as_secs_f32() * 1000.0, frametime_max.as_secs_f32() * 1000.0, fps, fps_min, fps_max, triangle_count,
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frames, frametime.as_secs_f32() * 1000.0, frametime_min.as_secs_f32() * 1000.0, frametime_max.as_secs_f32() * 1000.0, fps, fps_min, fps_max, triangle_count,
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);
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);
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