Fix fps table alignment

This commit is contained in:
Sijmen 2021-06-02 01:26:29 +02:00
parent 41099e3481
commit c8e455053b
Signed by: vijfhoek
GPG key ID: 82D05C89B28B0DAE

View file

@ -8,8 +8,8 @@ mod state;
mod text_renderer; mod text_renderer;
mod texture; mod texture;
mod time; mod time;
mod view;
mod vertex; mod vertex;
mod view;
mod world; mod world;
use std::time::{Duration, Instant}; use std::time::{Duration, Instant};
@ -105,7 +105,7 @@ fn main() {
let fps_min = 1_000_000 / frametime_max.as_micros(); let fps_min = 1_000_000 / frametime_max.as_micros();
println!( println!(
"{:>4} frames | frametime avg={:>5.2}ms min={:>5.2}ms max={:>5.2}ms | fps avg={:>4} min={:>4} max={:>4} | {:>8} tris", "{:>4} frames | frametime avg={:>5.2}ms min={:>5.2}ms max={:>5.2}ms | fps avg={:>5} min={:>5} max={:>5} | {:>8} tris",
frames, frametime.as_secs_f32() * 1000.0, frametime_min.as_secs_f32() * 1000.0, frametime_max.as_secs_f32() * 1000.0, fps, fps_min, fps_max, triangle_count, frames, frametime.as_secs_f32() * 1000.0, frametime_min.as_secs_f32() * 1000.0, frametime_max.as_secs_f32() * 1000.0, fps, fps_min, fps_max, triangle_count,
); );