Commit graph

15 commits

Author SHA1 Message Date
8ecb9ea813
Switch to fxhash from ahash
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2021-06-11 17:39:59 +02:00
0e53db6ffc
Update more than 1 chunk per frame if the framerate allows 2021-06-06 13:34:57 +02:00
0ca35638fc
Move chunk loading/saving logic to World, sort chunk loading based on distance to camera
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2021-06-03 04:06:59 +02:00
11b6abb0d4
Implement chunk loading and saving
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continuous-integration/drone/push Build was killed
2021-06-03 00:08:49 +02:00
15247d12d4
Allow for chunks with negative coordinates
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2021-06-02 19:45:29 +02:00
9e52359112
Merge branch 'main' into return_of_the_crab
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2021-06-02 16:37:56 +02:00
107c7c5cab
Rename package 2021-06-02 03:40:42 +02:00
37b0c99d16 added crab model 2021-06-01 23:51:32 +02:00
7fdee1dbda
Change to 64x64x64 chunks, parallellize worldgen and geometry generation 2021-06-01 16:03:46 +02:00
6231a83552
Update crossbeam 2021-05-31 15:02:29 +02:00
e23c4549a2
Play around with webgpu 2021-05-31 04:49:38 +02:00
61ec4c4da5
Add world generation, better fps stats, multiple chunks, grass/stone blocks 2021-05-30 13:25:47 +02:00
1bda22acbf
Switch to ahash for some free performance 2021-05-30 03:48:43 +02:00
1b1daad1f7
Update dependencies 2021-05-29 19:04:19 +02:00
361d0206d5
Initial commit 2021-05-28 02:54:06 +02:00