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0e53db6ffc
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Update more than 1 chunk per frame if the framerate allows
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2021-06-06 13:34:57 +02:00 |
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0ca35638fc
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Move chunk loading/saving logic to World, sort chunk loading based on distance to camera
continuous-integration/drone/push Build is passing
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2021-06-03 04:06:59 +02:00 |
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11b6abb0d4
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Implement chunk loading and saving
continuous-integration/drone/push Build was killed
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2021-06-03 00:08:49 +02:00 |
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15247d12d4
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Allow for chunks with negative coordinates
continuous-integration/drone/push Build is passing
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2021-06-02 19:45:29 +02:00 |
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9e52359112
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Merge branch 'main' into return_of_the_crab
continuous-integration/drone/push Build is passing
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2021-06-02 16:37:56 +02:00 |
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107c7c5cab
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Rename package
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2021-06-02 03:40:42 +02:00 |
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37b0c99d16
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added crab model
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2021-06-01 23:51:32 +02:00 |
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7fdee1dbda
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Change to 64x64x64 chunks, parallellize worldgen and geometry generation
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2021-06-01 16:03:46 +02:00 |
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6231a83552
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Update crossbeam
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2021-05-31 15:02:29 +02:00 |
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e23c4549a2
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Play around with webgpu
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2021-05-31 04:49:38 +02:00 |
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61ec4c4da5
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Add world generation, better fps stats, multiple chunks, grass/stone blocks
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2021-05-30 13:25:47 +02:00 |
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1bda22acbf
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Switch to ahash for some free performance
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2021-05-30 03:48:43 +02:00 |
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1b1daad1f7
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Update dependencies
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2021-05-29 19:04:19 +02:00 |
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361d0206d5
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Initial commit
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2021-05-28 02:54:06 +02:00 |
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