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qmk_firmware/users/drashna/rgb_stuff.c

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#include "drashna.h"
#include "rgb_stuff.h"
extern rgblight_config_t rgblight_config;
extern userspace_config_t userspace_config;
#ifdef RGBLIGHT_ENABLE
void rgblight_sethsv_default_helper(uint8_t index) {
rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index);
}
#endif // RGBLIGHT_ENABLE
#ifdef INDICATOR_LIGHTS
uint8_t last_mod;
uint8_t last_led;
uint8_t last_osm;
uint8_t current_mod;
uint8_t current_led;
uint8_t current_osm;
void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
if (userspace_config.rgb_layer_change && biton32(layer_state) == 0) {
if (this_mod & MODS_SHIFT_MASK || this_led & (1<<USB_LED_CAPS_LOCK) || this_osm & MODS_SHIFT_MASK) {
rgblight_sethsv_at(0, 255, 255, SHFT_LED1);
rgblight_sethsv_at(0, 255, 255, SHFT_LED2);
} else {
rgblight_sethsv_default_helper(SHFT_LED1);
rgblight_sethsv_default_helper(SHFT_LED2);
}
if (this_mod & MODS_CTRL_MASK || this_osm & MODS_CTRL_MASK) {
rgblight_sethsv_at(51, 255, 255, CTRL_LED1);
rgblight_sethsv_at(51, 255, 255, CTRL_LED2);
} else {
rgblight_sethsv_default_helper(CTRL_LED1);
rgblight_sethsv_default_helper(CTRL_LED2);
}
if (this_mod & MODS_GUI_MASK || this_osm & MODS_GUI_MASK) {
rgblight_sethsv_at(120, 255, 255, GUI_LED1);
rgblight_sethsv_at(120, 255, 255, GUI_LED2);
} else {
rgblight_sethsv_default_helper(GUI_LED1);
rgblight_sethsv_default_helper(GUI_LED2);
}
}
}
void matrix_scan_indicator(void) {
current_mod = get_mods();
current_led = host_keyboard_leds();
current_osm = get_oneshot_mods();
set_rgb_indicators(current_mod, current_led, current_osm);
last_mod = current_mod;
last_led = current_led;
last_osm = current_osm;
}
#endif //INDICATOR_LIGHTS
#ifdef RGBLIGHT_TWINKLE
static rgblight_fadeout lights[RGBLED_NUM];
__attribute__ ((weak))
bool indicator_is_this_led_used(uint8_t index) { return false; }
void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
bool litup = false;
for (uint8_t light_index = 0 ; light_index < RGBLED_NUM ; ++light_index ) {
if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
rgblight_fadeout *light = &lights[light_index];
litup = true;
if (light->life) {
light->life -= 1;
if (biton32(layer_state) == 0) {
sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
}
light->timer = timer_read();
}
else {
if (light->enabled && biton32(layer_state) == 0) { rgblight_sethsv_default_helper(light_index); }
litup = light->enabled = false;
}
}
}
if (litup && biton32(layer_state) == 0) {
rgblight_set();
}
}
void start_rgb_light(void) {
uint8_t indices[RGBLED_NUM];
uint8_t indices_count = 0;
uint8_t min_life = 0xFF;
uint8_t min_life_index = -1;
for (uint8_t index = 0 ; index < RGBLED_NUM ; ++index ) {
if (indicator_is_this_led_used(index)) { continue; }
if (lights[index].enabled) {
if (min_life_index == -1 ||
lights[index].life < min_life)
{
min_life = lights[index].life;
min_life_index = index;
}
continue;
}
indices[indices_count] = index;
++indices_count;
}
uint8_t light_index;
if (!indices_count) {
light_index = min_life_index;
}
else {
light_index = indices[rand() % indices_count];
}
rgblight_fadeout *light = &lights[light_index];
light->enabled = true;
light->timer = timer_read();
light->life = 0xC0 + rand() % 0x40;
light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;
rgblight_sethsv_at(light->hue, 255, light->life, light_index);
}
#endif
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef RGBLIGHT_TWINKLE
case KC_A ... KC_SLASH:
case KC_F1 ... KC_F12:
case KC_INSERT ... KC_UP:
case KC_KP_SLASH ... KC_KP_DOT:
case KC_F13 ... KC_F24:
case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
if (record->event.pressed) { start_rgb_light(); }
return true; break;
#endif // RGBLIGHT_TWINKLE
case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
userspace_config.rgb_layer_change ^= 1;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
if (userspace_config.rgb_layer_change) {
layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
}
}
#endif // RGBLIGHT_ENABLE
return false; break;
#ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (userspace_config.rgb_layer_change) {
userspace_config.rgb_layer_change = false;
xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
}
}
return true; break;
#endif // RGBLIGHT_ENABLE
}
return true;
}
void matrix_init_rgb(void) {
#ifdef INDICATOR_LIGHTS
current_mod = last_mod = get_mods();
current_led = last_led = host_keyboard_leds();
current_osm = last_osm = get_oneshot_mods();
#endif
if (userspace_config.rgb_layer_change) {
uint8_t default_layer = eeconfig_read_default_layer();
rgblight_enable_noeeprom();
if (default_layer & (1UL << _COLEMAK)) {
rgblight_sethsv_magenta();
} else if (default_layer & (1UL << _DVORAK)) {
rgblight_sethsv_green();
} else if (default_layer & (1UL << _WORKMAN)) {
rgblight_sethsv_goldenrod();
} else {
rgblight_sethsv_cyan();
}
}
}
void matrix_scan_rgb(void) {
#ifdef RGBLIGHT_TWINKLE
scan_rgblight_fadeout();
#endif // RGBLIGHT_ENABLE
#ifdef INDICATOR_LIGHTS
matrix_scan_indicator();
#endif
}
uint32_t layer_state_set_rgb(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
if (userspace_config.rgb_layer_change) {
switch (biton32(state)) {
case _MACROS:
rgblight_sethsv_noeeprom_orange();
userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
break;
case _MEDIA:
rgblight_sethsv_noeeprom_chartreuse();
rgblight_mode_noeeprom(22);
break;
case _GAMEPAD:
rgblight_sethsv_noeeprom_orange();
rgblight_mode_noeeprom(17);
break;
case _DIABLO:
rgblight_sethsv_noeeprom_red();
rgblight_mode_noeeprom(5);
break;
case _RAISE:
rgblight_sethsv_noeeprom_yellow();
rgblight_mode_noeeprom(5);
break;
case _LOWER:
rgblight_sethsv_noeeprom_orange();
rgblight_mode_noeeprom(5);
break;
case _ADJUST:
rgblight_sethsv_noeeprom_red();
rgblight_mode_noeeprom(23);
break;
default: // for any other layers, or the default layer
if (default_layer & (1UL << _COLEMAK)) {
rgblight_sethsv_noeeprom_magenta();
} else if (default_layer & (1UL << _DVORAK)) {
rgblight_sethsv_noeeprom_green();
} else if (default_layer & (1UL << _WORKMAN)) {
rgblight_sethsv_noeeprom_goldenrod();
} else {
rgblight_sethsv_noeeprom_cyan();
}
biton32(state) == _MODS ? rgblight_mode_noeeprom(2) : rgblight_mode_noeeprom(1); // if _MODS layer is on, then breath to denote it
break;
}
// layer_state_set_indicator(); // Runs every scan, so need to call this here .... since I can't get it working "right" anyhow
}
#endif // RGBLIGHT_ENABLE
return state;
}