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qmk_firmware/keyboards/newgame40/rules.mk

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Keyboard: add newgame (#4466) * Add files via upload * Add files via upload * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/newgame40.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/keymaps/default/keymap.c Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/config.h Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Add readme (newgame40) * Update keyboards/newgame40/readme.md Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keyboards/newgame40/readme.md Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Update keymap.c * Update keyboards/newgame40/rules.mk Co-Authored-By: GoTakigawa <44800276+GoTakigawa@users.noreply.github.com> * Add files via upload * remove community/ortho_4x10
2018-11-28 17:20:46 +00:00
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
BOOTLOADER = caterina
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
IOS_DEVICE_ENABLE = no # connect to IOS Device
ifeq ($(strip $(IOS_DEVICE_ENABLE )), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
LAYOUTS = ortho_4x10