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qmk_firmware/keyboards/planck/keymaps/dudeofawesome/rules.mk

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AUDIO_ENABLE = yes # Audio output on port C6
CONSOLE_ENABLE = no # Console for debug(+400)
MIDI_ENABLE = no # MIDI controls
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
layout(planck): dudeofawesome's layout (#2457) * layout(planck): new layout initial commit * feat(planck): add workman layout * fix(planck): switching to workman * layout(planck): swapping mnext and mplay * feat(planck): prep for RGB * perf(planck): remove plover saves 256 bytes of memory * perf(planck): remove colemak saves 128 bytes * layout(planck): swapping enter and quote * perf(planck): disable console frees 1664 bytes * feat(planck): RGB under-lighting * refactor(planck): change RGB pin Uses pin labeled PB2 * feat(planck): add RGB keycodes * feat(planck): re-enable audio * style(planck): fixing indentation Because who indents like that? * style(planck): clean up keycodes * layout(planck): remove del * feat(planck): add tap-space to layer keys * docs(planck): specify pin on PCB for RGB * bug(planck): reducing tap time * Revert "bug(planck): reducing tap time" This reverts commit 62606b2dc62c5adcc06cfb5978d7e5305411a658. * Revert "feat(planck): add tap-space to layer keys" This reverts commit c74de5a4aa45c5563dcaa463395654c29f50eda3. * perf(planck): remove backlit case * feat(planck): swap enter and quote * bug(planck): moving right shift * doc(planck): update README * chore(planck): remove makefile * 🔨 add userspace config * 📝 update layer ascii art * 🔥 disable RGB lighting * ✨ add Colemak * ✨ add numpad layer * ✨ add caps lock on adjust layer * 📝 update layer renders * 🔥 remove workman sound def * 🔨 add userspace config * 📝 update layer ascii art * 🔥 disable RGB lighting * ✨ add Colemak * ✨ add numpad layer * ✨ add caps lock on adjust layer * 📝 update layer renders * 🔥 remove workman sound def
2018-03-09 18:31:09 +00:00
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.