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qmk_firmware/keyboards/wete/config.h

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/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xB16B
#define PRODUCT_ID 0x00B5
#define DEVICE_VER 0x0012
/* in python2: list(u"whatever".encode('utf-16-le')) */
/* at most 32 characters or the ugly hack in usb_main.c borks */
#define MANUFACTURER Ramon Imbao
#define PRODUCT Wete
#define DESCRIPTION Southpaw Full-sized Keyboard
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 20
#define MATRIX_COL_PINS { B13, B14, B15, A8, B0, A7, A5, A4, A3, B9, C13, C14, C15, F0, F1, A0, A1, A2, B8, B7 }
#define MATRIX_ROW_PINS { A9, B12, B11, B10, B2, B1 }
#define DIODE_DIRECTION COL2ROW
//LEDS A6, RGB B15
#define BACKLIGHT_PIN A6
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL 1
#define BACKLIGHT_PAL_MODE 1
#define BACKLIGHT_LEVELS 24
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION