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qmk_firmware/keyboards/roadkit/keymaps/default/keymap.c

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#include "roadkit.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NP 0
// Macro name shortcuts
#define NUMPAD M(_NP)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NP] = /* Numpad */
KEYMAP(KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \
KC_KP_4, KC_KP_5, KC_KP_6, \
KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \
KC_KP_0, KC_KP_DOT),
};
const uint16_t PROGMEM fn_actions[] = {
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _NP:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_NP);
}
break;
}
return MACRO_NONE;
};