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qmk_firmware/keyboards/getta25/keymaps/default/keymap.c

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE,
_ARROW,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,-----------------------------------|
LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
//|--------+--------+--------+--------|
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
//|--------+--------+--------+--------+--------|
KC_P7, KC_P8, KC_P9, KC_ESC,
//|--------+--------+--------+--------+--------|
KC_P4, KC_P5, KC_P6, KC_PPLS, KC_F2,
//|--------+--------+--------+--------+--------|
KC_P1, KC_P2, KC_P3, KC_DEL,
//|--------+--------+--------+--------+--------|
LT(_ARROW, KC_P0), KC_PDOT, KC_PENT, KC_BSPC
//`--------------------------------------------'
),
[_ARROW] = LAYOUT(
//,-----------------------------------|
_______, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, _______, _______, _______,
//|--------+--------+--------+--------+--------|
XXXXXXX, KC_UP, XXXXXXX, _______,
//|--------+--------+--------+--------+--------|
KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______,
//|--------+--------+--------+--------+--------|
XXXXXXX, KC_DOWN, XXXXXXX, _______,
//|--------+--------+--------+--------+--------|
MO(_ARROW), _______, _______, _______
//`--------------------------------------------'
),
[_ADJUST] = LAYOUT( /* Base */
//,-----------------------------------|
MO(_ADJUST), _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, _______,
//|--------+--------+--------+--------+--------|
RGB_SAD, RGB_SAI, XXXXXXX, _______,
//|--------+--------+--------+--------+--------|
RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, _______,
//|--------+--------+--------+--------+--------|
RGB_VAD, RGB_VAI, XXXXXXX, _______,
//|--------+--------+--------+--------+--------|
_______, _______, RGB_MOD, _______
//`--------------------------------------------'
)
};