2017-05-31 01:01:09 +00:00
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simple_visualizer.h"
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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uint8_t saturation = 60;
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if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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saturation = 255;
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}
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2017-05-31 06:52:20 +00:00
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if (state->status.layer & 0x10) {
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state->target_lcd_color = LCD_COLOR(140, 100, 60);
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state->layer_text = "Movement";
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} else if (state->status.layer & 0x8) {
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2017-05-31 01:01:09 +00:00
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state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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2017-05-31 06:52:20 +00:00
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state->layer_text = "Media";
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} else if (state->status.layer & 0x4) {
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2017-05-31 01:01:09 +00:00
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state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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state->layer_text = "Symbol";
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2017-05-31 06:52:20 +00:00
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} else if (state->status.layer & 0x2) {
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state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
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state->layer_text = "Code";
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} else {
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2017-05-31 01:01:09 +00:00
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state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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state->layer_text = "Default";
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}
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}
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