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qmk_firmware/users/ericgebhart/core_keys.h

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#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#include "eeconfig.h"
//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
void tap(uint16_t keycode);
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
typedef union {
uint8_t raw;
struct {
bool clicky_enable :1;
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
};
} userspace_config_t;
// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
// so we can create an array of reasonable size
// for our translation keys. We have to create a
// good range of numbers
#define GR(x) (x-SAFE_RANGE)
uint8_t gr(uint8_t);
void send_keycode(uint8_t);
#define MOD_NONE 0x00
// indexs for the keycode translation table.
#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
enum userspace_custom_keycodes {
// keep the keycodes using the send_key function close to SAFE_RANGE
// so the array of keycodes remains a reasonbale size.
DB_1 = SAFE_RANGE, // can always be here
DB_2,
DB_3,
DB_4,
DB_5,
DB_6,
DB_7,
DB_8,
DB_9,
DB_0,
DB_GRV,
DB_SCOLON,
DB_SLASH,
DB_BACKSLASH,
DB_EQL,
DB_DOT,
DB_COMM,
DB_QUOT,
DB_MINUS,
DB_RPRN,
DB_LPRN,
DB_RBRC,
DB_LBRC,
// for symbols layer
DB_HASH,
DB_LCBR,
DB_RCBR,
DB_PIPE,
DB_TILD,
DB_CIRC,
DB_LESS,
DB_GRTR,
// End of dvorak on bepo translation keys.
EPRM,
VRSN,
KC_DVORAK_ON_BEPO,
KC_BEPO,
KC_NORMAN,
KC_QWERTY,
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
KC_MAKE,
KC_RESET,
KC_RGB_T,
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_CCCV
};
#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
//// TAP DANCE
typedef struct {
bool is_press_action;
int state;
} tdtap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0,
TD_TAB_BKTAB = 1,
TD_MDIA_SYMB = 2,
TD_HOME_END = 3,
TD_XMONAD_ESC = 4,
TD_DEF_LAYER_SW = 5,
TD_DEF_OS_LAYER_SW = 6,
TD_MOUSE_BTNS = 7,
TD_DVORAK_BEPO = 8
};
// Tap dance
#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define HOME_END TD(TD_HOME_END) // home or end tapdance.
#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
// HOME ROW LAYER TOGGLE (LT) and Shift.
// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
// so pinky fingers are shift when held and the index and second fingers are symbol and
// media layers when held.
// Dvorak
// shift and layer switch on hold on the home row.
#define KC_SFT_T_A SFT_T(KC_A)
#define KC_SFT_T_S SFT_T(KC_S)
#define KC_LT_SYMB_U LT(SYMB, KC_U)
#define KC_LT_SYMB_H LT(SYMB, KC_H)
#define KC_LT_MDIA_E LT(MDIA, KC_E)
#define KC_LT_MDIA_T LT(MDIA, KC_T)
// Need to add this to the others.
#define KC_LT_KP_N LT(KEYPAD, KC_N)
#define KC_LT_KP_O LT(KEYPAD, KC_O)
// for dvorak on bepo
#define BP_SFT_T_A SFT_T(BP_A)
#define BP_SFT_T_S SFT_T(BP_S)
#define BP_LT_SYMB_U LT(SYMB, BP_U)
#define BP_LT_SYMB_H LT(MDIA, BP_H)
#define BP_LT_MDIA_E LT(MDIA, BP_E)
#define BP_LT_MDIA_T LT(MDIA, BP_T)
// Need to add this to the others.
#define BP_LT_KP_N LT(KEYPAD, BP_N)
#define BP_LT_KP_O LT(KEYPAD, BP_O)
// for bepo on bepo
#define BP_SFT_T_T SFT_T(BP_T)
#define BP_SFT_T_W SFT_T(BP_W)
#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
#define BP_LT_MDIA_E LT(MDIA, BP_E)
#define BP_LT_KP_U LT(KEYPAD, BP_U)
#define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S)
#define BP_LT_MDIA_R LT(MDIA, BP_R)
#define BP_LT_KP_N LT(KEYPAD, BP_N)
#define BP_SFT_T_A SFT_T(BP_A)
#define BP_SFT_T_S SFT_T(BP_S)
#define BP_SFT_T_E SFT_T(BP_E)
#define BP_SFT_T_M SFT_T(BP_M)
#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
#define BP_SFT_T_CCED SFT_T(BP_CCED)
#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
//QWERTY
#define KC_SFT_T_SCLN SFT_T(KC_SCLN)
#define KC_LT_MDIA_D LT(MDIA, KC_D)
#define KC_LT_MDIA_K LT(MDIA, KC_K)
#define KC_LT_SYMB_F LT(SYMB, KC_F)
#define KC_LT_SYMB_J LT(SYMB, KC_J)
//COLEMAK
#define KC_SFT_T_O SFT_T(KC_O)
#define KC_LT_MDIA_S LT(MDIA, KC_S)
#define KC_LT_SYMB_T LT(SYMB, KC_T)
#define KC_LT_MDIA_E LT(MDIA, KC_E)
#define KC_LT_SYMB_N LT(SYMB, KC_N)
//WORKMAN
#define KC_SFT_T_I SFT_T(KC_I)
#define KC_LT_MDIA_H LT(MDIA, KC_H)
//NORMAN
// For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers
#define KC_SFT_T_U SFT_T(KC_U)
#define KC_LT_MDIA_I LT(MDIA, KC_I)
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
#define ___ KC_TRNS
#define XXX KC_NO
// Blocking keys
#define ___X___ XXX
#define ___X2___ XXX, XXX
#define ___X3___ ___X2___, XXX
#define ___X5___ ___X3___, XXX, XXX
#define ___X15___ ___X5___, ___X5___, ___X5___
// Transparent keys
#define ___2___ ___, ___
#define ___3___ ___2___, ___
#define ___4___ ___3___, ___
#define ___5___ ___4___, ___
#define ___6___ ___5___, ___
#define ___14___ ___5___, ___4___, ___5___
#define ___15___ ___5___, ___5___, ___5___
int on_qwerty(void);
int get_xmonad_layer(void);
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);