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[Keyboard] numatreus (#7929)

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大文字小文字の修正をしました。

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This commit is contained in:
yohewi 2020-01-25 12:33:04 +09:00 committed by James Young
parent d4ccb2e0e6
commit 154336ee27
13 changed files with 799 additions and 0 deletions

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/*
Copyright 2019 yohei <yohewi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xE80A
#define DEVICE_VER 0x0001
#define MANUFACTURER yohewi
#define PRODUCT NumAtreus
#define DESCRIPTION QMK keyboard firmware for NumAtreus
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
// wiring of each half
#define MATRIX_ROW_PINS { C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, D2, D1, D0, D4 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
//#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
// keyboard RGB LED support
//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
#define RGBLED_NUM 6
#define RGBLIGHT_LIMIT_VAL 200
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for stonehenge30 keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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{
"keyboard_name": "numatreus",
"url": "",
"maintainer": "qmk",
"width": 13,
"height": 4.7,
"layouts": {
"LAYOUT": {
"layout": [{"x":0, "y":0.6}, {"x":1, "y":0.35}, {"x":2, "y":0}, {"x":3, "y":0.35}, {"x":4, "y":0.7}, {"x":8, "y":0.7}, {"x":9, "y":0.35}, {"x":10, "y":0}, {"x":11, "y":0.35}, {"x":12, "y":0.6}, {"x":0, "y":1.6}, {"x":1, "y":1.35}, {"x":2, "y":1}, {"x":3, "y":1.35}, {"x":4, "y":1.7}, {"x":8, "y":1.7}, {"x":9, "y":1.35}, {"x":10, "y":1}, {"x":11, "y":1.35}, {"x":12, "y":1.6}, {"x":0, "y":2.6}, {"x":1, "y":2.35}, {"x":2, "y":2}, {"x":3, "y":2.35}, {"x":4, "y":2.7}, {"x":8, "y":2.7}, {"x":9, "y":2.35}, {"x":10, "y":2}, {"x":11, "y":2.35}, {"x":12, "y":2.6}, {"x":0, "y":3.6}, {"x":1, "y":3.35}, {"x":2, "y":3}, {"x":3, "y":3.35}, {"x":4, "y":3.7}, {"x":5, "y":2.95, "h":1.5}, {"x":7, "y":2.95, "h":1.5}, {"x":8, "y":3.7}, {"x":9, "y":3.35}, {"x":10, "y":3}, {"x":11, "y":3.35}, {"x":12, "y":3.6}]
}
}
}

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY,
_LOWER,
_RAISE,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( /* Qwerty */
/*
* Q W E R T || Y U I O P
* A S D F G || H J K L ;
* Z X C V B || N M , . /
* SFT TAB CTL LW space bksp||ALT Ent RS - ' =
*/
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_LSFT, KC_TAB, KC_LCTL, MO(_LOWER), KC_SPC, KC_BSPC, KC_LALT, KC_ENT, MO(_RAISE), KC_MINS, KC_QUOT, KC_PEQL
),
/*
* 1 2 3 4 5 || 6 7 8 9 0
* F1 F2 F3 F4 F5 || F6 F7 F8 F9 F10
* F11 F12 ( ) & || ` [ ] + \
* lower insert super shift space bksp|| alt Ent fn . - =
*/
[_RAISE] = LAYOUT( /* [> RAISE <] */
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_F11, KC_F12, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_LBRC, KC_RBRC, KC_PSLS, KC_BSLS ,
KC_NO, KC_INS, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_TRNS, KC_DOT, KC_PMNS, KC_EQL ),
/*
* ! @ # $ % || ^ & * ( )
* DEL ESC || PGDN PGUP PSCR
* CAPS volup ENT reset || UP
* voldn super shift space bspc|| alt ent LEFT DOWN RGHT
*/
[_LOWER] = LAYOUT( /* [> LOWER <] */
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN ,
KC_DELT, KC_ESC, KC_NO, KC_NO, KC_NO, KC_PGDN, KC_PGUP, KC_PSCR, KC_NO, KC_NO,
KC_CAPS, KC_VOLU, KC_NO, KC_ENT, RESET, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO ,
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT )
};

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// WindowsでJIS配列として認識しているときに、オシャレなUS配列用キーキャップを使うためのキーマップです。
// Google日本語入力の場合、以下のキー設定を行うとLower,Raiseのタップでそれぞれ半角入力と全角入力を切り替えできるようになります。
// ・Henkan入力文字なし/直接入力に「IMEを有効化」を割り当て
// ・Muhenkan入力文字なし/直接入力に「IMEを無効化」を割り当て
#include QMK_KEYBOARD_H
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY,
_HDBX,
_LOWER,
_RAISE,
_GAME,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
HDBX,
MCR1, // マクロ1
MCR2, // マクロ2
MCR3, // マクロ3
MCR4, // マクロ4
MCR5, // マクロ5
WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
DM_PLY1,
DM_PLY2,
DM_REC1,
DM_REC2,
DM_RSTP,
};
// Use Dynamic macro
// Fillers to make layering more clear
#define LOWER LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower
#define RAISE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
#define GUI_ESC GUI_T(KC_ESC) // タップでESC ホールドでGUI
#define SFT_BS SFT_T(KC_BSPC) // タップでBackSpace ホールドでSHIFT
#define CTL_ENT CTL_T(KC_ENT) // タップでEnter ホールドでCTRL
#define CTL_TAB CTL_T(KC_TAB) // タップでTAB ホールドでCTRL
#define SFT_DEL SFT_T(KC_DEL) // タップでDELETE ホールドでSHIFT
#define ALT_LBR ALT_T(JP_LBRC) // タップで[ ホールドでALT
#define SFT_RBR SFT_T(JP_RBRC) // タップで] ホールドでSHIFT
#define SFT_SPC S(KC_SPC) // Shift + Space
#define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
#define GAME TO(_GAME) // _GAMEレイヤーへ移動
#define ADJUST TO(_ADJUST) // _ADJUSTレイヤーへ移動
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty配列
* ,----------------------------------. ,----------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | S | D | F | G | | H | J | K | L | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | V | B | | N | M | , | . | / |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Alt/[ |WINESC| ~ |Sft/Bs|Lower |CtlEnt|Space |Raise |CtrlTb| - | ' |Sft/] |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, WN_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH,
ALT_LBR, GUI_ESC, JP_TILD, SFT_BS, LOWER, CTL_ENT, KC_SPC, RAISE, CTL_TAB, KC_MINS, JP_QUOT, SFT_RBR
),
/* HDBX配列 デフォルトレイヤーをこの配列にしたい場合は、AdjustレイヤーでK (Lower + Raise + K)
* ,----------------------------------. ,----------------------------------.
* | Q | W | E | , | . | | Y | D | P | F | : |
* |------+------+------+------+------| |------+------+------+------+------|
* | A | I | O | U | G | | M | N | T | R | S |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | V | B | | H | J | K | L | / |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |Alt/[ |WINESC| ~ |Sft/Bs|Lower |CtlEnt|Space |Raise |CtrlTb| - | ' |Sft/] |
* `-----------------------------------------------------------------------------------'
*/
[_HDBX] = LAYOUT(
KC_Q, KC_W, KC_E, KC_COMM, KC_DOT, KC_Y, KC_D, KC_P, KC_F, WN_SCLN,
KC_A, KC_I, KC_O, KC_U, KC_G, KC_M, KC_N, KC_T, KC_R, KC_S,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H, KC_J, KC_K, KC_L, KC_SLSH,
ALT_LBR, GUI_ESC, JP_TILD, SFT_BS, LOWER, CTL_ENT, KC_SPC, RAISE, CTL_TAB, KC_MINS, JP_QUOT, SFT_RBR
),
/* Lower
* ,----------------------------------. ,----------------------------------.
* | F1 | F2 | F3 | F4 | F5 | | 7 | 8 | 9 | . | Bspc |
* |------+------+------+------+------| |------+------+------+------+------|
* | F6 | F7 | F8 | F9 | F10 | | 4 | 5 | 6 | + | * |
* |------+------+------+------+------| |------+------+------+------+------|
* |Zen/Ha|ScLock|Pause | F11 | F12 | | 1 | 2 | 3 | - | / |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Alt | WIN | ` |SftDel|Lower | Ctrl |SftSpc|Raise | 0 | , | = |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_7, KC_8, KC_9, KC_DOT, KC_BSPC,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_4, KC_5, KC_6, KC_PPLS, KC_PAST,
KC_ZKHK, KC_SLCK, KC_PAUS, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_PMNS, KC_PSLS,
KC_LALT, KC_LGUI, JP_GRV, SFT_DEL, _______, KC_LCTL, SFT_SPC, _______, KC_0, KC_COMM, JP_EQL, KC_ENT
),
/* Raise
* ,----------------------------------. ,----------------------------------.
* | ! | @ | # | $ | % | | Home | App | Ins | Calc |PrtScr|
* |------+------+------+------+------| |------+------+------+------+------|
* | ^ | & | * | \ | | | | Left | Down | Up |Right | ; |
* |------+------+------+------+------| |------+------+------+------+------|
* | ` | { | } | < | > | | End | Mute | ( | ) | ? |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Alt | WIN | ` | Del |Lower | Ctrl | Caps |Raise | Ctrl | _ | " |Shift |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT(
KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, KC_HOME, KC_APP, KC_INS, KC_CALC, KC_PSCR,
JP_CIRC, JP_AMPR, JP_ASTR, JP_YEN, JP_PIPE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN,
JP_GRV, JP_LCBR, JP_RCBR, KC_LT, KC_GT, KC_END, KC_MUTE, JP_LPRN, JP_RPRN, KC_QUES,
KC_LALT, KC_LGUI, JP_GRV, KC_DEL, _______, KC_LCTL, WN_CAPS, _______, KC_RCTL, JP_UNDS, JP_DQT, KC_RSFT
),
/* GAME ゲームやテンキー固定で使用するレイヤーです。AdjustレイヤーでGを押下して遷移。戻るときはtoBaseから。
* ,----------------------------------. ,----------------------------------.
* | Q | Up | E | R | T | | 7 | 8 | 9 | . | Bspc |
* |------+------+------+------+------| |------+------+------+------+------|
* | Left | Down |Right | F | G | | 4 | 5 | 6 | + | * |
* |------+------+------+------+------| |------+------+------+------+------|
* | Z | X | C | V | B | | 1 | 2 | 3 | - | / |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Alt | Esc | Tab |Shift |Space | Ctrl |toBase| \ | 0 | , | = |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT(
KC_Q, KC_UP, KC_E, KC_R, KC_T, KC_7, KC_8, KC_9, KC_DOT, KC_BSPC,
KC_LEFT, KC_DOWN, KC_RGHT, KC_F, KC_G, KC_4, KC_5, KC_6, KC_PPLS, KC_PAST,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_1, KC_2, KC_3, KC_PMNS, KC_PSLS,
KC_LALT, KC_ESC, KC_TAB, KC_LSFT, KC_SPC, KC_LCTL, ADJUST, JP_YEN, KC_0, KC_COMM, JP_EQL, KC_ENT
),
/* Adjust (Lower + Raise)
* ,----------------------------------. ,----------------------------------.
* | MCR1 | MCR2 | MCR3 | MCR4 | MCR5 | |DyMcr1|DyMcr2|RcMcr1|RcMcr2|StpRec|
* |------+------+------+------+------| |------+------+------+------+------|
* | | | | |ToGAME| | |Qwerty| HDBX | | |
* |------+------+------+------+------| |------+------+------+------+------|
* | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |RESET | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT(
MCR1, MCR2, MCR3, MCR4, MCR5, DM_PLY1, DM_PLY2, DM_REC1, DM_REC2, DM_RSTP,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, XXXXXXX, QWERTY, HDBX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RESET, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case HDBX:
if (record->event.pressed) {
set_single_persistent_default_layer(_HDBX);
}
return false;
break;
static bool lshift = false;
case WN_SCLN: // コロン「;:」
if (record->event.pressed) {
lshift = get_mods() & MOD_BIT(KC_LSFT);
if (lshift) {
unregister_code(KC_LSFT);
tap_code(JP_SCLN);
} else {
tap_code(JP_SCLN);
}
}
return false;
break;
case MCR1:
if (record->event.pressed) {
SEND_STRING("0123456789"); // 送信文字列
}
return false;
break;
case MCR2:
if (record->event.pressed) {
SEND_STRING("hogehoge\n"); // 送信文字列
}
return false;
break;
case MCR3:
if (record->event.pressed) {
SEND_STRING("hoge@hoge.hoge"); // 送信文字列
}
return false;
break;
case MCR4:
if (record->event.pressed) {
SEND_STRING("\"\""SS_TAP(X_LEFT)); // 送信文字列
}
return false;
break;
case MCR5:
if (record->event.pressed) {
SEND_STRING("<>"SS_TAP(X_LEFT)); // 送信文字列
}
return false;
break;
}
return true;
}

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MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
DYNAMIC_MACRO_ENABLE = yes

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#endif
#define TAPPING_TERM 225
#define IGNORE_MOD_TAP_INTERRUPT
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 1
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 150
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 3
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 4
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_NUMPAD,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
BASE = SAFE_RANGE,
NUMPAD,
KANJI,
LOWER,
RAISE,
ADJUST,
RGBRST
};
enum tapdances{
TD_CODO = 0,
// TD_MNUB,
};
// Layer Mode aliases
#define KC_LOWER LOWER
#define KC_RAISE RAISE
#define KC_ADJST ADJUST
#define KC_DLNP NUMPAD //DF(_NUMPAD)
#define KC_DLBS BASE //DF(_BASE)
#define KC_ZSFT LSFT_T(KC_Z)
#define KC_MNSF LSFT_T(KC_MINS)
#define KC_ESCT LCTL_T(KC_ESC)
#define KC_TBAL LALT_T(KC_TAB)
#define KC_11SF LSFT_T(KC_F11)
#define KC_ALAP LALT_T(KC_APP)
#define KC_JEQL LSFT(KC_MINS)
#define KC_WLCK LALT(KC_L)
#define KC_SFEQ LSFT(KC_MINS)
#define KC_SFPL LSFT(KC_SCLN)
#define KC_SFAS LSFT(KC_QUOT)
#define KC_CODO TD(TD_CODO)
// #define KC_MNUB TD(TD_MNUB)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|------+------+------+------+------| |------+------+------+------+------|
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
//|------+------+------+------+------| |------+------+------+------+------|
KC_ZSFT, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_CODO, KC_UP, KC_MNSF,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_ESCT, KC_TBAL, KC_LGUI, KC_LOWER, KC_BSPC, KC_BSPC, KC_SPC, KC_SPC, KC_RAISE, KC_LEFT, KC_DOWN, KC_RGHT
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_NUMPAD] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_P7, KC_P8, KC_P9, KC_PAST, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PAST, KC_NLCK,
//|------+------+------+------+------| |------+------+------+------+------|
KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS,
//|------+------+------+------+------| |------+------+------+------+------|
KC_P1, KC_P2, KC_P3, KC_PPLS, KC_QUOT, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_QUOT,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_DLBS, KC_P0, KC_PDOT, KC_SFEQ, KC_SPC, KC_DEL, KC_SPC, KC_DLBS, KC_P0, KC_PDOT, KC_SFEQ, KC_BSPC
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_LOWER] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
//|------+------+------+------+------| |------+------+------+------+------|
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS,
//|------+------+------+------+------| |------+------+------+------+------|
KC_11SF, KC_F12, KC_DLNP, KANJI, KC_ENT, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_RO,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_RAISE] = LAYOUT(
//,----------------------------------. ,----------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
//|------+------+------+------+------| |------+------+------+------+------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_QUOT, KC_4, KC_5, KC_6, KC_MINS,
//|------+------+------+------+------| |------+------+------+------+------|
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_1, KC_2, KC_3, KC_PPLS,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WLCK, KC_TRNS, KC_0, KC_DOT, KC_JEQL
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_ADJUST] = LAYOUT(
//,----------------------------------. ,----------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, KC_CAPS, XXXXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP,
//|------+------+------+------+------| |------+------+------+------+------|
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_SLCK, XXXXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN,
//|------+------+------+------+------| |------+------+------+------+------|
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_NLCK, XXXXXXX, KC_BTN1, KC_BTN2, KC_MS_U, XXXXXXX,
//|------+------+------+------+------|------+------+------+------+------+------+------|
KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R
//|------+------+------+------+-------------+------+------+------+------+------+------|
)
};
#define L_BASE _BASE
#define L_NUMPAD (1<<_NUMPAD)
static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
pressed ? layer_on(layer1) : layer_off(layer1);
IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case BASE:
if (record->event.pressed) {
default_layer_set(L_BASE);
}
break;
case NUMPAD:
if (record->event.pressed) {
default_layer_set(L_NUMPAD);
}
break;
case LOWER:
update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
break;
case RAISE:
update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
break;
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
tap_code16(A(KC_GRV));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}

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MOUSEKEY_ENABLE = yes
TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes
LED_ANIMATIONS = yes
ifeq ($(strip $(LED_ANIMATIONS)), yes)
OPT_DEFS += -DLED_ANIMATIONS
endif

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY,
_LOWER,
_RAISE,
};
enum custom_keycodes {
BASE = SAFE_RANGE,
LOWER,
RAISE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* q w e r t || y u i o p
* a s d f g || h j k l ;
* z x c v b || n m , . \
* esc tab ctl lw spc bspc|| GRV ent RS / alt -
*/
[_QWERTY] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_BSLS) ,
KC_ESC, KC_TAB, KC_LCTL, MO(_LOWER), KC_SPC, KC_BSPC, LALT(KC_GRV), KC_ENT, MO(_RAISE), KC_DOT, KC_RALT, KC_MINS ),
/*
* 1 2 3 4 5 || 6 7 8 9 0
* # < > = - || _ + ENT
* [ ] ( ) & || ` . UP \
* TRANS TRANS TRANS TRANS TRANS TRANS|| TRANS TRANS RS LEFT DPWM RGHT
*/
[_RAISE] = LAYOUT( /* [> RAISE <] */
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
KC_HASH, KC_LABK, KC_RABK, KC_EQL, KC_MINS, KC_UNDS, KC_PLUS, KC_TRNS, KC_TRNS, KC_ENT ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_TRNS, KC_DOT, KC_UP, KC_BSLS ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT ),
/*
* ! @ # $ % || ^ & * ( )
* F1 F2 F3 F4 F5 || F6 F7 F8 F9 F10
* F11 F12 reset || , UP \
* TRNS TRNS TRNS TRNS TRNS TRNS||TRNS TRNS TRNS LEFT DPWM RGHT
*/
[_LOWER] = LAYOUT( /* [> LOWER <] */
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN ,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_F11, KC_F12, KC_NO, KC_NO, RESET, KC_TRNS, KC_TRNS, KC_QUOT, KC_UP, KC_BSLS ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, TO(_QWERTY), KC_LEFT, KC_DOWN, KC_RGHT )
};

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#include "numatreus.h"

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#pragma once
#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
{ k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
}

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# NumAtreus
A small mechanical keyboard that is based around the shape of the human hand.
* Keyboard Maintainer: yohewi(yohewi@gmail.com)
* Hardware Supported: NumAtreus, PCB
* Hardware Availability: [Case Data](https://github.com/yohewi/NumAtreuscase)
Make example for this keyboard (after setting up your build environment):
make numatreus:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
#BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
#MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = yes # Unicode
#BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
#TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = no
LED_ANIMATIONS = no
ifeq ($(strip $(LED_ANIMATIONS)), yes)
OPT_DEFS += -DLED_ANIMATIONS
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend