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Fixed some large keyboard bugs

Fixed some bugs relating to keyboards with more than 16 columns. Also
added the ability to mask off keyboard matrix bits.
This commit is contained in:
IBNobody 2016-10-23 23:00:43 -05:00
parent 05ceef2350
commit 17170ba76d
5 changed files with 50 additions and 7 deletions

View file

@ -33,6 +33,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
#define MATRIX_MASKED
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

View file

@ -142,6 +142,17 @@ enum keyboard_macros {
#define ________________ _______, _______
#define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
const matrix_row_t matrix_mask[MATRIX_ROWS] =
{
// 1098765432109876543210987654321
0b0000000001111111101111011111111,
0b0000000001111111111111111111111,
0b0000000001111111111111111111111,
0b0000000001111111111111111111111,
0b0000000001010111111111111111111,
0b0000000001111101111111101011111,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] =
{
/* LAYER = LAYER_QWERTY

View file

@ -26,6 +26,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "util.h"
#include "matrix.h"
#ifdef MATRIX_MASKED
extern const matrix_row_t matrix_mask[];
#endif
/* Set 0 if debouncing isn't needed */
#ifndef DEBOUNCING_DELAY
@ -218,15 +222,34 @@ bool matrix_is_on(uint8_t row, uint8_t col)
inline
matrix_row_t matrix_get_row(uint8_t row)
{
// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
// switch blocker installed and the switch is always pressed.
#ifdef MATRIX_MASKED
return matrix[row] & matrix_mask[row];
#else
return matrix[row];
#endif
}
void matrix_print(void)
{
#if (MATRIX_COLS <= 8)
print("\nr/c 01234567\n");
#elif (MATRIX_COLS <= 16)
print("\nr/c 0123456789ABCDEF\n");
#elif (MATRIX_COLS <= 32)
print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n");
#endif
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
#if (MATRIX_COLS <= 8)
print_bin_reverse8(matrix_get_row(row));
#elif (MATRIX_COLS <= 16)
print_bin_reverse16(matrix_get_row(row));
#elif (MATRIX_COLS <= 32)
print_bin_reverse32(matrix_get_row(row));
#endif
print("\n");
}
}
@ -235,7 +258,13 @@ uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
#if (MATRIX_COLS <= 8)
count += bitpop(matrix[i]);
#elif (MATRIX_COLS <= 16)
count += bitpop16(matrix[i]);
#elif (MATRIX_COLS <= 32)
count += bitpop32(matrix[i]);
#endif
}
return count;
}

View file

@ -241,6 +241,7 @@ You can also add extra options at the end of the make command line, after the ta
* `make COLOR=false` - turns off color output
* `make SILENT=true` - turns off output besides errors/warnings
* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.

View file

@ -379,11 +379,11 @@ static bool command_common(uint8_t code)
debug_enable = !debug_enable;
if (debug_enable) {
print("\ndebug: on\n");
debug_matrix = true;
debug_keyboard = true;
debug_mouse = true;
} else {
print("\ndebug: off\n");
debug_matrix = false;
debug_keyboard = false;
debug_mouse = false;
}
break;