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Merge branch 'master' into promethium

This commit is contained in:
Priyadi Iman Nurcahyo 2017-02-16 23:53:47 +07:00
commit 21f4944426
21 changed files with 655 additions and 531 deletions

View file

@ -168,16 +168,19 @@ endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE
UNICODE_ENABLE = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
OPT_DEFS += -DUNICODEMAP_ENABLE
UNICODE_ENABLE = yes
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
endif

View file

@ -9,6 +9,7 @@
#define SYMB 1 // symbols layer
#define MDIA 2 // media layer
#define SPEC 3 // special layer
#define RBASE 4 // reverse default layer
#define LSymb 10 // left symbol-shift key
#define LMdia 11 // left media-shift key
@ -17,15 +18,23 @@
#define RMdia 14 // right media-shift key
#define RSpec 15 // right special-shift key
#define NotEq 16 // != macro
#define GrtEq 17 // >= macro
#define LesEq 18 // <= macro
#define DeRef 19 // -> macro
#define MUL 20 // mouse up left
#define MUR 21 // mouse up right
#define MDL 22 // mouse down left
#define MDR 23 // mouse down right
/*
* The Ordinary Layout for the Ergodox EZ keyboard, v4.20
* The Ordinary Layout for the Ergodox EZ keyboard, v5
*
* Modifications from default by Nicholas Keene ergodoxez@nicholaskeene.com
* Modifications from the default Ergodox EZ layout
* by Nicholas Keene ergodoxez@nicholaskeene.com
*
* No rights reserved. This software is in the public domain.
* Credit me if you are friendly but if you're a jerk don't bother.
@ -44,7 +53,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------------+------+------+------+------+-------------| |------+------+------+------+------+------+------------|
* | Media Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \| Media |
* |------------+------+------+------+------+------| | | |------+------+------+------+------+------------|
* | Symbol | A | S | D | F | G |------| |------| H | J | K | L | ; | '" Symbol |
* | Symbol | ^A | S | D | ^F | G |------| |------| H | ^J | K | L | ^; | '" Symbol |
* |------------+------+------+------+------+------|Shift | | Tab |------+------+------+------+------+------------|
* | Capitals | Z | X | C | V | B | -Tab | | | N | M | , | . | / | Capitals |
* `------------+------+------+------+------+-------------' `-------------+------+------+------+------+------------'
@ -62,16 +71,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// left hand
F(LSpec) ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_ESC
,F(LMdia) ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_LBRC
,M(LSymb) ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G
,M(LSymb) ,LT(RBASE, KC_A),KC_S ,KC_D ,LT(RBASE, KC_F) ,KC_G
,KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,LSFT(KC_TAB)
,KC_LCTL ,KC_MEH ,KC_HYPR,KC_LALT,KC_LGUI
,KC_LCTL ,MEH_T(KC_NO) ,ALL_T(KC_NO),KC_LALT,KC_LGUI
,KC_HOME,KC_END
,KC_PGUP
,KC_BSPC,KC_DEL ,KC_PGDN
// right hand
,KC_MINS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,F(RSpec)
,KC_RBRC ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,F(RMdia)
,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,F(RSymb)
,KC_H ,LT(RBASE, KC_J),KC_K ,KC_L ,LT(RBASE,KC_SCLN),F(RSymb)
,KC_TAB ,KC_N ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH ,KC_RSFT
,KC_RGUI ,KC_RALT,KC_HYPR,KC_MEH ,KC_RCTL
,KC_LEFT ,KC_RGHT
@ -87,17 +96,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | ! | @ | { | } | & | < | | > | | | 7 | 8 | 9 | / | |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | | # | $ | ( | ) | ` |------| |------| / | 4 | 5 | 6 | * | |
* |-----------+------+------+------+------+------| Tab | | Shift|------+------+------+------+------+-----------|
* | | % | ^ | [ | ] | ~ | | | -Tab| \ | 1 | 2 | 3 | - | |
* |-----------+------+------+------+------+------| ' | | " |------+------+------+------+------+-----------|
* | | % | ^ | [ | ] | ~ | | | | \ | 1 | 2 | 3 | - | |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | LCtrl | Meh |Hyper | LAlt | LGui | | 0 | . | = | + | Ent |
* | ; | & | * | < | > | | 0 | . | = | + | Enter |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | Left | Right| | Home | End |
* | |||| | |||| | | |||| | |||| |
* ,------|------|------| |------+------+------.
* | | | Up | | PgUp | | |
* |Space |Enter |------| |------|BackSp| Del |
* | | | Down | | PgDn | | |
* | Plus | Equal| |||| | | |||| | Under| Dash |
* | | |------| |------| Score| |
* | + | = | != | | -> | _ | - |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
@ -105,34 +114,34 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_ESC
,KC_TRNS ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_AMPR ,LSFT(KC_COMM)
,KC_TRNS ,KC_HASH ,KC_DLR ,KC_LPRN ,KC_RPRN ,KC_GRV
,KC_TRNS ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_TILD ,KC_TAB
,KC_LCTL ,KC_MEH ,KC_HYPR ,KC_LALT ,KC_LGUI
,KC_LEFT ,KC_RGHT
,KC_UP
,KC_SPC ,KC_ENT ,KC_DOWN
,KC_TRNS ,KC_PERC ,KC_CIRC ,KC_LBRC ,KC_RBRC ,KC_TILD ,KC_QUOT
,KC_SCLN ,KC_AMPR ,KC_ASTR ,LSFT(KC_COMM),LSFT(KC_DOT)
,M(GrtEq),M(LesEq)
,KC_NO
,KC_PLUS ,KC_EQL ,M(NotEq)
// right hand
,KC_MINS ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_TRNS
,LSFT(KC_DOT),KC_PIPE ,KC_7 ,KC_8 ,KC_9 ,KC_SLSH ,KC_TRNS
,KC_SLSH ,KC_4 ,KC_5 ,KC_6 ,KC_ASTR ,KC_TRNS
,LSFT(KC_TAB),KC_BSLS ,KC_1 ,KC_2 ,KC_3 ,KC_MINS ,KC_TRNS
,LSFT(KC_QUOT),KC_BSLS ,KC_1 ,KC_2 ,KC_3 ,KC_MINS ,KC_TRNS
,KC_0 ,KC_DOT ,KC_EQL,KC_PLUS ,KC_ENT
,KC_HOME ,KC_END
,KC_PGUP
,KC_PGDN ,KC_BSPC ,KC_DEL
,KC_NO ,KC_NO
,KC_NO
,M(DeRef) ,LSFT(KC_MINS),KC_MINS
),
/******* Media Layer *******************************************************************************************************
*
* ,---------------------------------------------------------------. ,---------------------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | Esc | | | F16 | F17 | F18 | F19 | F20 | |
* | | F11 | F12 | F13 | F14 | F15 | Esc | | |||| | F16 | F17 | F18 | F19 | F20 | |
* |------+---------+---------+---------+---------+----------------| |------+---------+---------+---------+---------+---------+------|
* | |Shut Down|MouseUpLf|Mouse Up |MouseUpRg|Volume Up|Scroll| |Scroll|PrintScrn| Home | Up | PgUp | Mail | |
* |------+---------+---------+---------+---------+---------| Up | | Up |---------+---------+---------+---------+---------+------|
* | | Sleep |MouseLeft|MouseDown|MouseRght|Volume Dn|------| |------| Num Lock| Left | Down | Right | MyComp | |
* |------+---------+---------+---------+---------+---------|Scroll| |Scroll|---------+---------+---------+---------+---------+------|
* | | |MouseDnLf|MouseDown|MouseDnRg| Mute | Down | | Down | | End | Down | PgDn | | |
* | | |||| |MouseDnLf|MouseDown|MouseDnRg| Mute | Down | | Down | |||| | End | Down | PgDn | |||| | |
* `------+---------+---------+---------+---------+----------------' `----------------+---------+---------+---------+---------+------'
* |LCtrl| Meh | MClick | LClick | R Click| |Cmd/Insrt|Optn/Del | Hyper | Meh |RCtrl|
* | ||| | |||| | MClick | LClick | R Click| | Insert | Del | |||| | |||| | ||| |
* `---------------------------------------------' `---------------------------------------------'
* ,-------------. ,-------------.
* | Stop |Refrsh| | Prev | Next |
@ -148,7 +157,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_TRNS ,KC_POWER ,M(MUL) ,KC_MS_U ,M(MUR) ,KC_VOLU ,KC_WH_U
,KC_TRNS ,KC_SLEP ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_VOLD
,KC_TRNS ,KC_NO ,M(MDL) ,KC_MS_D ,M(MDR) ,KC_MUTE ,KC_WH_D
,KC_LCTL ,KC_MEH ,KC_BTN3 ,KC_BTN1 ,KC_BTN2
,KC_NO ,KC_NO ,KC_BTN3 ,KC_BTN1 ,KC_BTN2
,KC_WSTP ,KC_WREF
,KC_WSCH
,KC_WBAK ,KC_NO ,KC_WHOM
@ -157,7 +166,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_WH_U ,KC_PSCR ,KC_HOME ,KC_UP ,KC_PGUP ,KC_MAIL ,KC_TRNS
,KC_NLCK ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_MYCM ,KC_TRNS
,KC_WH_D ,KC_NO ,KC_END ,KC_DOWN ,KC_PGDN ,KC_NO ,KC_TRNS
,GUI_T(KC_INS),ALT_T(KC_DEL),KC_HYPR ,KC_MEH ,KC_RCTL
,KC_INS ,KC_DEL ,KC_NO ,KC_NO ,KC_NO
,KC_MPRV ,KC_MNXT
,KC_VOLU
,KC_VOLD ,KC_MSTP ,KC_MPLY
@ -203,6 +212,48 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
,KC_TRNS ,KC_TRNS
,KC_TRNS
,KC_TRNS ,KC_TRNS ,KC_TRNS
),
/******* Reverse Base Layer *********************************************************************************************
*
* ,------------------------------------------------------. ,------------------------------------------------------.
* | =+ | 0 | 9 | 8 | 7 | 6 | - | | Esc | 5 | 4 | 3 | 2 | 1 | `~ |
* |------------+------+------+------+------+-------------| |------+------+------+------+------+------+------------|
* | \| | P | O | I | U | Y | ] | | [ | T | R | E | W | Q | Tab |
* |------------+------+------+------+------+------| | | |------+------+------+------+------+------------|
* | '" | ; | L | K | J | H |------| |------| G | F | D | S | A | |
* |------------+------+------+------+------+------| Tab | |Shift |------+------+------+------+------+------------|
* | Capitals | / | . | , | M | N | | | -Tab | B | V | C | X | Z | Capitals |
* `------------+------+------+------+------+-------------' `-------------+------+------+------+------+------------'
* | LCtrl | Meh |Hyper | LAlt | LGui | | RGui | RAlt | Hyper| Meh | RCtrl |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | Left | Right| | Home | End |
* ,------|------|------| |------+------+------.
* | | | Up | | PgUp | | |
* |Space |Enter |------| |------|BackSp| Del |
* | | | Down | | PgDn | | |
* `--------------------' `--------------------'
*/
[RBASE] = KEYMAP(
// left hand
KC_EQL ,KC_0 ,KC_9 ,KC_8 ,KC_7 ,KC_6 ,KC_MINS
,KC_BSLS ,KC_P ,KC_O ,KC_I ,KC_U ,KC_Y ,KC_RBRC
,KC_QUOT ,LT(RBASE, KC_SCLN) ,KC_L ,KC_K ,LT(RBASE, KC_J) ,KC_H
,KC_RSFT ,KC_SLSH ,KC_DOT ,KC_COMM,KC_M ,KC_N ,KC_TAB
,KC_RCTL ,MEH_T(KC_NO),ALL_T(KC_NO),KC_RALT,KC_RGUI
,KC_LEFT ,KC_RGHT
,KC_UP
,KC_SPC ,KC_ENT ,KC_DOWN
// right hand
,KC_ESC ,KC_5 ,KC_4 ,KC_3 ,KC_2 ,KC_1 ,KC_GRV
,KC_LBRC ,KC_T ,KC_R ,KC_E ,KC_W ,KC_Q ,KC_TAB
,KC_G ,LT(RBASE, KC_F),KC_D ,KC_S ,LT(RBASE, KC_A) ,KC_NO
,LSFT(KC_TAB),KC_B ,KC_V ,KC_C ,KC_X ,KC_Z ,KC_LSFT
,KC_LGUI,KC_LALT,KC_HYPR ,KC_MEH,KC_LCTL
,KC_HOME ,KC_END
,KC_PGUP
,KC_PGDN ,KC_BSPC ,KC_DEL
)
};
@ -227,14 +278,13 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
// There are two shift keys for each layer so we increment a layer_shift var when one
// is pressed and decrement when one is released. If both are pressed at the same time
// then the layer is locked (or unlocked). The shift counts are bound between 0 and 2
// is pressed and decrement when one is released. The shift counts are bound between 0 and 2
// only because sometimes rapid pressing led to irregular events; this way the states
// are self healing during use.
case LSymb: //
if (record->event.pressed) { // when the LSymb button is pressed
if(++symb_shift > 2) mdia_shift = 2; // increment the symb shift count, max two
if(++symb_shift > 2) symb_shift = 2; // increment the symb shift count, max two
if(spec_shift) symb_lock = !symb_lock; // if the Special layer is on, toggle the shift lock
layer_on(SYMB); // in any case, turn on the Symbols layer
} else { // when the LSymb button is released
@ -264,7 +314,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case LSpec:
if (record->event.pressed) { // when the LSpec button is pressed
if(symb_shift) symb_lock == !symb_lock; // if another layer button is engaged, then
if(symb_shift) symb_lock = !symb_lock; // if another layer button is engaged, then
else if(mdia_shift) mdia_lock = !mdia_lock; // lock that layer, be it caps or symb or mdia
else if (record->tap.count && !record->tap.interrupted && (!spec_shift)) {
register_code(KC_GRV); // otherwise, if it's an uninterrupted tap, emit a char
@ -340,6 +390,30 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
break;
case NotEq:
if (record->event.pressed) {
return MACRO( I(10), D(LSFT), T(EXLM), U(LSFT), T(EQL), END ); // !=
}
break;
case GrtEq:
if (record->event.pressed) {
return MACRO( I(10), D(LSFT), T(COMM), U(LSFT), T(EQL), END ); // <=
}
break;
case LesEq:
if (record->event.pressed) {
return MACRO( I(10), D(LSFT), T(DOT), U(LSFT), T(EQL), END ); // >=
}
break;
case DeRef:
if (record->event.pressed) {
return MACRO( I(10), T(MINS), D(LSFT), T(DOT), U(LSFT), END ); // ->
}
break;
// mouse diagonals
case MUL: // mouse up left

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@ -7,10 +7,10 @@
[{y:-0.875,x:5.5},"T",{h:1.5},"{\n\n\n\n\n\n[",{x:4.5,h:1.5},"}\n\n\n\n\n\n]","Y"],
[{y:-0.875,c:"#c6c600",t:"#002299",w:1.5},"Media\n\nTab\n\n\n\nShift",{c:"#cccccc",t:"#000000"},"Q",{x:14.5},"P",{c:"#c6c600",t:"#002299",w:1.5},"|\n\\\nMedia\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#cccccc",t:"#000000"},"D",{x:10.5},"K"],
[{y:-0.875,x:2.5},"S",{x:1},"F",{x:8.5},"J",{x:1},"L"],
[{y:-0.875,x:2.5},"S",{x:1,fa:[0,0,0,1]},"F\n\n\nreverse",{x:8.5},"J\n\n\nreverse",{x:1},"L"],
[{y:-0.875,x:5.5},"G",{x:6.5},"H"],
[{y:-0.875,c:"#c6c600",t:"#007d00",w:1.5},"Symbols\n\n\n\n\n\nShift",{c:"#cccccc",t:"#000000"},"A",{x:14.5},":\n;",{c:"#c6c600",t:"#007d00",w:1.5},"\"\n'\nSymbols\n\n\n\n\nShift"],
[{y:-0.625,x:6.5,c:"#ff8500",t:"#000000",fa:[0,0,0,1],h:1.5},"< Tab\n\n\nShift Tab",{x:4.5,h:1.5},"Tab >\n\n\nTab"],
[{y:-0.875,c:"#c6c600",t:"#007d00",w:1.5},"Symbols\n\n\n\n\n\nShift",{c:"#cccccc",t:"#000000"},"A\n\n\nreverse",{x:14.5},":\n;\n\nreverse",{c:"#c6c600",t:"#007d00",w:1.5},"\"\n'\nSymbols\n\n\n\n\nShift"],
[{y:-0.625,x:6.5,c:"#ff8500",t:"#000000",h:1.5},"< Tab\n\n\nShift Tab",{x:4.5,h:1.5},"Tab >\n\n\nTab"],
[{y:-0.75,x:3.5,c:"#cccccc"},"C",{x:10.5},"<\n,"],
[{y:-0.875,x:2.5},"X",{x:1},"V",{x:8.5},"M",{x:1},">\n."],
[{y:-0.875,x:5.5},"B",{x:6.5},"N"],

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@ -15,10 +15,10 @@
[{y:-0.875,x:2.5},"Mouse\n\n\n\n\n\nDnLeft",{x:1},"Mouse\n\n\n\n\n\nDnRgt",{x:8.5,c:"#1e8fff"},"End",{x:1},"Page\n\n\n\n\n\nDown"],
[{y:-0.875,x:5.5,c:"#9977ee"},"Mute",{x:6.5,c:"#737373",a:7},""],
[{y:-0.875,c:"#c6c600",t:"#9e0000",a:4,w:1.5},"Capitals\n\n\n\n\n\nShift",{c:"#737373",t:"#000000",a:7},"",{x:14.5},"",{c:"#c6c600",t:"#9e0000",a:4,w:1.5},"\n\nCapitals\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#0066cc",t:"#000000"},"Middle\n\n\n\n\n\nClick",{x:10.5,c:"#1e8fff",fa:[0,0,0,1]},"Delete\n\n\nOption"],
[{y:-0.875,x:2.5,c:"#0066cc"},"Left\n\n\n\n\n\nClick",{x:1},"Right\n\n\n\n\n\nClick",{x:8.5,c:"#1e8fff"},"Insert\n\n\nCmd",{x:1,c:"#dddd77"},"Hyper"],
[{y:-0.75,x:0.5},"Ctrl\n\n\nLCtrl","Meh",{x:14.5},"Meh","Crtl\n\n\nRCtrl"],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1,c:"#6633ee"},"Stop\n\n\nBrowser","Reload\n\n\nBrowser"],
[{y:-0.375,x:3.5,c:"#0066cc",t:"#000000"},"Middle\n\n\n\n\n\nClick",{x:10.5,c:"#1e8fff"},"Delete"],
[{y:-0.875,x:2.5,c:"#0066cc"},"Left\n\n\n\n\n\nClick",{x:1},"Right\n\n\n\n\n\nClick",{x:8.5,c:"#1e8fff"},"Insert",{x:1,c:"#737373",a:7},""],
[{y:-0.75,x:0.5},"","",{x:14.5},"",""],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1,c:"#6633ee",a:4,fa:[0,0,0,1]},"Stop\n\n\nBrowser","Reload\n\n\nBrowser"],
[{h:2},"< Web\n\n\nBrowser",{h:2},"Web >\n\n\nBrowser","Search\n\n\nBrowser"],
[{x:2},"Home\n\n\nBrowser"],
[{r:-30,rx:13,y:-1,x:-3},"Prev\n\n\nAudio\n\n\nTrack","Next\n\n\nAudio\n\n\nTrack"],

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@ -10,18 +10,18 @@
[{y:-0.875,x:2.5,c:"#bbddbb"},"$",{x:1},")",{x:8.5,c:"#89b087"},"4",{x:1},"6"],
[{y:-0.875,x:5.5,c:"#bbddbb"},"`",{x:6.5},"/"],
[{y:-0.875,c:"#000000",t:"#007d00",w:1.5},"Symbols\n\n\n\n\n\nShift",{c:"#bbddbb",t:"#000000"},"#",{x:14.5,c:"#89b087"},"*",{c:"#000000",t:"#007d00",w:1.5},"\n\nSymbols\n\n\n\n\nShift"],
[{y:-0.625,x:6.5,c:"#ff8500",t:"#000000",fa:[0,0,0,1],h:1.5},"Tab >\n\n\nTab",{x:4.5,h:1.5},"< Tab\n\n\nShift Tab"],
[{y:-0.75,x:3.5,c:"#bbddbb"},"[",{x:10.5,c:"#89b087"},"2"],
[{y:-0.625,x:6.5,c:"#bbddbb",t:"#000000",a:6,h:1.5},"'",{x:4.5,h:1.5},"\""],
[{y:-0.75,x:3.5,a:4},"[",{x:10.5,c:"#89b087"},"2"],
[{y:-0.875,x:2.5,c:"#bbddbb"},"^",{x:1},"]",{x:8.5,c:"#89b087"},"1",{x:1},"3"],
[{y:-0.875,x:5.5,c:"#bbddbb"},"~",{x:6.5},"\\"],
[{y:-0.875,c:"#c6c600",t:"#9e0000",w:1.5},"Capitals\n\n\n\n\n\nShift",{c:"#bbddbb",t:"#000000"},"%",{x:14.5,c:"#89b087"},"-",{c:"#c6c600",t:"#9e0000",w:1.5},"\n\nCapitals\n\n\n\n\nShift"],
[{y:-0.375,x:3.5,c:"#dddd77",t:"#000000"},"Option\n\n\nLAlt",{x:10.5,c:"#89b087"},"."],
[{y:-0.875,x:2.5,c:"#dddd77"},"Hyper",{x:1},"Cmd\n\n\nSuper",{x:8.5,c:"#89b087"},"0",{x:1},"="],
[{y:-0.75,x:0.5,c:"#dddd77"},"Ctrl\n\n\nLCtrl","Meh",{x:14.5,c:"#89b087"},"+","Enter"],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1,c:"#ff8500"},"Left","Right"],
[{h:2},"Space",{h:2},"Enter","Up"],
[{x:2},"Down"],
[{r:-30,rx:13,y:-1,x:-3},"Home","End"],
[{x:-3},"Page\n\n\n\n\n\nUp",{h:2},"< Del\n\n\nBackspace",{h:2},"Del >\n\n\nDelete"],
[{x:-3},"Page\n\n\n\n\n\nDown"]
[{y:-0.375,x:3.5,c:"#bbddbb",t:"#000000"},"<",{x:10.5,c:"#89b087"},"."],
[{y:-0.875,x:2.5,c:"#bbddbb"},"*",{x:1},">",{x:8.5,c:"#89b087"},"0",{x:1},"="],
[{y:-0.75,x:0.5,c:"#bbddbb"},";","&",{x:14.5,c:"#89b087"},"+","Enter"],
[{r:30,rx:6.5,ry:4.25,y:-1,x:1,c:"#bbddbb"},"<=",">="],
[{a:7,h:2},"+",{h:2},"=",{c:"#737373"},""],
[{x:2,c:"#bbddbb",a:4},"!="],
[{r:-30,rx:13,y:-1,x:-3,c:"#737373",a:7},"",""],
[{x:-3},"",{c:"#bbddbb",h:2},"_",{h:2},"-"],
[{x:-3,a:4},"->"]

View file

@ -10,12 +10,13 @@ no rights reserved, use for any purposes, credit me if you are a nice person
## The Base Layout ##
* *White Keys* are all the normal characters and symbols in all the normal locations (except for the brackets).
* *Modifier Keys* are light yellow and in the traditional location: Control, Option, Command, plus Hyper and Meh.
* *Shift Keys* are dark yellow, found on the outsides of the keyboard. Capitals Shift (traditional shift) is found in the usual place and above that is found Symbol Shift, Media Shift, and Special Shift (Shift Lock).
* *White Keys* are all the normal characters and symbols in all the normal locations (except for the brackets, and who touch-types brackets?).
* *Modifier Keys* are light yellow and in the traditional locationn at the bottom of the keyboard: Control, Option, Command, plus Hyper and Meh. Modifier keys are only found on the base layout.
* *Shift Keys* are dark yellow, found on the outsides of the keyboard. Capitals Shift (traditional Shift) is found in the usual place and above that are Symbol Shift, Media Shift, and Special Shift (Shift Lock).
* Several of the shift keys double for entry of characters which would typically be in those locations.
* *Thumb Keys* shown in orange are for text navigation and manipulation.
* *Escape* is red and it is always found in that location no matter what.
* The keys under pinky fingers and index fingers will *reverse* the keyboard layout.
* *Escape* is red and it is always found in that location (*except* when the layout is reversed).
![Ordinary base layout](ordinary-base.png)
@ -23,12 +24,16 @@ The four big orange keys are arranged differently than in the default Ergodox EZ
The Forward Tab and Backward Tab keys are in their locations mostly because I ended up with two extra buttons and needed something to do with them. My muscle memory from using the Truly Ergonomic Keyboard makes me look for the Tab key with my right index finger, so it is handy to have this redundant Tab, and the idea with the Backward Tab key is that it becomes easy to navigate text fields in forms, or to indent/unindent code.
#### Reversing The Base Layout ####
The Ordinary Layout can be used to perform one-handed chorded text input. If you hold down the key under either index finger or either pinky finger (A, F, J and Semicolon), the whole base layout reverses order. Most keys are _mirrored_ but the delete keys, home/end, and left/right arrow keys are merely *translated* to preserve directionality. Pro-tip: This feature is particularly handly for bringing the Enter key to the left hand when the right hand is using the mouse.
## The Symbols Layer ##
* *Symbols* shown in light green. All kinds of brackets are available on this layer. Ampersand and Pipe justapose each other. Pipe, slash, and backslash are arranged in a column.
* *F-Keys* are bright green and overlay the row of numerals.
* *Symbols* shown in light green. All kinds of brackets are available on this layer. Ampersand and Pipe juxtapose each other. Pipe, slash, and backslash are arranged in a column.
* *F-Keys* are bright green and overlay the row of numerals. This layer has F1-F10, higher *F-Keys* are on the Symbols layer.
* *Number pad* in dark green under the right hand includes all four arithmetic operations in the same order found on most number pads and features an Enter key. The keycodes emitted here are normal numeric keycodes, not the number-pad specific keycodes emitted by most number pads so that NumLock is not needed.
* *Thumb keys* on this layer are the *reverse* of the orange keys on the base layer, with the keys either mirrored or shifted. This is powerful! Often I find myself using the mouse with my right hand, and the left hand needs to press Enter. Instead of reaching the left hand over to the right side of the keyboard, now I simply tap Symbols to reverse the turquoise keys, and Enter is right where it should be.
* The dark gray keys do nothing in case you bump them by accident.
![Ordinary symbol layout](ordinary-symbol.png)
@ -42,7 +47,7 @@ The Symbols Layer is based on the Coder Layer from the default Ergodox EZ layout
* Higher-order *F-Keys* are shown in bright green overylaying the numerals.
* *Application Keys* to control web browsers and audio players are dark purple but don't get too excited because these have weak support on operating systems I've looked at. Good luck.
* The light purple keys are various operating system keys such as NumLock and Mute and a button to navigate to My Computer (usually your home dir).
* The dark gray keys do nothing in case you bump them by accident
* The dark gray keys do nothing in case you bump them by accident.
![Ordinary media layout](ordinary-media.png)
@ -64,27 +69,33 @@ Multiple layers can be turned on at once. The Capitals layer will affect charact
The Special Shift layer is mostly used to lock the shift keys but in order to make this layout more _ordinary_ there are a few special sequences which put some keys near their most common traditional locations.
### Escape ###
#### Escape ####
The One True Location for the Escape key is segregated way up on the top left of the keyboard. The Ergodox does not have a physical button in such a location and the nearest one is home to the tilde (er, grave) which is commonly found there. In the Ordinary layout the Escape key is found on all layers in the prominent location in the corner next to the 5, which is easy to remember, and yet it isn't natural for those of us with muscle memory flicking our wrists up and to the left looking for Escape.
The One True Location for an Escape key is separated from the rest of the keys, way up on the top left of the keyboard. The Ergodox does not have a physical button in such a location, however, and the nearest one is home to the tilde (er, *grave*) which is commonly found there. In the Ordinary layout the Escape key is found on all layers in the prominent location in the corner next to the 5, which is easy to remember, and yet it isn't natural for those of us with muscle memory flicking our wrists up and to the left looking for Escape.
The Ordinary layout offers as a consolation prize a Special sequence for Escape: Special Shift + 1. This is natural so you can tap the top left button, then the button next to it and get Escape. This gesture works in all layers.
The Ordinary layout offers as a consolation prize, a Special sequence for Escape: **Special Shift + 1**. This is natural so you can tap the top left button, then the button next to it and get Escape. This gesture works in all layers.
### Backspace ###
#### Backspace ####
At the top right corner of the Ergodox EZ you can a gesture similar to the special Escape sequence using the 0 key to produce a Backspace. Users of this keyboard and this layout are well advised to learn to use their thumbs for deleting text, but sometimes you are doing other computery things and just want to flick your digits up to the right and press backspace a bunch times.
At the top right corner of the Ergodox EZ you can do **Special Shift + 0** to produce a Backspace. Users of this keyboard and this layout are well advised to learn to use their thumbs for deleting text, but sometimes you are doing other computery things and just want to flick your digits up to the right and press backspace a bunch times.
### Other Characters ###
#### Other Characters ####
The Escape and Backspace special sequences are so useful why not have a few more? You can find dash under 9, left bracket under o, and right bracket under p. That's pretty much all the characters from the top right corner of the keyboard which moved to make room for the columnar layout.
## Errata ##
Some of the symbols on the Symbols layer are produced by the keyboard by "capitalizing" another character (such as *!* from *1*) so when you type that key you will notice the Capitals Shift red LED turn on.
****
The Ordinary Layout for the Ergodox EZ keyboard, v4.20
The Ordinary Layout for the Ergodox EZ keyboard, v5
Modifications from default by Nicholas Keene ergodoxez@nicholaskeene.com
No rights reserved. This software is in the public domain. Credit me if you are friendly but if you're a jerk don't bother.
Keyboard layout images were created with http://www.keyboard-layout-editor.com/ by Ian Prest my thanks to that free service
Details: readme.md
https://github.com/nrrkeene/qmk_firmware/tree/master/keyboards/ergodox/keymaps/ordinary

View file

@ -119,6 +119,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
mod = keycode & 0xFF;
action.code = ACTION_MODS_ONESHOT(mod);
break;
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0x1F, keycode & 0xFF);
break;

View file

@ -0,0 +1,133 @@
#include "process_ucis.h"
qk_ucis_state_t qk_ucis_state;
void qk_ucis_start(void) {
qk_ucis_state.count = 0;
qk_ucis_state.in_progress = true;
qk_ucis_start_user();
}
__attribute__((weak))
void qk_ucis_start_user(void) {
unicode_input_start();
register_hex(0x2328);
unicode_input_finish();
}
static bool is_uni_seq(char *seq) {
uint8_t i;
for (i = 0; seq[i]; i++) {
uint16_t code;
if (('1' <= seq[i]) && (seq[i] <= '0'))
code = seq[i] - '1' + KC_1;
else
code = seq[i] - 'a' + KC_A;
if (i > qk_ucis_state.count || qk_ucis_state.codes[i] != code)
return false;
}
return (qk_ucis_state.codes[i] == KC_ENT ||
qk_ucis_state.codes[i] == KC_SPC);
}
__attribute__((weak))
void qk_ucis_symbol_fallback (void) {
for (uint8_t i = 0; i < qk_ucis_state.count - 1; i++) {
uint8_t code = qk_ucis_state.codes[i];
register_code(code);
unregister_code(code);
wait_ms(UNICODE_TYPE_DELAY);
}
}
void register_ucis(const char *hex) {
for(int i = 0; hex[i]; i++) {
uint8_t kc = 0;
char c = hex[i];
switch (c) {
case '0':
kc = KC_0;
break;
case '1' ... '9':
kc = c - '1' + KC_1;
break;
case 'a' ... 'f':
kc = c - 'a' + KC_A;
break;
case 'A' ... 'F':
kc = c - 'A' + KC_A;
break;
}
if (kc) {
register_code (kc);
unregister_code (kc);
wait_ms (UNICODE_TYPE_DELAY);
}
}
}
bool process_ucis (uint16_t keycode, keyrecord_t *record) {
uint8_t i;
if (!qk_ucis_state.in_progress)
return true;
if (qk_ucis_state.count >= UCIS_MAX_SYMBOL_LENGTH &&
!(keycode == KC_BSPC || keycode == KC_ESC || keycode == KC_SPC || keycode == KC_ENT)) {
return false;
}
if (!record->event.pressed)
return true;
qk_ucis_state.codes[qk_ucis_state.count] = keycode;
qk_ucis_state.count++;
if (keycode == KC_BSPC) {
if (qk_ucis_state.count >= 2) {
qk_ucis_state.count -= 2;
return true;
} else {
qk_ucis_state.count--;
return false;
}
}
if (keycode == KC_ENT || keycode == KC_SPC || keycode == KC_ESC) {
bool symbol_found = false;
for (i = qk_ucis_state.count; i > 0; i--) {
register_code (KC_BSPC);
unregister_code (KC_BSPC);
wait_ms(UNICODE_TYPE_DELAY);
}
if (keycode == KC_ESC) {
qk_ucis_state.in_progress = false;
return false;
}
unicode_input_start();
for (i = 0; ucis_symbol_table[i].symbol; i++) {
if (is_uni_seq (ucis_symbol_table[i].symbol)) {
symbol_found = true;
register_ucis(ucis_symbol_table[i].code + 2);
break;
}
}
if (!symbol_found) {
qk_ucis_symbol_fallback();
}
unicode_input_finish();
qk_ucis_state.in_progress = false;
return false;
}
return true;
}

View file

@ -0,0 +1,35 @@
#ifndef PROCESS_UCIS_H
#define PROCESS_UCIS_H
#include "quantum.h"
#include "process_unicode_common.h"
#ifndef UCIS_MAX_SYMBOL_LENGTH
#define UCIS_MAX_SYMBOL_LENGTH 32
#endif
typedef struct {
char *symbol;
char *code;
} qk_ucis_symbol_t;
typedef struct {
uint8_t count;
uint16_t codes[UCIS_MAX_SYMBOL_LENGTH];
bool in_progress:1;
} qk_ucis_state_t;
extern qk_ucis_state_t qk_ucis_state;
#define UCIS_TABLE(...) {__VA_ARGS__, {NULL, NULL}}
#define UCIS_SYM(name, code) {name, #code}
extern const qk_ucis_symbol_t ucis_symbol_table[];
void qk_ucis_start(void);
void qk_ucis_start_user(void);
void qk_ucis_symbol_fallback (void);
void register_ucis(const char *hex);
bool process_ucis (uint16_t keycode, keyrecord_t *record);
#endif

View file

@ -1,103 +1,6 @@
#include "process_unicode.h"
#include "action_util.h"
static uint8_t input_mode;
uint8_t mods;
__attribute__((weak))
uint16_t hex_to_keycode(uint8_t hex)
{
if (hex == 0x0) {
return KC_0;
} else if (hex < 0xA) {
return KC_1 + (hex - 0x1);
} else {
return KC_A + (hex - 0xA);
}
}
void set_unicode_input_mode(uint8_t os_target)
{
input_mode = os_target;
}
uint8_t get_unicode_input_mode(void) {
return input_mode;
}
__attribute__((weak))
void unicode_input_start (void) {
// save current mods
mods = keyboard_report->mods;
// unregister all mods to start from clean state
if (mods & MOD_BIT(KC_LSFT)) unregister_code(KC_LSFT);
if (mods & MOD_BIT(KC_RSFT)) unregister_code(KC_RSFT);
if (mods & MOD_BIT(KC_LCTL)) unregister_code(KC_LCTL);
if (mods & MOD_BIT(KC_RCTL)) unregister_code(KC_RCTL);
if (mods & MOD_BIT(KC_LALT)) unregister_code(KC_LALT);
if (mods & MOD_BIT(KC_RALT)) unregister_code(KC_RALT);
if (mods & MOD_BIT(KC_LGUI)) unregister_code(KC_LGUI);
if (mods & MOD_BIT(KC_RGUI)) unregister_code(KC_RGUI);
switch(input_mode) {
case UC_OSX:
register_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_LCTL);
register_code(KC_LSFT);
register_code(KC_U);
unregister_code(KC_U);
unregister_code(KC_LSFT);
unregister_code(KC_LCTL);
break;
case UC_WIN:
register_code(KC_LALT);
register_code(KC_PPLS);
unregister_code(KC_PPLS);
break;
case UC_WINC:
register_code(KC_RALT);
unregister_code(KC_RALT);
register_code(KC_U);
unregister_code(KC_U);
}
wait_ms(UNICODE_TYPE_DELAY);
}
__attribute__((weak))
void unicode_input_finish (void) {
switch(input_mode) {
case UC_OSX:
case UC_WIN:
unregister_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_SPC);
unregister_code(KC_SPC);
break;
}
// reregister previously set mods
if (mods & MOD_BIT(KC_LSFT)) register_code(KC_LSFT);
if (mods & MOD_BIT(KC_RSFT)) register_code(KC_RSFT);
if (mods & MOD_BIT(KC_LCTL)) register_code(KC_LCTL);
if (mods & MOD_BIT(KC_RCTL)) register_code(KC_RCTL);
if (mods & MOD_BIT(KC_LALT)) register_code(KC_LALT);
if (mods & MOD_BIT(KC_RALT)) register_code(KC_RALT);
if (mods & MOD_BIT(KC_LGUI)) register_code(KC_LGUI);
if (mods & MOD_BIT(KC_RGUI)) register_code(KC_RGUI);
}
void register_hex(uint16_t hex) {
for(int i = 3; i >= 0; i--) {
uint8_t digit = ((hex >> (i*4)) & 0xF);
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
}
}
bool process_unicode(uint16_t keycode, keyrecord_t *record) {
if (keycode > QK_UNICODE && record->event.pressed) {
uint16_t unicode = keycode & 0x7FFF;
@ -108,191 +11,3 @@ bool process_unicode(uint16_t keycode, keyrecord_t *record) {
return true;
}
#ifdef UNICODEMAP_ENABLE
__attribute__((weak))
const uint32_t PROGMEM unicode_map[] = {
};
void register_hex32(uint32_t hex) {
uint8_t onzerostart = 1;
for(int i = 7; i >= 0; i--) {
if (i <= 3) {
onzerostart = 0;
}
uint8_t digit = ((hex >> (i*4)) & 0xF);
if (digit == 0) {
if (onzerostart == 0) {
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
}
} else {
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
onzerostart = 0;
}
}
}
__attribute__((weak))
void unicode_map_input_error() {}
bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) {
const uint32_t* map = unicode_map;
uint16_t index = keycode - QK_UNICODE_MAP;
uint32_t code = pgm_read_dword_far(&map[index]);
if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) {
// Convert to UTF-16 surrogate pair
code -= 0x10000;
uint32_t lo = code & 0x3ff;
uint32_t hi = (code & 0xffc00) >> 10;
unicode_input_start();
register_hex32(hi + 0xd800);
register_hex32(lo + 0xdc00);
unicode_input_finish();
} else if ((code > 0x10ffff && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) {
// when character is out of range supported by the OS
unicode_map_input_error();
} else {
unicode_input_start();
register_hex32(code);
unicode_input_finish();
}
}
return true;
}
#endif
#ifdef UCIS_ENABLE
qk_ucis_state_t qk_ucis_state;
void qk_ucis_start(void) {
qk_ucis_state.count = 0;
qk_ucis_state.in_progress = true;
qk_ucis_start_user();
}
__attribute__((weak))
void qk_ucis_start_user(void) {
unicode_input_start();
register_hex(0x2328);
unicode_input_finish();
}
static bool is_uni_seq(char *seq) {
uint8_t i;
for (i = 0; seq[i]; i++) {
uint16_t code;
if (('1' <= seq[i]) && (seq[i] <= '0'))
code = seq[i] - '1' + KC_1;
else
code = seq[i] - 'a' + KC_A;
if (i > qk_ucis_state.count || qk_ucis_state.codes[i] != code)
return false;
}
return (qk_ucis_state.codes[i] == KC_ENT ||
qk_ucis_state.codes[i] == KC_SPC);
}
__attribute__((weak))
void qk_ucis_symbol_fallback (void) {
for (uint8_t i = 0; i < qk_ucis_state.count - 1; i++) {
uint8_t code = qk_ucis_state.codes[i];
register_code(code);
unregister_code(code);
wait_ms(UNICODE_TYPE_DELAY);
}
}
void register_ucis(const char *hex) {
for(int i = 0; hex[i]; i++) {
uint8_t kc = 0;
char c = hex[i];
switch (c) {
case '0':
kc = KC_0;
break;
case '1' ... '9':
kc = c - '1' + KC_1;
break;
case 'a' ... 'f':
kc = c - 'a' + KC_A;
break;
case 'A' ... 'F':
kc = c - 'A' + KC_A;
break;
}
if (kc) {
register_code (kc);
unregister_code (kc);
wait_ms (UNICODE_TYPE_DELAY);
}
}
}
bool process_ucis (uint16_t keycode, keyrecord_t *record) {
uint8_t i;
if (!qk_ucis_state.in_progress)
return true;
if (qk_ucis_state.count >= UCIS_MAX_SYMBOL_LENGTH &&
!(keycode == KC_BSPC || keycode == KC_ESC || keycode == KC_SPC || keycode == KC_ENT)) {
return false;
}
if (!record->event.pressed)
return true;
qk_ucis_state.codes[qk_ucis_state.count] = keycode;
qk_ucis_state.count++;
if (keycode == KC_BSPC) {
if (qk_ucis_state.count >= 2) {
qk_ucis_state.count -= 2;
return true;
} else {
qk_ucis_state.count--;
return false;
}
}
if (keycode == KC_ENT || keycode == KC_SPC || keycode == KC_ESC) {
bool symbol_found = false;
for (i = qk_ucis_state.count; i > 0; i--) {
register_code (KC_BSPC);
unregister_code (KC_BSPC);
wait_ms(UNICODE_TYPE_DELAY);
}
if (keycode == KC_ESC) {
qk_ucis_state.in_progress = false;
return false;
}
unicode_input_start();
for (i = 0; ucis_symbol_table[i].symbol; i++) {
if (is_uni_seq (ucis_symbol_table[i].symbol)) {
symbol_found = true;
register_ucis(ucis_symbol_table[i].code + 2);
break;
}
}
if (!symbol_found) {
qk_ucis_symbol_fallback();
}
unicode_input_finish();
qk_ucis_state.in_progress = false;
return false;
}
return true;
}
#endif

View file

@ -2,166 +2,8 @@
#define PROCESS_UNICODE_H
#include "quantum.h"
#define UC_OSX 0 // Mac OS X
#define UC_LNX 1 // Linux
#define UC_WIN 2 // Windows 'HexNumpad'
#define UC_BSD 3 // BSD (not implemented)
#define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose
#ifndef UNICODE_TYPE_DELAY
#define UNICODE_TYPE_DELAY 10
#endif
void set_unicode_input_mode(uint8_t os_target);
uint8_t get_unicode_input_mode(void);
void unicode_input_start(void);
void unicode_input_finish(void);
void register_hex(uint16_t hex);
#include "process_unicode_common.h"
bool process_unicode(uint16_t keycode, keyrecord_t *record);
#ifdef UNICODEMAP_ENABLE
void unicode_map_input_error(void);
bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
#endif
#ifdef UCIS_ENABLE
#ifndef UCIS_MAX_SYMBOL_LENGTH
#define UCIS_MAX_SYMBOL_LENGTH 32
#endif
typedef struct {
char *symbol;
char *code;
} qk_ucis_symbol_t;
typedef struct {
uint8_t count;
uint16_t codes[UCIS_MAX_SYMBOL_LENGTH];
bool in_progress:1;
} qk_ucis_state_t;
extern qk_ucis_state_t qk_ucis_state;
#define UCIS_TABLE(...) {__VA_ARGS__, {NULL, NULL}}
#define UCIS_SYM(name, code) {name, #code}
extern const qk_ucis_symbol_t ucis_symbol_table[];
void qk_ucis_start(void);
void qk_ucis_start_user(void);
void qk_ucis_symbol_fallback (void);
void register_ucis(const char *hex);
bool process_ucis (uint16_t keycode, keyrecord_t *record);
#endif
#define UC_BSPC UC(0x0008)
#define UC_SPC UC(0x0020)
#define UC_EXLM UC(0x0021)
#define UC_DQUT UC(0x0022)
#define UC_HASH UC(0x0023)
#define UC_DLR UC(0x0024)
#define UC_PERC UC(0x0025)
#define UC_AMPR UC(0x0026)
#define UC_QUOT UC(0x0027)
#define UC_LPRN UC(0x0028)
#define UC_RPRN UC(0x0029)
#define UC_ASTR UC(0x002A)
#define UC_PLUS UC(0x002B)
#define UC_COMM UC(0x002C)
#define UC_DASH UC(0x002D)
#define UC_DOT UC(0x002E)
#define UC_SLSH UC(0x002F)
#define UC_0 UC(0x0030)
#define UC_1 UC(0x0031)
#define UC_2 UC(0x0032)
#define UC_3 UC(0x0033)
#define UC_4 UC(0x0034)
#define UC_5 UC(0x0035)
#define UC_6 UC(0x0036)
#define UC_7 UC(0x0037)
#define UC_8 UC(0x0038)
#define UC_9 UC(0x0039)
#define UC_COLN UC(0x003A)
#define UC_SCLN UC(0x003B)
#define UC_LT UC(0x003C)
#define UC_EQL UC(0x003D)
#define UC_GT UC(0x003E)
#define UC_QUES UC(0x003F)
#define UC_AT UC(0x0040)
#define UC_A UC(0x0041)
#define UC_B UC(0x0042)
#define UC_C UC(0x0043)
#define UC_D UC(0x0044)
#define UC_E UC(0x0045)
#define UC_F UC(0x0046)
#define UC_G UC(0x0047)
#define UC_H UC(0x0048)
#define UC_I UC(0x0049)
#define UC_J UC(0x004A)
#define UC_K UC(0x004B)
#define UC_L UC(0x004C)
#define UC_M UC(0x004D)
#define UC_N UC(0x004E)
#define UC_O UC(0x004F)
#define UC_P UC(0x0050)
#define UC_Q UC(0x0051)
#define UC_R UC(0x0052)
#define UC_S UC(0x0053)
#define UC_T UC(0x0054)
#define UC_U UC(0x0055)
#define UC_V UC(0x0056)
#define UC_W UC(0x0057)
#define UC_X UC(0x0058)
#define UC_Y UC(0x0059)
#define UC_Z UC(0x005A)
#define UC_LBRC UC(0x005B)
#define UC_BSLS UC(0x005C)
#define UC_RBRC UC(0x005D)
#define UC_CIRM UC(0x005E)
#define UC_UNDR UC(0x005F)
#define UC_GRV UC(0x0060)
#define UC_a UC(0x0061)
#define UC_b UC(0x0062)
#define UC_c UC(0x0063)
#define UC_d UC(0x0064)
#define UC_e UC(0x0065)
#define UC_f UC(0x0066)
#define UC_g UC(0x0067)
#define UC_h UC(0x0068)
#define UC_i UC(0x0069)
#define UC_j UC(0x006A)
#define UC_k UC(0x006B)
#define UC_l UC(0x006C)
#define UC_m UC(0x006D)
#define UC_n UC(0x006E)
#define UC_o UC(0x006F)
#define UC_p UC(0x0070)
#define UC_q UC(0x0071)
#define UC_r UC(0x0072)
#define UC_s UC(0x0073)
#define UC_t UC(0x0074)
#define UC_u UC(0x0075)
#define UC_v UC(0x0076)
#define UC_w UC(0x0077)
#define UC_x UC(0x0078)
#define UC_y UC(0x0079)
#define UC_z UC(0x007A)
#define UC_LCBR UC(0x007B)
#define UC_PIPE UC(0x007C)
#define UC_RCBR UC(0x007D)
#define UC_TILD UC(0x007E)
#define UC_DEL UC(0x007F)
#endif

View file

@ -0,0 +1,85 @@
#include "process_unicode_common.h"
uint8_t mods;
void set_unicode_input_mode(uint8_t os_target)
{
input_mode = os_target;
}
uint8_t get_unicode_input_mode(void) {
return input_mode;
}
__attribute__((weak))
void unicode_input_start (void) {
// save current mods
mods = keyboard_report->mods;
// unregister all mods to start from clean state
if (mods & MOD_BIT(KC_LSFT)) unregister_code(KC_LSFT);
if (mods & MOD_BIT(KC_RSFT)) unregister_code(KC_RSFT);
if (mods & MOD_BIT(KC_LCTL)) unregister_code(KC_LCTL);
if (mods & MOD_BIT(KC_RCTL)) unregister_code(KC_RCTL);
if (mods & MOD_BIT(KC_LALT)) unregister_code(KC_LALT);
if (mods & MOD_BIT(KC_RALT)) unregister_code(KC_RALT);
if (mods & MOD_BIT(KC_LGUI)) unregister_code(KC_LGUI);
if (mods & MOD_BIT(KC_RGUI)) unregister_code(KC_RGUI);
switch(input_mode) {
case UC_OSX:
register_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_LCTL);
register_code(KC_LSFT);
register_code(KC_U);
unregister_code(KC_U);
unregister_code(KC_LSFT);
unregister_code(KC_LCTL);
break;
case UC_WIN:
register_code(KC_LALT);
register_code(KC_PPLS);
unregister_code(KC_PPLS);
break;
case UC_WINC:
register_code(KC_RALT);
unregister_code(KC_RALT);
register_code(KC_U);
unregister_code(KC_U);
}
wait_ms(UNICODE_TYPE_DELAY);
}
__attribute__((weak))
void unicode_input_finish (void) {
switch(input_mode) {
case UC_OSX:
case UC_WIN:
unregister_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_SPC);
unregister_code(KC_SPC);
break;
}
// reregister previously set mods
if (mods & MOD_BIT(KC_LSFT)) register_code(KC_LSFT);
if (mods & MOD_BIT(KC_RSFT)) register_code(KC_RSFT);
if (mods & MOD_BIT(KC_LCTL)) register_code(KC_LCTL);
if (mods & MOD_BIT(KC_RCTL)) register_code(KC_RCTL);
if (mods & MOD_BIT(KC_LALT)) register_code(KC_LALT);
if (mods & MOD_BIT(KC_RALT)) register_code(KC_RALT);
if (mods & MOD_BIT(KC_LGUI)) register_code(KC_LGUI);
if (mods & MOD_BIT(KC_RGUI)) register_code(KC_RGUI);
}
void register_hex(uint16_t hex) {
for(int i = 3; i >= 0; i--) {
uint8_t digit = ((hex >> (i*4)) & 0xF);
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
}
}

View file

@ -0,0 +1,131 @@
#ifndef PROCESS_UNICODE_COMMON_H
#define PROCESS_UNICODE_COMMON_H
#include "quantum.h"
#ifndef UNICODE_TYPE_DELAY
#define UNICODE_TYPE_DELAY 10
#endif
static uint8_t input_mode;
void set_unicode_input_mode(uint8_t os_target);
uint8_t get_unicode_input_mode(void);
void unicode_input_start(void);
void unicode_input_finish(void);
void register_hex(uint16_t hex);
#define UC_OSX 0 // Mac OS X
#define UC_LNX 1 // Linux
#define UC_WIN 2 // Windows 'HexNumpad'
#define UC_BSD 3 // BSD (not implemented)
#define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose
#define UC_BSPC UC(0x0008)
#define UC_SPC UC(0x0020)
#define UC_EXLM UC(0x0021)
#define UC_DQUT UC(0x0022)
#define UC_HASH UC(0x0023)
#define UC_DLR UC(0x0024)
#define UC_PERC UC(0x0025)
#define UC_AMPR UC(0x0026)
#define UC_QUOT UC(0x0027)
#define UC_LPRN UC(0x0028)
#define UC_RPRN UC(0x0029)
#define UC_ASTR UC(0x002A)
#define UC_PLUS UC(0x002B)
#define UC_COMM UC(0x002C)
#define UC_DASH UC(0x002D)
#define UC_DOT UC(0x002E)
#define UC_SLSH UC(0x002F)
#define UC_0 UC(0x0030)
#define UC_1 UC(0x0031)
#define UC_2 UC(0x0032)
#define UC_3 UC(0x0033)
#define UC_4 UC(0x0034)
#define UC_5 UC(0x0035)
#define UC_6 UC(0x0036)
#define UC_7 UC(0x0037)
#define UC_8 UC(0x0038)
#define UC_9 UC(0x0039)
#define UC_COLN UC(0x003A)
#define UC_SCLN UC(0x003B)
#define UC_LT UC(0x003C)
#define UC_EQL UC(0x003D)
#define UC_GT UC(0x003E)
#define UC_QUES UC(0x003F)
#define UC_AT UC(0x0040)
#define UC_A UC(0x0041)
#define UC_B UC(0x0042)
#define UC_C UC(0x0043)
#define UC_D UC(0x0044)
#define UC_E UC(0x0045)
#define UC_F UC(0x0046)
#define UC_G UC(0x0047)
#define UC_H UC(0x0048)
#define UC_I UC(0x0049)
#define UC_J UC(0x004A)
#define UC_K UC(0x004B)
#define UC_L UC(0x004C)
#define UC_M UC(0x004D)
#define UC_N UC(0x004E)
#define UC_O UC(0x004F)
#define UC_P UC(0x0050)
#define UC_Q UC(0x0051)
#define UC_R UC(0x0052)
#define UC_S UC(0x0053)
#define UC_T UC(0x0054)
#define UC_U UC(0x0055)
#define UC_V UC(0x0056)
#define UC_W UC(0x0057)
#define UC_X UC(0x0058)
#define UC_Y UC(0x0059)
#define UC_Z UC(0x005A)
#define UC_LBRC UC(0x005B)
#define UC_BSLS UC(0x005C)
#define UC_RBRC UC(0x005D)
#define UC_CIRM UC(0x005E)
#define UC_UNDR UC(0x005F)
#define UC_GRV UC(0x0060)
#define UC_a UC(0x0061)
#define UC_b UC(0x0062)
#define UC_c UC(0x0063)
#define UC_d UC(0x0064)
#define UC_e UC(0x0065)
#define UC_f UC(0x0066)
#define UC_g UC(0x0067)
#define UC_h UC(0x0068)
#define UC_i UC(0x0069)
#define UC_j UC(0x006A)
#define UC_k UC(0x006B)
#define UC_l UC(0x006C)
#define UC_m UC(0x006D)
#define UC_n UC(0x006E)
#define UC_o UC(0x006F)
#define UC_p UC(0x0070)
#define UC_q UC(0x0071)
#define UC_r UC(0x0072)
#define UC_s UC(0x0073)
#define UC_t UC(0x0074)
#define UC_u UC(0x0075)
#define UC_v UC(0x0076)
#define UC_w UC(0x0077)
#define UC_x UC(0x0078)
#define UC_y UC(0x0079)
#define UC_z UC(0x007A)
#define UC_LCBR UC(0x007B)
#define UC_PIPE UC(0x007C)
#define UC_RCBR UC(0x007D)
#define UC_TILD UC(0x007E)
#define UC_DEL UC(0x007F)
#endif

View file

@ -0,0 +1,54 @@
#include "process_unicodemap.h"
__attribute__((weak))
const uint32_t PROGMEM unicode_map[] = {
};
void register_hex32(uint32_t hex) {
uint8_t onzerostart = 1;
for(int i = 7; i >= 0; i--) {
if (i <= 3) {
onzerostart = 0;
}
uint8_t digit = ((hex >> (i*4)) & 0xF);
if (digit == 0) {
if (onzerostart == 0) {
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
}
} else {
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
onzerostart = 0;
}
}
}
__attribute__((weak))
void unicode_map_input_error() {}
bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) {
const uint32_t* map = unicode_map;
uint16_t index = keycode - QK_UNICODE_MAP;
uint32_t code = pgm_read_dword_far(&map[index]);
if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) {
// Convert to UTF-16 surrogate pair
code -= 0x10000;
uint32_t lo = code & 0x3ff;
uint32_t hi = (code & 0xffc00) >> 10;
unicode_input_start();
register_hex32(hi + 0xd800);
register_hex32(lo + 0xdc00);
unicode_input_finish();
} else if ((code > 0x10ffff && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) {
// when character is out of range supported by the OS
unicode_map_input_error();
} else {
unicode_input_start();
register_hex32(code);
unicode_input_finish();
}
}
return true;
}

View file

@ -0,0 +1,9 @@
#ifndef PROCESS_UNICODEMAP_H
#define PROCESS_UNICODEMAP_H
#include "quantum.h"
#include "process_unicode_common.h"
void unicode_map_input_error(void);
bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
#endif

View file

@ -972,6 +972,19 @@ void send_nibble(uint8_t number) {
}
}
__attribute__((weak))
uint16_t hex_to_keycode(uint8_t hex)
{
if (hex == 0x0) {
return KC_0;
} else if (hex < 0xA) {
return KC_1 + (hex - 0x1);
} else {
return KC_A + (hex - 0xA);
}
}
void api_send_unicode(uint32_t unicode) {
#ifdef API_ENABLE
uint8_t chunk[4];

View file

@ -56,6 +56,14 @@ extern uint32_t default_layer_state;
#include "process_unicode.h"
#endif
#ifdef UCIS_ENABLE
#include "process_ucis.h"
#endif
#ifdef UNICODEMAP_ENABLE
#include "process_unicodemap.h"
#endif
#include "process_tap_dance.h"
#ifdef PRINTING_ENABLE
@ -117,7 +125,7 @@ void send_dword(uint32_t number);
void send_word(uint16_t number);
void send_byte(uint8_t number);
void send_nibble(uint8_t number);
uint16_t hex_to_keycode(uint8_t hex);
void led_set_user(uint8_t usb_led);
void led_set_kb(uint8_t usb_led);

View file

@ -41,16 +41,21 @@ enum quantum_keycodes {
#endif
QK_TAP_DANCE = 0x5700,
QK_TAP_DANCE_MAX = 0x57FF,
#ifdef UNICODEMAP_ENABLE
QK_UNICODE_MAP = 0x5800,
QK_UNICODE_MAP_MAX = 0x5BFF,
#endif
QK_LAYER_TAP_TOGGLE = 0x5800,
QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
QK_MOD_TAP = 0x6000,
QK_MOD_TAP_MAX = 0x7FFF,
#if defined(UNICODEMAP_ENABLE) && defined(UNICODE_ENABLE)
#error "Cannot enable both UNICODEMAP && UNICODE"
#endif
#ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
#endif
#ifdef UNICODEMAP_ENABLE
QK_UNICODE_MAP = 0x8000,
QK_UNICODE_MAP_MAX = 0x83FF,
#endif
// Loose keycodes - to be used directly
@ -304,6 +309,9 @@ enum quantum_keycodes {
// One-shot mod
#define OSM(mod) (mod | QK_ONE_SHOT_MOD)
// Layer tap-toggle
#define TT(layer) (layer | QK_LAYER_TAP_TOGGLE)
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0x1F) << 8))