New RGB Lighting effect: Twinkle (#8887)
* Add twinkle RGB Lighting effect * 2nd twinkle algo - double-buffering * Further refinement: Per-LED twinkle * Add documentation for Twinkle RBG Lighting mode * Bias twinkle saturation closer to the set value * Fix whitespace
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4 changed files with 100 additions and 4 deletions
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@ -94,6 +94,7 @@ if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a n
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|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9 |Static gradient |
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|`RGBLIGHT_MODE_RGB_TEST` | *None* |RGB Test |
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|`RGBLIGHT_MODE_ALTERNATING` | *None* |Alternating |
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|`RGBLIGHT_MODE_TWINKLE` | 0,1,2,3,4,5 |Twinkle |
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Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
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@ -103,8 +104,8 @@ Note: For versions older than 0.6.117, The mode numbers were written directly. I
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Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
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|Define |Default |Description |
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|------------------------------------|-------------|-------------------------------------------------------------------------------------|
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|Define |Default |Description |
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|------------------------------------|-------------|-------------------------------------------------------------------------|
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|`RGBLIGHT_ANIMATIONS` |*Not defined*|Enable all additional animation modes. |
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|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|Enable alternating animation mode. |
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|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|Enable breathing animation mode. |
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@ -115,6 +116,7 @@ Use these defines to add or remove animations from the firmware. When you are ru
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|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|Enable RGB test animation mode. |
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|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|Enable snake animation mode. |
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|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. |
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|`RGBLIGHT_EFFECT_TWINKLE` |*Not defined*|Enable twinkle animation mode. |
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### Effect and Animation Settings
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@ -131,6 +133,8 @@ The following options are used to tweak the various animations:
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|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
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|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`255` |Range adjustment for the rainbow swirl effect to get different swirls |
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|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
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|`RGBLIGHT_EFFECT_TWINKLE_LIFE` |`75` |Adjusts how quickly each LED brightens and dims when twinkling (in animation steps) |
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|`RGBLIGHT_EFFECT_TWINKLE_PROBABILITY`|`1/127` |Adjusts how likely each LED is to twinkle (on each animation step) |
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### Example Usage to Reduce Memory Footprint
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1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
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@ -168,6 +172,9 @@ const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
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// How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
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const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
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// How long (in milliseconds) to wait between animation steps for each of the "Twinkle" animations
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const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {50, 25, 10};
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// These control which hues are selected for each of the "Static gradient" modes
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const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
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```
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@ -15,6 +15,7 @@
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*/
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#ifdef __AVR__
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# include <avr/eeprom.h>
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# include <avr/interrupt.h>
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@ -561,7 +562,7 @@ void rgblight_sethsv_at(uint8_t hue, uint8_t sat, uint8_t val, uint8_t index) {
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rgblight_setrgb_at(tmp_led.r, tmp_led.g, tmp_led.b, index);
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}
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#if defined(RGBLIGHT_EFFECT_BREATHING) || defined(RGBLIGHT_EFFECT_RAINBOW_MOOD) || defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL) || defined(RGBLIGHT_EFFECT_SNAKE) || defined(RGBLIGHT_EFFECT_KNIGHT)
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#if defined(RGBLIGHT_EFFECT_BREATHING) || defined(RGBLIGHT_EFFECT_RAINBOW_MOOD) || defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL) || defined(RGBLIGHT_EFFECT_SNAKE) || defined(RGBLIGHT_EFFECT_KNIGHT) || defined(RGBLIGHT_EFFECT_TWINKLE)
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static uint8_t get_interval_time(const uint8_t *default_interval_address, uint8_t velocikey_min, uint8_t velocikey_max) {
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return
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@ -904,6 +905,12 @@ void rgblight_task(void) {
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interval_time = 500;
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effect_func = (effect_func_t)rgblight_effect_alternating;
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}
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# endif
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# ifdef RGBLIGHT_EFFECT_TWINKLE
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else if (rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) {
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interval_time = get_interval_time(&RGBLED_TWINKLE_INTERVALS[delta % 3], 5, 50);
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effect_func = (effect_func_t)rgblight_effect_twinkle;
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}
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# endif
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if (animation_status.restart) {
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animation_status.restart = false;
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@ -1189,3 +1196,59 @@ void rgblight_effect_alternating(animation_status_t *anim) {
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anim->pos = (anim->pos + 1) % 2;
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}
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#endif
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#ifdef RGBLIGHT_EFFECT_TWINKLE
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__attribute__((weak)) const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {50, 25, 10};
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typedef struct PACKED {
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HSV hsv;
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uint8_t life;
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bool up;
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} TwinkleState;
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static TwinkleState led_twinkle_state[RGBLED_NUM];
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void rgblight_effect_twinkle(animation_status_t *anim) {
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bool random_color = anim->delta / 3;
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bool restart = anim->pos == 0;
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anim->pos = 1;
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for (uint8_t i = 0; i < rgblight_ranges.effect_num_leds; i++) {
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TwinkleState *t = &(led_twinkle_state[i]);
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HSV *c = &(t->hsv);
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if (restart) {
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// Restart
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t->life = 0;
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t->hsv.v = 0;
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} else if (t->life) {
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// This LED is already on, either brightening or dimming
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t->life--;
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uint8_t on = t->up ? RGBLIGHT_EFFECT_TWINKLE_LIFE - t->life : t->life;
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c->v = (uint16_t) rgblight_config.val * on / RGBLIGHT_EFFECT_TWINKLE_LIFE;
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if (t->life == 0 && t->up) {
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t->up = false;
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t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE;
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}
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if (!random_color) {
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c->h = rgblight_config.hue;
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c->s = rgblight_config.sat;
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}
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} else if (rand() < RAND_MAX * RGBLIGHT_EFFECT_TWINKLE_PROBABILITY) {
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// This LED is off, but was randomly selected to start brightening
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c->h = random_color ? rand() % 0xFF : rgblight_config.hue;
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c->s = random_color ? (rand() % (rgblight_config.sat / 2)) + (rgblight_config.sat / 2) : rgblight_config.sat;
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c->v = 0;
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t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE;
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t->up = true;
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} else {
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// This LED is off, and was NOT selected to start brightening
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}
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LED_TYPE *ledp = led + i + rgblight_ranges.effect_start_pos;
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sethsv(c->h, c->s, c->v, ledp);
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}
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rgblight_set();
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}
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#endif
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@ -59,6 +59,12 @@
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| 34 | RGBLIGHT_MODE_STATIC_GRADIENT + 9 |
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| 35 | RGBLIGHT_MODE_RGB_TEST |
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| 36 | RGBLIGHT_MODE_ALTERNATING |
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| 37 | RGBLIGHT_MODE_TWINKLE |
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| 38 | RGBLIGHT_MODE_TWINKLE + 1 |
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| 39 | RGBLIGHT_MODE_TWINKLE + 2 |
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| 40 | RGBLIGHT_MODE_TWINKLE + 3 |
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| 41 | RGBLIGHT_MODE_TWINKLE + 4 |
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| 42 | RGBLIGHT_MODE_TWINKLE + 5 |
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|-----------------|-----------------------------------|
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*****/
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@ -73,6 +79,7 @@
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_ALTERNATING
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# define RGBLIGHT_EFFECT_TWINKLE
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#endif
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#ifdef RGBLIGHT_STATIC_PATTERNS
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@ -89,7 +96,8 @@
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|| defined(RGBLIGHT_EFFECT_KNIGHT) \
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|| defined(RGBLIGHT_EFFECT_CHRISTMAS) \
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|| defined(RGBLIGHT_EFFECT_RGB_TEST) \
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|| defined(RGBLIGHT_EFFECT_ALTERNATING)
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|| defined(RGBLIGHT_EFFECT_ALTERNATING) \
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|| defined(RGBLIGHT_EFFECT_TWINKLE)
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# define RGBLIGHT_USE_TIMER
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#endif
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@ -141,6 +149,14 @@ enum RGBLIGHT_EFFECT_MODE {
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# define RGBLIGHT_EFFECT_CHRISTMAS_STEP 2
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# endif
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# ifndef RGBLIGHT_EFFECT_TWINKLE_LIFE
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# define RGBLIGHT_EFFECT_TWINKLE_LIFE 75
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# endif
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# ifndef RGBLIGHT_EFFECT_TWINKLE_PROBABILITY
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# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1/127
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# endif
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# ifndef RGBLIGHT_HUE_STEP
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# define RGBLIGHT_HUE_STEP 8
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# endif
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@ -208,6 +224,7 @@ extern const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[3] PROGMEM;
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extern const uint8_t RGBLED_SNAKE_INTERVALS[3] PROGMEM;
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extern const uint8_t RGBLED_KNIGHT_INTERVALS[3] PROGMEM;
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extern const uint16_t RGBLED_RGBTEST_INTERVALS[1] PROGMEM;
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extern const uint8_t RGBLED_TWINKLE_INTERVALS[3] PROGMEM;
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extern bool is_rgblight_initialized;
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// Should stay in sycn with rgb matrix config as we reuse eeprom storage for both (for now)
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@ -398,6 +415,7 @@ void rgblight_effect_knight(animation_status_t *anim);
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void rgblight_effect_christmas(animation_status_t *anim);
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void rgblight_effect_rgbtest(animation_status_t *anim);
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void rgblight_effect_alternating(animation_status_t *anim);
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void rgblight_effect_twinkle(animation_status_t *anim);
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# endif
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@ -53,6 +53,14 @@ _RGBM_SINGLE_DYNAMIC(RGB_TEST)
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# ifdef RGBLIGHT_EFFECT_ALTERNATING
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_RGBM_SINGLE_DYNAMIC(ALTERNATING)
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# endif
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# ifdef RGBLIGHT_EFFECT_TWINKLE
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_RGBM_MULTI_DYNAMIC(TWINKLE)
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_RGBM_TMP_DYNAMIC(twinkle_38, TWINKLE)
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_RGBM_TMP_DYNAMIC(twinkle_39, TWINKLE)
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_RGBM_TMP_DYNAMIC(twinkle_40, TWINKLE)
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_RGBM_TMP_DYNAMIC(twinkle_41, TWINKLE)
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_RGBM_TMP_DYNAMIC(TWINKLE_end, TWINKLE)
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# endif
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//// Add a new mode here.
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// #ifdef RGBLIGHT_EFFECT_<name>
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// _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
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