Fix Tap Dance name for consistency and to match docs (#7136)
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@ -65,7 +65,7 @@ typedef struct {
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# define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
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{ .fn = { qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_move }), }
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# define ACTION_TAP_DANCE_TOGGLE_LAYER(kc, layer) \
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# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
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{ .fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_invert }), }
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# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)
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