Local and remote objects WIP
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3 changed files with 94 additions and 1 deletions
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@ -22,6 +22,73 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.
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*/
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*/
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#ifndef SERIAL_LINK_TRANSPORT_H
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#define SERIAL_LINK_TRANSPORT_H
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#include "protocol/triple_buffered_object.h"
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#define NUM_SLAVES 8
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typedef struct {
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uint16_t element_size;
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uint16_t buffer_size;
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uint8_t is_master;
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uint8_t buffer[] __attribute__((aligned(4)));
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} remote_object_t;
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typedef struct {
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uint16_t element_size;
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uint8_t destination;
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uint8_t buffer[] __attribute__((aligned(4)));
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} local_object_t;
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#define REMOTE_OBJECT_BUFFER(id, type) \
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typedef struct { \
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triple_buffer_object_t object; \
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type buffer[3]; \
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} remote_object_buffer_##id##_t;
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#define MASTER_REMOTE_OBJECT(id, type) \
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REMOTE_OBJECT_BUFFER(id, type) \
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typedef struct { \
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remote_object_t object; \
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remote_object_buffer_##id##_t buffer; \
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} master_remote_object_##id##_t; \
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master_remote_object_##id##_t remote_object_##id = { \
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.object = { \
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.element_size = sizeof(type), \
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.buffer_size = sizeof(remote_object_buffer_##id##_t), \
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.is_master = true \
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}};
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#define SLAVE_REMOTE_OBJECT(id, type) \
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REMOTE_OBJECT_BUFFER(id, type) \
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typedef struct { \
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remote_object_t object; \
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remote_object_buffer_##id##_t buffer[NUM_SLAVES];\
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} slave_remote_object_##id##_t; \
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slave_remote_object_##id##_t remote_object_##id = { \
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.object = { \
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.element_size = sizeof(type), \
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.buffer_size = sizeof(remote_object_buffer_##id##_t), \
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.is_master = true \
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}};
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#define LOCAL_OBJECT(id, type) \
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typedef struct { \
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uint32_t element_size; \
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uint8_t buffer[NUM_SLAVES][sizeof(type) + 16][3]; \
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} remote_object_##id##_t; \
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remote_object_##id##_t remote_object_##id = {.element_size = sizeof(type) + 16};
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#define REMOTE_OBJECT(id) (remote_object_t*)&remote_object_##id
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void init_transport(void);
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void init_transport(void);
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void transport_recv_frame(uint8_t from, uint8_t* data, uint16_t size);
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void transport_recv_frame(uint8_t from, uint8_t* data, uint16_t size);
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uint32_t transport_send_frame(uint8_t to, uint8_t* data, uint16_t size);
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uint32_t transport_send_frame(uint8_t to, uint8_t* data, uint16_t size);
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void transport_register_master_remote_object(uint8_t id, void* ptr, uint16_t size);
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void transport_register_slave_remote_object(uint8_t id, void* ptr, uint16_t size);
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#endif
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@ -27,7 +27,7 @@ SOFTWARE.
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typedef struct {
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typedef struct {
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uint8_t state;
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uint8_t state;
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uint8_t buffer[];
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uint8_t buffer[] __attribute__((aligned(4)));
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}triple_buffer_object_t;
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}triple_buffer_object_t;
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void triple_buffer_init(triple_buffer_object_t* object);
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void triple_buffer_init(triple_buffer_object_t* object);
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@ -25,6 +25,32 @@ SOFTWARE.
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#include <cgreen/cgreen.h>
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#include <cgreen/cgreen.h>
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#include "protocol/transport.c"
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#include "protocol/transport.c"
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typedef struct {
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uint32_t test;
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} test_object1_t;
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typedef struct {
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uint32_t test1;
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uint32_t test2;
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} test_object2_t;
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MASTER_REMOTE_OBJECT(0, test_object1_t);
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SLAVE_REMOTE_OBJECT(1, test_object1_t);
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MASTER_REMOTE_OBJECT(2, test_object2_t);
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SLAVE_REMOTE_OBJECT(3, test_object2_t);
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// We want
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// master -> slave = 1 local(target all), 1 remote object
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// slave -> master = 1 local(target 0), multiple remote objects
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// master -> single slave (multiple local, target id), 1 remote object
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remote_object_t* remote_objects[] = {
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REMOTE_OBJECT(0),
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REMOTE_OBJECT(1),
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REMOTE_OBJECT(2),
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REMOTE_OBJECT(3),
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};
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Describe(Transport);
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Describe(Transport);
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BeforeEach(Transport) {
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BeforeEach(Transport) {
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init_transport();
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init_transport();
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