Keyboard: Add support for bpiphany's HID Liberation Device (#3470)
* Keyboard: Added support for HID Liberation Device * Keymap: Custom (bakageta) layout for HID Liberation Device * Updated with requested changes
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170
keyboards/hid_liber/config.h
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170
keyboards/hid_liber/config.h
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/* Copyright 2012 Jun Wako <wakojun@gmail.com>: Original Configuration
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* Copyright 2018 bakageta <amo@bakageta.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xB919
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#define DEVICE_VER 0x0001
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#define MANUFACTURER "bpiphany"
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#define USBSTR_MANUFACTURER 'b', '\x00', 'p', '\x00', 'i', '\x00', 'p', '\x00', 'h', '\x00', 'a', '\x00', 'n', '\x00', 'y', '\x00'
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#define PRODUCT "HIDLiberation"
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#define USBSTR_PRODUCT 'H', '\x00', 'I', '\x00', 'D', '\x00', ' ', '\x00', 'L', '\x00', 'i', '\x00', 'b', '\x00', 'e', '\x00', 'r', '\x00', 'a', '\x00', 't', '\x00', 'i', '\x00', 'o', '\x00', 'n', '\x00'
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#define DESCRIPTION "HID Liberation powered by QMK"
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/* key matrix size */
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#define MATRIX_ROWS 18
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#define MATRIX_COLS 8
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// HID Liberation Device uses custom matrix code to accomodate a 74HC238 3 to 8 decoder on pins B1, B2 and B3.
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#define DIODE_DIRECTION CUSTOM_MATRIX
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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#endif
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57
keyboards/hid_liber/hid_liber.c
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57
keyboards/hid_liber/hid_liber.c
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/* Copyright 2012 Jun Wako <wakojun@gmail.com>: LED init
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* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom config
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* Copyright 2018 bakageta <amo@bakageta.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "hid_liber.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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led_init_ports();
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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return process_record_user(keycode, record);
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}
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void led_init_ports(void) {
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DDRB |= (1<<5) | (1<<6); // OUT
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}
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void led_set_kb(uint8_t usb_led) {
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if (usb_led & (1<<USB_LED_CAPS_LOCK))
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PORTB &= ~(1<<5);
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else
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PORTB |= (1<<5);
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if (usb_led & (1<<USB_LED_SCROLL_LOCK))
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PORTB &= ~(1<<6);
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else
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PORTB |= (1<<6);
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led_set_user(usb_led);
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}
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75
keyboards/hid_liber/hid_liber.h
Executable file
75
keyboards/hid_liber/hid_liber.h
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/* Copyright 2011 Jun Wako <wakojun@gmail.com>: Original TMK layout
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* Copyright 2018 bakageta <amo@bakageta.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HID_LIBER_H
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#define HID_LIBER_H
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#include "quantum.h"
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#define ___ KC_NO
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/* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
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* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
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* switch in the ASD row next to enter. Use NUBS as keycode for the first and
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* NUHS as the keycode for the second.
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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* `---' `---------------' `---------------' `---------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
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* |-----------------------------------------------------------| |-----------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
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* |-----------------------------------------------------------| `-----------'
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------| ,---.
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* |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
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* |-----------------------------------------------------------| ,-----------.
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* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
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* `-----------------------------------------------------------' `-----------'
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*/
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#define LAYOUT( \
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KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \
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KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \
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KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \
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KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \
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KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \
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KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \
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) { \
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/* 0 1 2 3 4 5 6 7 */ \
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/* A */ { KA0 , ___ , KA2 , KA3 , KA4 , KA5 , KA6 , KA7 }, \
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/* B */ { ___ , KB1 , KB2 , KB3 , ___ , KB5 , ___ , ___ }, \
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/* C */ { ___ , KC1 , KC2 , KC3 , KC4 , KC5 , KC6 , KC7 }, \
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/* D */ { KD0 , KD1 , KD2 , ___ , KD4 , KD5 , KD6 , KD7 }, \
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/* E */ { ___ , ___ , ___ , ___ , ___ , ___ , KE6 , ___ }, \
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/* F */ { ___ , ___ , ___ , ___ , KF4 , ___ , KF6 , ___ }, \
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/* G */ { KG0 , KG1 , ___ , KG3 , KG4 , KG5 , KG6 , KG7 }, \
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/* H */ { KH0 , KH1 , ___ , KH3 , KH4 , KH5 , KH6 , KH7 }, \
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/* I */ { KI0 , KI1 , KI2 , KI3 , KI4 , KI5 , KI6 , KI7 }, \
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/* J */ { KJ0 , KJ1 , ___ , KJ3 , KJ4 , KJ5 , KJ6 , KJ7 }, \
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/* K */ { KK0 , KK1 , KK2 , KK3 , KK4 , KK5 , KK6 , KK7 }, \
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/* L */ { KL0 , KL1 , ___ , KL3 , KL4 , KL5 , KL6 , KL7 }, \
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/* M */ { ___ , ___ , ___ , ___ , ___ , KM5 , ___ , KM7 }, \
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/* N */ { ___ , KN1 , KN2 , ___ , ___ , KN5 , ___ , KN7 }, \
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/* O */ { KO0 , ___ , ___ , KO3 , ___ , KO5 , ___ , KO7 }, \
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/* P */ { ___ , KP1 , KP2 , ___ , ___ , ___ , ___ , KP7 }, \
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/* Q */ { ___ , ___ , KQ2 , ___ , ___ , ___ , ___ , KQ7 }, \
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/* R */ { ___ , ___ , ___ , ___ , KR4 , ___ , ___ , ___ } \
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}
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#endif
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3
keyboards/hid_liber/keymaps/bakageta/config.h
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3
keyboards/hid_liber/keymaps/bakageta/config.h
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#pragma once
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#define PERMISSIVE_HOLD
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89
keyboards/hid_liber/keymaps/bakageta/keymap.c
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89
keyboards/hid_liber/keymaps/bakageta/keymap.c
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/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
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* Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 2 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "hid_liber.h"
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// Helpful defines
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#define _______ KC_TRNS
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#define FN_CAPS LT(_FL, KC_CAPSLOCK)
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0 // Base Layer
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#define _GL 1 // Gaming Layer
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#define _FL 2 // Function Layer
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT( \
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
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FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
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),
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[_GL] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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[_FL] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, \
|
||||
_______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ \
|
||||
),
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
|
||||
void matrix_init_user(void) {
|
||||
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
58
keyboards/hid_liber/keymaps/bakageta/readme.md
Executable file
58
keyboards/hid_liber/keymaps/bakageta/readme.md
Executable file
|
@ -0,0 +1,58 @@
|
|||
# bakageta's Keymap for the HID Liberation Device
|
||||
|
||||
A personal keymap intended for the HID Liberation Device.
|
||||
|
||||
See [keymap.c](keymap.c) for details.
|
||||
|
||||
## Layers
|
||||
|
||||
This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively.
|
||||
|
||||
### Layer 1: Base Layer
|
||||
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|
||||
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
|
||||
`---' `---------------' `---------------' `---------------' `-----------'
|
||||
,-----------------------------------------------------------. ,-----------.
|
||||
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|
||||
|-----------------------------------------------------------| |-----------|
|
||||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|
||||
|-----------------------------------------------------------| '-----------'
|
||||
|Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
|-----------------------------------------------------------| ,---.
|
||||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|
||||
|-----------------------------------------------------------| ,-----------.
|
||||
|Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
|
||||
`-----------------------------------------------------------' `-----------'
|
||||
|
||||
### Layer 2: Gaming Layer
|
||||
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|
||||
| | | | | | | | | | | | | | | | | | | | |
|
||||
`---' `---------------' `---------------' `---------------' `-----------'
|
||||
,-----------------------------------------------------------. ,-----------.
|
||||
| | | | | | | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| |-----------|
|
||||
| | | | | | | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| '-----------'
|
||||
| Caps | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| ,---.
|
||||
| | | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| ,-----------.
|
||||
| |XXX| | | | | | | | | | |
|
||||
`-----------------------------------------------------------' `-----------'
|
||||
|
||||
|
||||
### Layer 3: Function Layer
|
||||
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|
||||
| | | | | | | | | | | | | | | | | | | | |
|
||||
`---' `---------------' `---------------' `---------------' `-----------'
|
||||
,-----------------------------------------------------------. ,-----------.
|
||||
| | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+|
|
||||
|-----------------------------------------------------------| |-----------|
|
||||
| | | | | | | | | | | | | | | |Prv|Ply|Nxt|
|
||||
|-----------------------------------------------------------| '-----------'
|
||||
| | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| ,---.
|
||||
| | | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| ,-----------.
|
||||
| | | | | | | | | | | | |
|
||||
`-----------------------------------------------------------' `-----------'
|
33
keyboards/hid_liber/keymaps/bakageta/rules.mk
Executable file
33
keyboards/hid_liber/keymaps/bakageta/rules.mk
Executable file
|
@ -0,0 +1,33 @@
|
|||
# Copyright 2013 Jun Wako <wakojun@gmail.com>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
# QMK Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
1
keyboards/hid_liber/keymaps/default/config.h
Executable file
1
keyboards/hid_liber/keymaps/default/config.h
Executable file
|
@ -0,0 +1 @@
|
|||
#pragma once
|
79
keyboards/hid_liber/keymaps/default/keymap.c
Executable file
79
keyboards/hid_liber/keymaps/default/keymap.c
Executable file
|
@ -0,0 +1,79 @@
|
|||
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
|
||||
* Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "hid_liber.h"
|
||||
|
||||
// Helpful defines
|
||||
#define _______ KC_TRNS
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
|
||||
#define _BL 0 // Base Layer
|
||||
#define _FL 1 // Media Layer
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BL] = LAYOUT( \
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
|
||||
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
|
||||
),
|
||||
[_FL] = LAYOUT( \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
|
||||
),
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
|
||||
void matrix_init_user(void) {
|
||||
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
41
keyboards/hid_liber/keymaps/default/readme.md
Executable file
41
keyboards/hid_liber/keymaps/default/readme.md
Executable file
|
@ -0,0 +1,41 @@
|
|||
# ANSI Keymap for the HID Liberation Device
|
||||
|
||||
A basic keymap intended for the HID Liberation Device using the standard ANSI layout.
|
||||
|
||||
See [keymap.c](keymap.c) for details.
|
||||
|
||||
## Layers
|
||||
|
||||
This keymap has two layers. To access the functions on the second layer, hold down `Fn` and press the corresponding key.
|
||||
|
||||
### Layer 1: Base Layer
|
||||
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|
||||
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
|
||||
`---' `---------------' `---------------' `---------------' `-----------'
|
||||
,-----------------------------------------------------------. ,-----------.
|
||||
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|
||||
|-----------------------------------------------------------| |-----------|
|
||||
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|
||||
|-----------------------------------------------------------| '-----------'
|
||||
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
|-----------------------------------------------------------| ,---.
|
||||
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|
||||
|-----------------------------------------------------------| ,-----------.
|
||||
|Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
|
||||
`-----------------------------------------------------------' `-----------'
|
||||
|
||||
### Layer 2: Media Layer
|
||||
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|
||||
| | | | | | | | | | | | | | | | | | | | |
|
||||
`---' `---------------' `---------------' `---------------' `-----------'
|
||||
,-----------------------------------------------------------. ,-----------.
|
||||
| | | | | | | | | | | | | | | |Vo-|Stp|Vo+|
|
||||
|-----------------------------------------------------------| |-----------|
|
||||
| | | | | | | | | | | | | | | |Prv|Ply|Nxt|
|
||||
|-----------------------------------------------------------| '-----------'
|
||||
| | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| ,---.
|
||||
| | | | | | | | | | | | | | |
|
||||
|-----------------------------------------------------------| ,-----------.
|
||||
| | | | | | | | | | | | |
|
||||
`-----------------------------------------------------------' `-----------'
|
33
keyboards/hid_liber/keymaps/default/rules.mk
Executable file
33
keyboards/hid_liber/keymaps/default/rules.mk
Executable file
|
@ -0,0 +1,33 @@
|
|||
# Copyright 2013 Jun Wako <wakojun@gmail.com>
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
# QMK Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
269
keyboards/hid_liber/matrix.c
Executable file
269
keyboards/hid_liber/matrix.c
Executable file
|
@ -0,0 +1,269 @@
|
|||
/* Copyright 2012 Jun Wako <wakojun@gmail.com>: TMK Matrix
|
||||
* Copyright 2018 bakageta <amo@bakageta.com>
|
||||
*
|
||||
* This is heavily based on hid_liber/board.{c|h}.
|
||||
* https://github.com/BathroomEpiphanies/AVR-Keyboard
|
||||
*
|
||||
* Copyright (c) 2012 Fredrik Atmer, Bathroom Epiphanies Inc
|
||||
* http://bathroomepiphanies.com
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#if defined(__AVR__)
|
||||
#include <avr/io.h>
|
||||
#endif
|
||||
#include <util/delay.h>
|
||||
#include "wait.h"
|
||||
#include "print.h"
|
||||
#include "debug.h"
|
||||
#include "util.h"
|
||||
#include "matrix.h"
|
||||
#include "timer.h"
|
||||
|
||||
|
||||
#ifndef DEBOUNCE
|
||||
# define DEBOUNCE 5
|
||||
#endif
|
||||
static uint8_t debouncing = DEBOUNCE;
|
||||
|
||||
// bit array of key state(1:on, 0:off)
|
||||
static matrix_row_t matrix[MATRIX_ROWS];
|
||||
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
|
||||
|
||||
|
||||
#define _DDRA (uint8_t *const)&DDRA
|
||||
#define _DDRB (uint8_t *const)&DDRB
|
||||
#define _DDRC (uint8_t *const)&DDRC
|
||||
#define _DDRD (uint8_t *const)&DDRD
|
||||
#define _DDRE (uint8_t *const)&DDRE
|
||||
#define _DDRF (uint8_t *const)&DDRF
|
||||
|
||||
#define _PINA (uint8_t *const)&PINA
|
||||
#define _PINB (uint8_t *const)&PINB
|
||||
#define _PINC (uint8_t *const)&PINC
|
||||
#define _PIND (uint8_t *const)&PIND
|
||||
#define _PINE (uint8_t *const)&PINE
|
||||
#define _PINF (uint8_t *const)&PINF
|
||||
|
||||
#define _PORTA (uint8_t *const)&PORTA
|
||||
#define _PORTB (uint8_t *const)&PORTB
|
||||
#define _PORTC (uint8_t *const)&PORTC
|
||||
#define _PORTD (uint8_t *const)&PORTD
|
||||
#define _PORTE (uint8_t *const)&PORTE
|
||||
#define _PORTF (uint8_t *const)&PORTF
|
||||
|
||||
#define _BIT0 0x01
|
||||
#define _BIT1 0x02
|
||||
#define _BIT2 0x04
|
||||
#define _BIT3 0x08
|
||||
#define _BIT4 0x10
|
||||
#define _BIT5 0x20
|
||||
#define _BIT6 0x40
|
||||
#define _BIT7 0x80
|
||||
|
||||
/* Specifies the ports and pin numbers for the rows */
|
||||
static
|
||||
uint8_t *const row_ddr[MATRIX_ROWS] = {
|
||||
_DDRB, _DDRB,
|
||||
_DDRC, _DDRC,
|
||||
_DDRD, _DDRD, _DDRD, _DDRD, _DDRD, _DDRD, _DDRD, _DDRD,
|
||||
_DDRF, _DDRF, _DDRF, _DDRF, _DDRF, _DDRF};
|
||||
|
||||
static
|
||||
uint8_t *const row_port[MATRIX_ROWS] = {
|
||||
_PORTB, _PORTB,
|
||||
_PORTC, _PORTC,
|
||||
_PORTD, _PORTD, _PORTD, _PORTD, _PORTD, _PORTD, _PORTD, _PORTD,
|
||||
_PORTF, _PORTF, _PORTF, _PORTF, _PORTF, _PORTF};
|
||||
|
||||
static
|
||||
uint8_t *const row_pin[MATRIX_ROWS] = {
|
||||
_PINB, _PINB,
|
||||
_PINC, _PINC,
|
||||
_PIND, _PIND, _PIND, _PIND, _PIND, _PIND, _PIND, _PIND,
|
||||
_PINF, _PINF, _PINF, _PINF, _PINF, _PINF};
|
||||
|
||||
static
|
||||
const uint8_t row_bit[MATRIX_ROWS] = {
|
||||
_BIT4, _BIT7,
|
||||
_BIT6, _BIT7,
|
||||
_BIT0, _BIT1, _BIT2, _BIT3, _BIT4, _BIT5, _BIT6, _BIT7,
|
||||
_BIT0, _BIT1, _BIT4, _BIT5, _BIT6, _BIT7};
|
||||
|
||||
static
|
||||
const uint8_t mask = 0x0E;
|
||||
|
||||
/* Specifies the ports and pin numbers for the columns */
|
||||
static
|
||||
const uint8_t col_bit[MATRIX_COLS] = { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C, 0x0E};
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_kb(void) {
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_kb(void) {
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_user(void) {
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_user(void) {
|
||||
}
|
||||
|
||||
static
|
||||
inline void pull_column(int col) {
|
||||
PORTB = col_bit[col] | (PORTB & ~mask);
|
||||
}
|
||||
|
||||
static
|
||||
inline void release_column(int col) {
|
||||
}
|
||||
|
||||
/* PORTB is set as input with pull-up resistors
|
||||
PORTC,D,E,F are set to high output */
|
||||
static
|
||||
void setup_io_pins(void) {
|
||||
uint8_t row;
|
||||
DDRB |= 0x0E;
|
||||
PORTB &= ~0x0E;
|
||||
for(row = 0; row < MATRIX_ROWS; row++) {
|
||||
*row_ddr[row] &= ~row_bit[row];
|
||||
*row_port[row] &= ~row_bit[row];
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
void setup_leds(void) {
|
||||
DDRB |= 0x60;
|
||||
PORTB |= 0x60;
|
||||
}
|
||||
|
||||
|
||||
inline
|
||||
uint8_t matrix_rows(void)
|
||||
{
|
||||
return MATRIX_ROWS;
|
||||
}
|
||||
|
||||
inline
|
||||
uint8_t matrix_cols(void)
|
||||
{
|
||||
return MATRIX_COLS;
|
||||
}
|
||||
|
||||
void matrix_init(void)
|
||||
{
|
||||
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
|
||||
MCUCR |= (1<<JTD);
|
||||
MCUCR |= (1<<JTD);
|
||||
|
||||
// initialize row and col
|
||||
setup_io_pins();
|
||||
setup_leds();
|
||||
|
||||
// initialize matrix state: all keys off
|
||||
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
|
||||
matrix[i] = 0;
|
||||
matrix_debouncing[i] = 0;
|
||||
}
|
||||
|
||||
matrix_init_quantum();
|
||||
}
|
||||
|
||||
uint8_t matrix_scan(void)
|
||||
{
|
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++) { // 0-7
|
||||
pull_column(col); // output hi on theline
|
||||
_delay_us(5); // without this wait it won't read stable value.
|
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-17
|
||||
bool prev_bit = matrix_debouncing[row] & (1<<col);
|
||||
bool curr_bit = *row_pin[row] & row_bit[row];
|
||||
if (prev_bit != curr_bit) {
|
||||
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
|
||||
if (debouncing) {
|
||||
dprintf("bounce!: %02X\n", debouncing);
|
||||
}
|
||||
debouncing = DEBOUNCE;
|
||||
}
|
||||
}
|
||||
release_column(col);
|
||||
}
|
||||
|
||||
if (debouncing) {
|
||||
if (--debouncing) {
|
||||
_delay_ms(1);
|
||||
} else {
|
||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||
matrix[i] = matrix_debouncing[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
matrix_scan_quantum();
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool matrix_is_modified(void)
|
||||
{
|
||||
// NOTE: no longer used
|
||||
return true;
|
||||
}
|
||||
|
||||
inline
|
||||
bool matrix_has_ghost(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
inline
|
||||
bool matrix_is_on(uint8_t row, uint8_t col)
|
||||
{
|
||||
return (matrix[row] & ((matrix_row_t)1<<col));
|
||||
}
|
||||
|
||||
inline
|
||||
matrix_row_t matrix_get_row(uint8_t row)
|
||||
{
|
||||
return matrix[row];
|
||||
}
|
||||
|
||||
void matrix_print(void)
|
||||
{
|
||||
print("\nr/c 01234567\n");
|
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
||||
phex(row); print(": ");
|
||||
pbin_reverse(matrix_get_row(row));
|
||||
print("\n");
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t matrix_key_count(void)
|
||||
{
|
||||
uint8_t count = 0;
|
||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
||||
for (uint8_t j = 0; j < MATRIX_COLS; j++) {
|
||||
if (matrix_is_on(i, j))
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
15
keyboards/hid_liber/readme.md
Executable file
15
keyboards/hid_liber/readme.md
Executable file
|
@ -0,0 +1,15 @@
|
|||
HID Liberation Device
|
||||
=====================
|
||||
DIY daughterboard for Filco Majestouch TKL developed by Geekhack and Deskthority communities.
|
||||
The PCB was engineered by bpiphany.
|
||||
|
||||
## Wiki on Deskthority.net
|
||||
- [Instructions](http://deskthority.net/wiki/HID_Liberation_Device_-_Instructions)
|
||||
- [Assembly Instructions](http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions)
|
||||
|
||||
## Build
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make hid_liber:default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
73
keyboards/hid_liber/rules.mk
Executable file
73
keyboards/hid_liber/rules.mk
Executable file
|
@ -0,0 +1,73 @@
|
|||
# Project specific files
|
||||
SRC = matrix.c
|
||||
|
||||
# MCU name
|
||||
#MCU = at90usb1287
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
|
||||
# Boot Section Size in *bytes*
|
||||
# Teensy halfKay 512
|
||||
# Teensy++ halfKay 1024
|
||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
CUSTOM_MATRIX = yes # Custom matrix file
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
Loading…
Reference in a new issue