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Merge branch 'xauser-forhasu'

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tmk 2015-01-19 10:21:01 +09:00
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11 changed files with 753 additions and 0 deletions

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@ -54,6 +54,9 @@ You can find some keyboard specific projects under `converter` and `keyboard` di
* [KMAC](keyboard/kmac/) - Korean custom keyboard
* [Lightsaber](keyboard/lightsaber/) - Korean custom keyboard
* [Infinity](keyboard/infinity/) - Massdrop [Infinity keyboard][Infinity]
* [NerD](keyboard/nerd/) - Korean custom keyboard
* [KittenPaw](keyboard/kittenpaw) - Custom Majestouch controller
* [Lightpad](keyboard/lightpad) - Korean custom keypad
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047

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keyboard/nerd/Makefile Normal file
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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = nerd_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
backlight.c
ifdef LAYOUT
OPT_DEFS += -DNERD_LAYOUT_$(LAYOUT)
endif
ifdef KEYMAP
SRC := keymap_$(LAYOUT)_$(KEYMAP).c $(SRC)
endif
CONFIG_H = config.h
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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keyboard/nerd/README.md Normal file
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NerD keyboard firmware
========================
Korean Keyboard designed by GON.
*Note that this is not the official firmware*
Hardware revision
-----------------
This firmware was developed and tested for NerD pcb version 1.61 and 2.0.
Supported features
------------------
* All layout options are supported
* All leds are supported
* 60% and 80% (TKL) pcbs are supported
Changing Bootloader
-------------------
You can't simply just upload this firmware to a new NerD board because the original
bootloader won't accept DFU connections.
You can change the bootloader of the keyboard with an ISP programmer of your choice.
The bootloader pins are easy to access on the NerD pcb.
*Be aware that after changing the bootloader the official configuration software
won't work anymore and you'll lose your warrenty. GON won't provide any support for this firmware.*
Build
-----
For building you have to specify two build-options, LAYOUT and KEYMAP. The layout option defines
pcb layout and can be either 60% or 80% at the momemnt. The keymap option selects your
preferred keymapping.
Move to this directory then just run `make LAYOUT=60 KEYMAP=ansi150`
to compile a firmware for a 60% pcb with ANSI 150 key mapping.
Jump to Bootloader
------------------
You can jump to bootloader by software if you have a macro defined for this in your keymap. The
default command is (LSFT+RSFT+PAUS) to access the bootloader by software jump.

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keyboard/nerd/backlight.c Normal file
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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "backlight.h"
#include "led.h"
void backlight_init_ports()
{
DDRB |= 0b11100000; // PB7 (switch), PB6 (pcb), PB5 (caps)
}
void led_set(uint8_t usb_led)
{
(usb_led & (1<<USB_LED_CAPS_LOCK)) ? backlight_caps_enable() : backlight_caps_disable();
}
void backlight_set(uint8_t level)
{
(level & BACKLIGHT_SWITCH) ? backlight_switch_enable() : backlight_switch_disable();
(level & BACKLIGHT_PCB) ? backlight_pcb_enable() : backlight_pcb_disable();
}
void backlight_switch_enable()
{
PORTB |= 0b10000000;
}
void backlight_switch_disable()
{
PORTB &= ~0b10000000;
}
void backlight_switch_invert()
{
PORTB ^= 0b10000000;
}
void backlight_pcb_enable()
{
PORTB |= 0b01000000;
}
void backlight_pcb_disable()
{
PORTB &= ~0b01000000;
}
void backlight_pcb_invert()
{
PORTB ^= 0b01000000;
}
void backlight_caps_enable()
{
PORTB |= 0b00100000;
}
void backlight_caps_disable()
{
PORTB &= ~0b00100000;
}
void backlight_caps_invert()
{
PORTB ^= 0b00100000;
}

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keyboard/nerd/backlight.h Normal file
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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BACKLIGHT_H
#define BACKLIGHT_H
enum backlight_level {
BACKLIGHT_SWITCH = 0b0000001,
BACKLIGHT_PCB = 0b0000010,
};
void backlight_init_ports(void);
void backlight_switch_invert(void);
void backlight_switch_enable(void);
void backlight_switch_disable(void);
void backlight_pcb_invert(void);
void backlight_pcb_enable(void);
void backlight_pcb_disable(void);
void backlight_caps_invert(void);
void backlight_caps_enable(void);
void backlight_caps_disable(void);
#endif // BACKLIGHT_H

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keyboard/nerd/config.h Normal file
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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER GON
#define PRODUCT NerD
#define DESCRIPTION t.m.k. keyboard firmware for NerD
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 10
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* number of backlight levels */
#define BACKLIGHT_LEVELS 2
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

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#include "keymap_common.h"
#include "backlight.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default */
KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
/* Layer 1: Space Fn */
KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
/* Layer 2: Functions */
KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,BRK, HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
[2] = ACTION_LAYER_TOGGLE(1),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
};

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#include "keymap_common.h"
#include "backlight.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default */
KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK, BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME, PGUP, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \
LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT),
/* Layer 1: Space Fn */
KEYMAP_ANSI150(TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
ESC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS, TRNS,TRNS,TRNS),
/* Layer 2: Functions */
KEYMAP_ANSI150(SLEP, MYCM,WSCH,WHOM,MAIL,VOLD,VOLU,MUTE,MSEL,MPLY,MPRV,MNXT,MSTP, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,END, TRNS,TRNS,TRNS,TRNS,TRNS,HOME,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,TRNS,TRNS,INS, TRNS,TRNS,TRNS,TRNS,FN3, TRNS,TRNS,TRNS, \
CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, FN2, \
TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(2),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
[2] = ACTION_LAYER_TOGGLE(1),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
};

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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
#define KEYMAP( \
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \
K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, K86, \
K06, K05, K78, K70, K72, K73, K74, K75, K76, K77, K87 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09 }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19 }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29 }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39 }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49 }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_##K58, KC_##K59 }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_##K68, KC_##K69 }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, KC_##K78, KC_##K79 }, \
{ KC_##K80, KC_##K81, KC_##K82, KC_##K83, KC_##K84, KC_##K85, KC_##K86, KC_##K87, KC_##K88, KC_##K89 } \
}
#ifdef NERD_LAYOUT_60
#define KEYMAP_ANSI150( \
K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \
K06, K05, K78, K70, K73, K74, K75 \
) KEYMAP( \
K08, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, NO, NO, NO, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, NO, NO, NO, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, NO, \
K06, K05, K78, K70, NO, K73, K74, K75, NO, NO, NO \
)
#endif
#ifdef NERD_LAYOUT_80
#define KEYMAP_ANSI150( \
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K86, \
K06, K05, K78, K70, K73, K74, K75, K76, K77, K87 \
) KEYMAP( \
K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, K86, \
K06, K05, K78, K70, NO, K73, K74, K75, K76, K77, K87 \
)
#endif
#endif // KEYMAP_COMMON_H

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/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "backlight.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint16_t read_inputs(void);
static void init_inputs(void);
static void init_outputs(void);
static void reset_inputs(void);
static void reset_outputs(void);
static void select_output(uint8_t col);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
backlight_init_ports();
init_inputs();
init_outputs();
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
reset_inputs();
reset_outputs();
select_output(col);
_delay_us(3);
uint16_t rows = read_inputs();
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
dprint("bounce!: "); dprintf("%02X", debouncing); dprintln();
}
debouncing = DEBOUNCE;
}
}
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static void init_inputs(void)
{
DDRE &= ~0b01000000; // PE6 (Col 0)
DDRB &= ~0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
DDRF &= ~0b00000001; // PF0 (Col 5)
DDRD &= ~0b00100011; // PD0 (Col 6), PD1 (Col 8 TKL), PD5 (Col 7)
}
static uint16_t read_inputs(void)
{
return (PINE&(1<<6) ? 0 : (1<<0)) | // PE6 (Col 0)
(PINB&(1<<0) ? 0 : (1<<1)) | // PB0 (Col 1)
(PINB&(1<<1) ? 0 : (1<<2)) | // PB1 (Col 2)
(PINB&(1<<2) ? 0 : (1<<3)) | // PB2 (Col 3)
(PINB&(1<<3) ? 0 : (1<<4)) | // PB3 (Col 4)
(PINF&(1<<0) ? 0 : (1<<5)) | // PF0 (Col 5)
(PIND&(1<<0) ? 0 : (1<<6)) | // PD0 (Col 6)
(PIND&(1<<5) ? 0 : (1<<7)) | // PD5 (Col 7)
(PIND&(1<<1) ? 0 : (1<<8)); // PD1 (Col 8 TKL)
}
static void reset_inputs(void)
{
PORTE |= 0b01000000; // PE6 (Col 0)
PORTB |= 0b00001111; // PB0 (Col 1), PB1 (Col 2), PB2 (Col 3), PB3 (Col 4)
PORTF |= 0b00000001; // PF0 (Col 5)
PORTD |= 0b00100011; // PD0 (Col 6), PD1 (Col 8 TKL), PD5 (Col 7)
}
static void init_outputs(void)
{
DDRB |= 0b00010000; // PB4 (Row 0)
DDRE |= 0b00000100; // PE2 (Row 1)
DDRF |= 0b11110010; // PF4 (Row 2), PF7 (Row 3), PF1 (Row 4), PF6 (Row 5), PF5 (Row 7)
DDRC |= 0b11000000; // PC6 (Row 6), PC7 (Row 9)
DDRD |= 0b10000000; // PD7 (Row 8)
}
static void reset_outputs(void)
{
PORTB |= 0b00010000; // PB4 (Row 0)
PORTE |= 0b00000100; // PE2 (Row 1)
PORTF |= 0b11110010; // PF4 (Row 2), PF7 (Row 3), PF1 (Row 4), PF6 (Row 5), PF5 (Row 7)
PORTC |= 0b11000000; // PC6 (Row 6), PC7 (Row 9)
PORTD |= 0b10000000; // PD7 (Row 8)
}
static void select_output(uint8_t col)
{
switch (col) {
case 0:
PORTB &= ~(1<<4);
break;
case 1:
PORTE &= ~(1<<2);
break;
case 2:
PORTF &= ~(1<<4);
break;
case 3:
PORTF &= ~(1<<7);
break;
case 4:
PORTF &= ~(1<<1);
break;
case 5:
PORTF &= ~(1<<6);
break;
case 6:
PORTC &= ~(1<<6);
break;
case 7:
PORTF &= ~(1<<5);
break;
case 8:
PORTD &= ~(1<<7);
break;
case 9:
PORTC &= ~(1<<7);
break;
}
}