Fix Tapping: release key immediately but modifier #65
- See https://github.com/tmk/tmk_keyboard/issues/60
- **Except for modifiers** a key pressed before the tapping starts should be released immediately
- 'Mod-Tap key'(like shift-;) didn't work from this fix: 4d0b3aa
Fix Tapping: release of a key pressed before tap
This key sequence should register ':', not ';'. With the fix Shift is
released before settlement of tapping, this registers ';'.
Shift ~~___~~~~~~~
;(Tap) ~~~____~~~~
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2 changed files with 36 additions and 17 deletions
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@ -1,7 +1,9 @@
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#include <stdint.h>
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#include <stdbool.h>
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#include "action.h"
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#include "action_layer.h"
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#include "action_tapping.h"
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#include "keycode.h"
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#include "timer.h"
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#ifdef DEBUG_ACTION
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@ -95,22 +97,40 @@ bool process_tapping(keyrecord_t *keyp)
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return false;
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}
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#if TAPPING_TERM >= 500
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/* This can settle mod/fn state fast but may prevent from typing fast. */
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else if (!event.pressed && waiting_buffer_typed(event)) {
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// other key typed. not tap.
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/* Process a key typed within TAPPING_TERM
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* This can register the key before settlement of tapping,
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* useful for long TAPPING_TERM but may prevent fast typing.
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*/
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else if (IS_RELEASED(event) && waiting_buffer_typed(event)) {
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debug("Tapping: End. No tap. Interfered by typing key\n");
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process_action(&tapping_key);
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tapping_key = (keyrecord_t){};
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debug_tapping_key();
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// enqueue
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return false;
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}
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#endif
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/* release a key pressed before tapping */
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else if (!event.pressed && !waiting_buffer_typed(event)) {
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/* Unexpected repeating occurs unless this event is processed immedately. */
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debug("Tapping: release a key pressed before tapping\n");
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/* Process release event of a key pressed before tapping starts
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* Without this unexpected repeating will occur with having fast repeating setting
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* https://github.com/tmk/tmk_keyboard/issues/60
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*/
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else if (IS_RELEASED(event) && !waiting_buffer_typed(event)) {
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// Modifier should be retained till end of this tapping.
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action_t action = layer_switch_get_action(event.key);
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switch (action.kind.id) {
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case ACT_LMODS:
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case ACT_RMODS:
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if (action.key.mods && !action.key.code) return false;
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if (IS_MOD(action.key.code)) return false;
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break;
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case ACT_LMODS_TAP:
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case ACT_RMODS_TAP:
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if (action.key.mods && keyp->tap.count == 0) return false;
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if (IS_MOD(action.key.code)) return false;
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break;
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}
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// Release of key should be process immediately.
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debug("Tapping: release event of a key pressed before tapping\n");
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process_action(keyp);
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return true;
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}
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@ -42,16 +42,15 @@ typedef struct {
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/* equivalent test of key_t */
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#define KEYEQ(keya, keyb) ((keya).row == (keyb).row && (keya).col == (keyb).col)
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/* (time == 0) means no event and assumes matrix has no 255 line. */
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#define IS_NOEVENT(event) ((event).time == 0 || ((event).key.row == 255 && (event).key.col == 255))
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/* Rules for No Event:
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* 1) (time == 0) to handle (keyevent_t){} as empty event
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* 2) Matrix(255, 255) to make TICK event available
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*/
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static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.row == 255 && event.key.col == 255); }
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static inline bool IS_PRESSED(keyevent_t event) { return (!IS_NOEVENT(event) && event.pressed); }
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static inline bool IS_RELEASED(keyevent_t event) { return (!IS_NOEVENT(event) && !event.pressed); }
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#define NOEVENT (keyevent_t){ \
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.key = (key_t){ .row = 255, .col = 255 }, \
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.pressed = false, \
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.time = 0 \
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}
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/* tick event */
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/* Tick event */
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#define TICK (keyevent_t){ \
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.key = (key_t){ .row = 255, .col = 255 }, \
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.pressed = false, \
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