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cbbrowne 2016-11-01 13:09:27 -04:00
commit 930ae4b7ff
14 changed files with 1135 additions and 481 deletions

3
.gitignore vendored
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@ -30,4 +30,5 @@ CMakeLists.txt
.browse.VC.db*
*.stackdump
util/Win_Check_Output.txt
.vscode
.vscode
.stfolder

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@ -0,0 +1,8 @@
BOOTMAGIC_ENABLE=no
COMMAND_ENABLE=no
SLEEP_LED_ENABLE=no
FORCE_NKRO ?= yes
DEBUG_ENABLE = no
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
MOUSEKEY_ENABLE = no

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@ -0,0 +1,15 @@
Dvorak Programmer Layout
========================
This is a dvorak-only layout. The overall philosophy is that the left hand contains a number of layer-switching shortcuts, and the right hand key codes vary based on the layer selected.
Layers
------
* BASE: this is where you type.
* SHELL_NAV: hold down the Tab key to access shell/terminal navigation shorcuts such as forward/backward word, history, Ctrl+C, screen tab movement.
* KEY_NAV: arrow key movement with backward/forward word support, and copy/paste.
* KEY_SEL: same as above, but every movement shift-selects.
* NUMBER: keypad layer.
* SYMBOL: all the symbols as well as brackets at the bottom.
* SHORTCUTS: sends Hyper keys for Autohotkey to interpret. I use this to switch between specific apps.

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@ -0,0 +1,403 @@
#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"
#include "action_code.h"
#define BASE 0 // default layer
#define SHELL_NAV 1
#define KEY_NAV 3 // key navigation layer
#define KEY_SEL 4 // key selection layer
#define NUMBER 5 // number layer
#define SYMBOL 6
#define BRACKETS 7
#define SHORTCUTS 8
// macros
#define MC_COPY_LINE 0
#define MC_CUT_LINE 1
#define MC_PASTE_LINE 2
#define MC_NEW_SEARCH_TAB 3
#define SCREEN_TAB_LEFT 4
#define SCREEN_TAB_RIGHT 5
#define SCREEN_NEW_TAB 6
#define SWITCH_NDS 7
#define SCREEN_COPY_MODE 8
#define SCREEN_PASTE 9
#define OPEN_CLOSE_PAREN 10
#define OPEN_CLOSE_BRACKET 11
#define OPEN_CLOSE_CURLY 12
#define OPEN_CLOSE_SINGLE_QUOTE 13
#define OPEN_CLOSE_DOUBLE_QUOTE 14
#define SHELL_RECALL_LAST_ARG_REMOVE_FIRST_COMMAND 15
#define SEMICOLON_NEWLINE 16
#define END_NEWLINE 17
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(KEY_NAV), // FN1 - keynav layer
[2] = ACTION_LAYER_TAP_TOGGLE(NUMBER), // FN2 - number layer
[3] = ACTION_MODS_ONESHOT(MOD_LSFT), // FN3 - shift modifier / oneshot
[4] = ACTION_MODS_ONESHOT(MOD_LCTL), // FN4 - ctrl modifier / oneshot
[5] = ACTION_MODS_ONESHOT(MOD_LALT), // FN5 - alt modifier / oneshot
};
//Tap Dance Declarations
enum {
TD_SHIFT_CAPSLOCK = 0,
TD_BRK_LEFT = 1,
TD_BRK_RIGHT = 2
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// base layer
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
LT(BRACKETS,KC_TAB), KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, MO(KEY_SEL),
MO(SHELL_NAV), KC_A, KC_O, KC_E, KC_U, KC_I,
KC_FN3, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, MO(KEY_NAV),
OSL(SHORTCUTS),KC_FN4, KC_FN5,OSL(SYMBOL),MO(NUMBER),
// thumb cluster
RCTL(KC_F), RCTL(KC_S),
RCTL(KC_DEL),
KC_BSPC,RCTL(KC_BSPC),KC_DEL,
// right hand
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSLS,
KC_PGUP, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_PGDN, KC_B, KC_M, KC_W, KC_V, KC_Z, TD(TD_SHIFT_CAPSLOCK),
// lower keys - browser tab control
RSFT(RCTL(KC_TAB)), RCTL(KC_TAB), RCTL(KC_T), RCTL(KC_K), RCTL(KC_W),
// thumb cluster
M(SEMICOLON_NEWLINE), M(END_NEWLINE),
KC_UP,
KC_DOWN,KC_ENT, KC_SPC
),
// shell navigation layer
[SHELL_NAV] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// bottom row
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// thumb cluster
KC_TRNS,KC_TRNS,
LALT(KC_D),
KC_TRNS,RCTL(KC_W),KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RCTL(KC_L), RCTL(KC_W), KC_HOME, KC_UP, KC_END, LALT(KC_D), RCTL(KC_R),
LALT(KC_B), KC_LEFT, KC_DOWN, KC_RIGHT, LALT(KC_F), LALT(KC_DOT),
RCTL(KC_C), RCTL(KC_U), M(SCREEN_COPY_MODE), M(SCREEN_PASTE), HYPR(KC_V), RCTL(KC_K), M(SHELL_RECALL_LAST_ARG_REMOVE_FIRST_COMMAND),
// bottom row
M(SCREEN_TAB_LEFT), M(SCREEN_TAB_RIGHT), M(SCREEN_NEW_TAB), KC_TRNS, KC_TRNS,
// thumb cluster
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
// key navigation layer
[KEY_NAV] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// bottom row
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// thumb cluster
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_PGDN, KC_HOME, KC_UP, KC_END, KC_PGUP, M(MC_COPY_LINE),
RCTL(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, RCTL(KC_RIGHT), M(MC_CUT_LINE),
KC_TRNS, KC_TRNS, RCTL(KC_C), RCTL(KC_X), RCTL(KC_V), KC_TRNS, M(MC_PASTE_LINE),
// bottom row
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// thumb cluster
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
// key selection layer
[KEY_SEL] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// bottom row
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// thumb cluster
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RSFT(KC_PGUP), RSFT(KC_PGDN), RSFT(KC_HOME), RSFT(KC_UP), RSFT(KC_END), RSFT(KC_PGUP), M(MC_COPY_LINE),
RSFT(RCTL(KC_LEFT)), RSFT(KC_LEFT), RSFT(KC_DOWN), RSFT(KC_RIGHT), RSFT(RCTL(KC_RIGHT)), M(MC_CUT_LINE),
RSFT(KC_PGDN), KC_TRNS, RCTL(KC_C), RCTL(KC_X), RCTL(KC_V), KC_TRNS, M(MC_PASTE_LINE),
// bottom row
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// thumb cluster
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
// number layer
[NUMBER] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// bottom row
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// thumb cluster
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_PLUS, KC_7, KC_8, KC_9, KC_ASTR, KC_TRNS,
KC_MINS, KC_4, KC_5, KC_6, KC_SLSH, KC_TRNS,
KC_TRNS, KC_EQUAL, KC_1, KC_2, KC_3, KC_COLN, KC_TRNS,
// bottom row
KC_0, KC_DOT, KC_COMMA, KC_TRNS, KC_TRNS,
// thumb cluster
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[SYMBOL] = KEYMAP(
// left hand
KC_NO,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TRNS,KC_TRNS, M(OPEN_CLOSE_PAREN), KC_LPRN, KC_RPRN, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS, M(OPEN_CLOSE_BRACKET), KC_LBRC, KC_RBRC, M(OPEN_CLOSE_DOUBLE_QUOTE),
KC_TRNS,M(SEMICOLON_NEWLINE),M(OPEN_CLOSE_CURLY), KC_LCBR, KC_RCBR, M(OPEN_CLOSE_SINGLE_QUOTE),KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, KC_TRNS,
KC_TRNS, KC_PLUS, KC_AMPR, KC_ASTR, KC_GRAVE,KC_TILD, KC_TRNS,
KC_MINS, KC_DLR, KC_PERC, KC_CIRC, KC_PIPE, KC_TRNS,
KC_TRNS, KC_EQUAL,KC_EXLM, KC_AT, KC_HASH, KC_TRNS, KC_TRNS,
KC_LBRC, KC_RBRC, TD(TD_BRK_LEFT), TD(TD_BRK_RIGHT), KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[BRACKETS] = KEYMAP(
// left hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS, KC_TRNS, M(OPEN_CLOSE_BRACKET),M(OPEN_CLOSE_PAREN),M(OPEN_CLOSE_CURLY),KC_TRNS,KC_TRNS,
KC_TRNS, KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_TRNS,
KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[SHORTCUTS] = KEYMAP(
// left hand
KC_NO, HYPR(KC_F1), HYPR(KC_F2), HYPR(KC_F3), HYPR(KC_F4), HYPR(KC_F5), HYPR(KC_F6),
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
HYPR(KC_F7), HYPR(KC_F8), HYPR(KC_F9), HYPR(KC_F10), HYPR(KC_F11), HYPR(KC_F12), M(SWITCH_NDS),
KC_TRNS, HYPR(KC_A), HYPR(KC_B), HYPR(KC_C), HYPR(KC_D), HYPR(KC_E), HYPR(KC_F),
HYPR(KC_G), HYPR(KC_H), HYPR(KC_I), HYPR(KC_J), HYPR(KC_K), HYPR(KC_L),
KC_TRNS, HYPR(KC_M), HYPR(KC_N), HYPR(KC_O), HYPR(KC_P), HYPR(KC_Q), HYPR(KC_R),
LALT(KC_LEFT),LALT(KC_RIGHT),KC_F5, LCTL(LGUI(KC_LEFT)), LCTL(LGUI(KC_RIGHT)),
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case MC_COPY_LINE:
if (record->event.pressed) {
return MACRO( T(HOME), D(LSFT), T(END), U(LSFT), D(LCTL), T(C), U(LCTL), END);
}
break;
case MC_CUT_LINE:
if (record->event.pressed) {
return MACRO( T(HOME), D(LSFT), T(END), U(LSFT), D(LCTL), T(X), U(LCTL), END);
}
break;
case MC_PASTE_LINE:
if (record->event.pressed) {
return MACRO( T(END), T(ENTER), D(LCTL), T(V), U(LCTL), END);
}
break;
case MC_NEW_SEARCH_TAB:
if (record->event.pressed) {
return MACRO( D(LCTL), T(T), T(K), U(LCTL), END);
}
break;
case SCREEN_TAB_LEFT:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(P), END);
}
break;
case SCREEN_TAB_RIGHT:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(N), END);
}
break;
case SCREEN_NEW_TAB:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(C), END);
}
break;
case SCREEN_COPY_MODE:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(ESC), END);
}
break;
case SCREEN_PASTE:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(RBRC), END);
}
break;
case SWITCH_NDS:
if (record->event.pressed) {
return MACRO( D(LSFT), T(F11), U(LSFT), W(500), D(LALT), T(TAB), U(LALT), END);
}
break;
case OPEN_CLOSE_PAREN:
if (record->event.pressed) {
return MACRO( D(LSFT), T(LPRN), T(RPRN), U(LSFT), T(LEFT), END);
}
break;
case OPEN_CLOSE_BRACKET:
if (record->event.pressed) {
return MACRO( T(LBRC), T(RBRC), T(LEFT), END);
}
break;
case OPEN_CLOSE_CURLY:
if (record->event.pressed) {
return MACRO( D(LSFT), T(LCBR), T(RCBR), U(LSFT), T(LEFT), END);
}
break;
case OPEN_CLOSE_SINGLE_QUOTE:
if (record->event.pressed) {
return MACRO( T(QUOT), T(QUOT), T(LEFT), END);
}
break;
case OPEN_CLOSE_DOUBLE_QUOTE:
if (record->event.pressed) {
return MACRO( D(LSFT), T(QUOT), T(QUOT), U(LSFT), T(LEFT), END);
}
break;
case SHELL_RECALL_LAST_ARG_REMOVE_FIRST_COMMAND:
if (record->event.pressed) {
return MACRO( T(UP), T(HOME), D(LALT), T(D), U(LALT), END);
}
break;
case SEMICOLON_NEWLINE:
if (record->event.pressed) {
return MACRO( T(END), T(SCLN), T(ENTER), END);
}
break;
case END_NEWLINE:
if (record->event.pressed) {
return MACRO( T(END), T(ENTER), END);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
return;
};
void led_set_user(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
ergodox_right_led_1_on();
} else {
ergodox_right_led_1_off();
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SHIFT_CAPSLOCK] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPSLOCK),
[TD_BRK_LEFT] = ACTION_TAP_DANCE_DOUBLE (KC_LPRN, KC_LCBR),
[TD_BRK_RIGHT] = ACTION_TAP_DANCE_DOUBLE (KC_RPRN, KC_RCBR)
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case NUMBER:
case SYMBOL:
ergodox_right_led_2_on();
break;
case KEY_NAV:
case KEY_SEL:
ergodox_right_led_3_on();
break;
case SHORTCUTS:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
default:
// none
break;
}
return;
};

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@ -11,7 +11,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* | = | 1 | 2 | 3 | 4 | 5 |Ctrl- | | Ctrl+| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@ -33,7 +33,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, LCTL(KC_MINS),
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_LBRC),
@ -42,7 +42,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_HOME,
KC_SPC,KC_LEAD,KC_END,
// right hand
KC_RGHT, KC_6,KC_7, KC_8, KC_9, KC_0, KC_MINS,
LCTL(KC_EQL), KC_6,KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y,KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H,ALT_T(KC_J),KC_K, KC_L, LT(MDIA,KC_SCLN),GUI_T(KC_QUOT),
MEH_T(KC_RBRC),KC_N,KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSPC,

View file

@ -4,6 +4,10 @@ This is my personal layout which I use to test out ideas which may or may not ma
Changelog:
## Nov 1, 2016:
* Adds dedicated text zooming keys in inner corners
## May 24, 2016:
* Implements Leader key example

View file

@ -36,21 +36,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
KC_FN1, KC_LALT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
MO(SYMB), KC_LALT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_HOME,
KC_END,
KC_SPC, KC_LGUI, KC_FN2,
KC_SPC,KC_LGUI,MO(MDIA),
// right hand
KC_RBRC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_EQL, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, MO(SYMB),
KC_PGUP, CTL_T(KC_ESC),
KC_PGUP, CTL_T(KC_ESC),
KC_PGDN,
KC_FN1, KC_TAB, KC_ENT
MO(SYMB),KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*

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@ -0,0 +1,213 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic Dvorak layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Hebrew | 1 | 2 | 3 | 4 | 5 |ALT+S | |B.tick| 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | ' | , | . | P | Y | LCK2 | | | F | G | C | R | L | / |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | - |
* |--------+------+------+------+------+------| LCK1 | | |------+------+------+------+------+--------|
* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | RSHIFT |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |FN2 | COPY | CUT | PASTE| FN1 | | [ | ] | \ | UNDO | CTRL+A |
* `----------------------------------' `------------------------------------'
* ,-------------. ,-------------.
* | DEL | | | END | HOME |
* ,------|------|------| |------+--------+------.
* | | | SUPER| | PgUp | | |
* | BACK | CTRL |------| |------| Enter |SPACE |
* | SPACE| | ALT | | PgDn | | |
* `--------------------' `----------------------'
*/
[0] = KEYMAP(
TG(1), KC_1, KC_2, KC_3, KC_4, KC_5, LALT(KC_LSHIFT),
KC_TAB, KC_QUOTE, KC_COMMA, KC_DOT, KC_P, KC_Y, TG(3),
KC_ESCAPE, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSHIFT, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, TG(2),
MO(3), LCTL(KC_C), LCTL(KC_X), LCTL(KC_V), MO(2),
KC_DELETE, KC_TRNS,
KC_LGUI,
KC_BSPACE,CTL_T(KC_NO),KC_LALT,
KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQUAL,
KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLASH,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINUS,
KC_TRNS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_LSHIFT,
KC_LBRACKET, KC_RBRACKET, KC_BSLASH, KC_UNDO, LCTL(KC_A),
KC_END, KC_HOME,
KC_PGUP,
KC_PGDOWN, KC_ENTER, KC_SPACE
),
/* Keymap 1: Hebrew layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[1] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_W, KC_QUOTE, KC_SLASH, KC_R, KC_T, KC_TRNS,
KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_Y, KC_U, KC_E, KC_O, KC_P, KC_TRNS,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_TRNS,
KC_TRNS, KC_N, KC_M, KC_COMMA, KC_DOT, KC_I, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Arrows ,Mouse Navigation and F Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | F11 | | | UP | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | LEFT | DOWN | RIGHT| | |
* |--------+------+------+------+------+------| | | F12 |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | Lclk | Rclk | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[2] = KEYMAP(
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_UP, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_F11, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_TRNS,
KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_MS_BTN1, KC_MS_BTN2, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 3: Numpad Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | NMLK | P/ | P* | P- | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | | 7 | 8 | 9 | P+ | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| | 4 | 5 | 6 | P+ | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | 1 | 2 | 3 | ENTER| |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | 0 | 0 | . | ENTER| |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[3] = KEYMAP(
// Left Hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// Right Hand
KC_TRNS, KC_TRNS, KC_LOCKING_NUM, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, KC_TRNS,
KC_TRNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_KP_1, KC_KP_2, KC_KP_3, KC_ENTER, KC_TRNS,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_ENTER, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(1)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
break;
}
return MACRO_NONE;
};
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
default:
break;
}
};

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@ -0,0 +1,10 @@
#Dvorak-Hebrew
* This layout solves the problem of Dvorak Keyboard with OS QWERTY, which when you change to hebrew all the letters scrumble, the second layer is the Hebrew (top left button), which you can use on any computer, Plug and play.
* The Hebrew layout itself solve another problem with the different locations of punctuation on Dvorak/Hebrew with few minor changes, it's based on Yuval Rabinovich's layout which you can find here : http://heboard.wordpress.com for regular QWERTY keyboards and for other operation systems.
* these are only good when using a public computer or one you can't change settings on, because you need to change both keyboard layout and os layout each time you change language. A better solution is to use [hebrew-hw-dvorak](https://github.com/20lives/hebrew-hw-dvorak) as os layout.
![layout image](https://github.com/20lives/qmk_firmware/blob/master/keyboards/ergodox/keymaps/twentylives_dvorak_with_hebrew/keymap.png)
![layout image](https://github.com/20lives/qmk_firmware/blob/master/keyboards/ergodox/keymaps/twentylives_dvorak_with_hebrew/keymap2.png)

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@ -1,36 +1,36 @@
#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
#define KEYBOARDS_ERGODOX_CONFIG_H_
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 300
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
#ifdef SUBPROJECT_ez
#include "ez/config.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity/config.h"
#endif
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
#define KEYBOARDS_ERGODOX_CONFIG_H_
#define MOUSEKEY_DELAY 100
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 3
#define MOUSEKEY_TIME_TO_MAX 10
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 300
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
#ifdef SUBPROJECT_ez
#include "ez/config.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity/config.h"
#endif
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */

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@ -1,324 +1,324 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "wait.h"
#define BASE 0 // default layer - helpful for writing in Office-style word processors.
#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!
#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer
#define CO_PA M(0) // hold copy, tap paste
#define W_CUT LCTL(KC_X) // C-x Cut
#define W_COPY LCTL(KC_C) // C-c Copy
#define W_PASTE LCTL(KC_V) // C-v Paste
#define W_UNDO LCTL(KC_Z) // C-z Undo
#define W_FIND LCTL(KC_F) // C-v Find
#define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del
//Tap Dance Declarations
enum {
CAKEWARP,
CTRLALTMDIA,
};
void cake_count (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on (SYMB); //define double tap here
layer_off (MDIA);
}
else {
layer_off (SYMB); //define single tap or hold here
layer_off (MDIA);
}
if (state->count == 3) {
layer_on (RIMW); //define triple tap here
layer_off (MDIA);
}
else {
layer_off (RIMW); //define single tap or hold here
layer_off (MDIA);
reset_tap_dance (state);
}
}
void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LCTL);
register_code (KC_LALT);
register_code (KC_DEL);
} else {
layer_on (MDIA);
}
}
void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_DEL);
unregister_code (KC_LALT);
unregister_code (KC_LCTL);
} else {
;
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.
[CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)
// tap for ctrl-alt-del, tap twice for media layer
,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
* |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|
* |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|
* `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'
* | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Esc | VolUp| | F4 | Mute |
* ,------|------|------| |------+--------+------.
* | | | VolDn| | F5 | | |
* |Backsp|Delete|------| |------| Tab / |Space |
* |ace | | Find | | Alt | CTRL | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,
W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,
KC_ESC, KC_VOLU,
KC_VOLD,
KC_BSPC, KC_DELETE, W_FIND,
// right hand
KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_F4, KC_MUTE,
KC_F5,
KC_RALT, CTL_T(KC_TAB), KC_SPC
),
/* Keymap 1: Symbol Layer | No EEPROM Or Version keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: RimWorld Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |
* |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|
* | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | F | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* |SPACE | C |------| |------| E |SPACE |
* | | | Q | | | | |
* `--------------------' `--------------------'
*/
// RIMWORLD
[RIMW] = KEYMAP(
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,
KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,
KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_C,KC_Q,KC_TRNS,
// right hand
KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,
KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,
KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_E, KC_TRNS
),
/* Keymap 3: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | Lclk | Rclk |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_BTN1, KC_BTN2, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
static uint16_t key_timer;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0: {
if (record->event.pressed) {
key_timer = timer_read(); // if the key is being pressed, we start the timer.
}
else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
return MACRO( D(LCTL), T(C), U(LCTL), END );
}
else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
}
break;
}
}
return MACRO_NONE;
};
// Anything you want to do once when the keyboard initializes.
// Tests LED function when the keyboard initializes.
void matrix_init_user(void) {
wait_ms(500);
ergodox_board_led_on();
wait_ms(200);
ergodox_right_led_1_on();
wait_ms(200);
ergodox_right_led_2_on();
wait_ms(200);
ergodox_right_led_3_on();
wait_ms(200);
ergodox_board_led_off();
wait_ms(200);
ergodox_right_led_1_off();
wait_ms(200);
ergodox_right_led_2_off();
wait_ms(200);
ergodox_right_led_3_off();
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
default:
// none
break;
}
};
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "wait.h"
#define BASE 0 // default layer - helpful for writing in Office-style word processors.
#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!
#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer
#define CO_PA M(0) // hold copy, tap paste
#define W_CUT LCTL(KC_X) // C-x Cut
#define W_COPY LCTL(KC_C) // C-c Copy
#define W_PASTE LCTL(KC_V) // C-v Paste
#define W_UNDO LCTL(KC_Z) // C-z Undo
#define W_FIND LCTL(KC_F) // C-v Find
#define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del
//Tap Dance Declarations
enum {
CAKEWARP,
CTRLALTMDIA,
};
void cake_count (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on (SYMB); //define double tap here
layer_off (MDIA);
}
else {
layer_off (SYMB); //define single tap or hold here
layer_off (MDIA);
}
if (state->count == 3) {
layer_on (RIMW); //define triple tap here
layer_off (MDIA);
}
else {
layer_off (RIMW); //define single tap or hold here
layer_off (MDIA);
reset_tap_dance (state);
}
}
void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LCTL);
register_code (KC_LALT);
register_code (KC_DEL);
} else {
layer_on (MDIA);
}
}
void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_DEL);
unregister_code (KC_LALT);
unregister_code (KC_LCTL);
} else {
;
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.
[CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)
// tap for ctrl-alt-del, tap twice for media layer
,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)
// Other declarations would go here, separated by commas, if you have them
};
//In Layer declaration, add tap dance item in place of a key code
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
* |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|
* |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|
* `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'
* | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Esc | VolUp| | F4 | Mute |
* ,------|------|------| |------+--------+------.
* | | | VolDn| | F5 | | |
* |Backsp|Delete|------| |------| Tab / |Space |
* |ace | | Find | | Alt | CTRL | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,
W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,
KC_ESC, KC_VOLU,
KC_VOLD,
KC_BSPC, KC_DELETE, W_FIND,
// right hand
KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_F4, KC_MUTE,
KC_F5,
KC_RALT, CTL_T(KC_TAB), KC_SPC
),
/* Keymap 1: Symbol Layer | No EEPROM Or Version keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
// left hand
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: RimWorld Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |
* |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|
* | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | F | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* |SPACE | C |------| |------| E |SPACE |
* | | | Q | | | | |
* `--------------------' `--------------------'
*/
// RIMWORLD
[RIMW] = KEYMAP(
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,
KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,
KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_C,KC_Q,KC_TRNS,
// right hand
KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,
KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,
KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_E, KC_TRNS
),
/* Keymap 3: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | Lclk | Rclk |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_BTN1, KC_BTN2, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
static uint16_t key_timer;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0: {
if (record->event.pressed) {
key_timer = timer_read(); // if the key is being pressed, we start the timer.
}
else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
return MACRO( D(LCTL), T(C), U(LCTL), END );
}
else {
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
}
break;
}
}
return MACRO_NONE;
};
// Anything you want to do once when the keyboard initializes.
// Tests LED function when the keyboard initializes.
void matrix_init_user(void) {
wait_ms(500);
ergodox_board_led_on();
wait_ms(200);
ergodox_right_led_1_on();
wait_ms(200);
ergodox_right_led_2_on();
wait_ms(200);
ergodox_right_led_3_on();
wait_ms(200);
ergodox_board_led_off();
wait_ms(200);
ergodox_right_led_1_off();
wait_ms(200);
ergodox_right_led_2_off();
wait_ms(200);
ergodox_right_led_3_off();
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
default:
// none
break;
}
};

View file

@ -1,113 +1,113 @@
<!-- -*- mode: markdown; fill-column: 8192 -*- -->
Win10 Writer's Block ErgoDox - v1.0
=======================
This is a QWERTY layout for QMK. It's designed to work well in MS Office-like environments. It's tested on Windows 7 and 10.
Professional writers may find this layout useful -- copywriters, technical writers, novelists, etc.
I use my ErgoDox with this keymap as a daily driver at my office.
A gaming layer is unobtrusively built into this layout. I use that layer to play RimWorld.
Feel free to modify the gaming layer to your personal taste.
## Table of Contents
* [Layouts](#layouts)
- [Base layer](#base-layer)
- [Symbol layer](#symbol-layer)
- [Gaming layer](#rimworld-layer)
- [Media layer](#media-layer)
* [Tools](#tools)
- [Layer notification](#layer-notification)
* [Building](#building)
- [Using on Windows](#using-on-windows)
* [License](#license)
* [Special Thanks](#special-thanks)
# Layouts
* TapDance will teleport you to the layer you want:
* One Tap for the Base layer
* Two Taps for the Symbol layer
* Three Taps for the Rimworld/Gaming layer
* Where the "Meh" key is located on the Ergodox EZ default layout, I've changed it to another tap dance key:
* One Tap for CTRL-ALT-DEL
* Two Taps for the Media/Mouse layer
## Base layer
[![Base layer](images/base-layer.png)](http://www.keyboard-layout-editor.com/#/gists/8fd9bbdd3a23bbb5a8779de3624a3be1)
This is a QWERTY layout with some quirks.
* Enter is located on a key that won't cause as much thumb fatigue.
* Copy and Paste work from the same key. Just hold the key to copy and tap the key to paste!
* Undo, Find and Cut are also one-touch keys.
* F12 is where you would normally find TAB on standard layouts. Quickly save in Word, safely.
* You'll find bracket keys below the "6" key.
* The Meh Key is a single-button CTRL+ALT+SHIFT modifier.
* Space Cadet Shift: Tap L Shift for "(" and R Shift for ")" -- holding either shift works like a normal shift.
* Tap "Z" or Tab to use either normally. Hold them for CTRL.
* Tap Caps Lock to use it normally. Hold it for Win key combinations (Win+D to minimize all programs, etc).
## Symbol layer
[![Symbol layer](images/symbol-layer.png)](http://www.keyboard-layout-editor.com/#/gists/04eb6458b8b17882e472f64d482f12b4)
Your standard Ergodox EZ symbol + numpad layout, minus the Version and EEPROM keys.
* From the base layer, hold the F12 Key to temporarily access this layer (use for quick access to numpad)
* Release F12 to return to the base layer.
## Rimworld layer
[![Rimworld / Gaming Layer](images/rimworld-layer.png)](http://www.keyboard-layout-editor.com/#/gists/d53af8391e6e443ed0a98ccfbdb4eace)
This layer was made to play RimWorld, a Sci-Fi Colony Survival Game by Tynan Sylvester and Ludeon Studios, available on Steam.
* Have fun!
## Media layer
[![Media layer](images/media-layer.png)](http://www.keyboard-layout-editor.com/#/gists/3209d09ed4bd997e4f49f28c6ada2ab3)
This is the standard Ergodox EZ media layout with more options for mouseclick buttons.
* In this layer, your "space" key changes into a back button for your browser.
## LED states
Your LEDs will change to indicate your layer. You'll know you are in the base layer if all LEDs are off.
# Building
To build, you will need the [QMK][qmk] firmware checked out. from there, dive into `keyboards/ergodox/keymaps/win10_writers-block/`
[qmk]: https://github.com/jackhumbert/qmk_firmware
```
$ make keyboard=ergodox keymap=win10_writers-block
```
## Using on Windows
This layout is tested in Windows 7 Pro and Windows 10 Home environments.
# License
GPL 3+
# Special Thanks
* To algernon for his coding help. I'm a novice but I still made this work (and figured out tap dance) with his help.
* To /r/MechanicalKeyboards for being an all-around great community.
<!-- -*- mode: markdown; fill-column: 8192 -*- -->
Win10 Writer's Block ErgoDox - v1.0
=======================
This is a QWERTY layout for QMK. It's designed to work well in MS Office-like environments. It's tested on Windows 7 and 10.
Professional writers may find this layout useful -- copywriters, technical writers, novelists, etc.
I use my ErgoDox with this keymap as a daily driver at my office.
A gaming layer is unobtrusively built into this layout. I use that layer to play RimWorld.
Feel free to modify the gaming layer to your personal taste.
## Table of Contents
* [Layouts](#layouts)
- [Base layer](#base-layer)
- [Symbol layer](#symbol-layer)
- [Gaming layer](#rimworld-layer)
- [Media layer](#media-layer)
* [Tools](#tools)
- [Layer notification](#layer-notification)
* [Building](#building)
- [Using on Windows](#using-on-windows)
* [License](#license)
* [Special Thanks](#special-thanks)
# Layouts
* TapDance will teleport you to the layer you want:
* One Tap for the Base layer
* Two Taps for the Symbol layer
* Three Taps for the Rimworld/Gaming layer
* Where the "Meh" key is located on the Ergodox EZ default layout, I've changed it to another tap dance key:
* One Tap for CTRL-ALT-DEL
* Two Taps for the Media/Mouse layer
## Base layer
[![Base layer](images/base-layer.png)](http://www.keyboard-layout-editor.com/#/gists/8fd9bbdd3a23bbb5a8779de3624a3be1)
This is a QWERTY layout with some quirks.
* Enter is located on a key that won't cause as much thumb fatigue.
* Copy and Paste work from the same key. Just hold the key to copy and tap the key to paste!
* Undo, Find and Cut are also one-touch keys.
* F12 is where you would normally find TAB on standard layouts. Quickly save in Word, safely.
* You'll find bracket keys below the "6" key.
* The Meh Key is a single-button CTRL+ALT+SHIFT modifier.
* Space Cadet Shift: Tap L Shift for "(" and R Shift for ")" -- holding either shift works like a normal shift.
* Tap "Z" or Tab to use either normally. Hold them for CTRL.
* Tap Caps Lock to use it normally. Hold it for Win key combinations (Win+D to minimize all programs, etc).
## Symbol layer
[![Symbol layer](images/symbol-layer.png)](http://www.keyboard-layout-editor.com/#/gists/04eb6458b8b17882e472f64d482f12b4)
Your standard Ergodox EZ symbol + numpad layout, minus the Version and EEPROM keys.
* From the base layer, hold the F12 Key to temporarily access this layer (use for quick access to numpad)
* Release F12 to return to the base layer.
## Rimworld layer
[![Rimworld / Gaming Layer](images/rimworld-layer.png)](http://www.keyboard-layout-editor.com/#/gists/d53af8391e6e443ed0a98ccfbdb4eace)
This layer was made to play RimWorld, a Sci-Fi Colony Survival Game by Tynan Sylvester and Ludeon Studios, available on Steam.
* Have fun!
## Media layer
[![Media layer](images/media-layer.png)](http://www.keyboard-layout-editor.com/#/gists/3209d09ed4bd997e4f49f28c6ada2ab3)
This is the standard Ergodox EZ media layout with more options for mouseclick buttons.
* In this layer, your "space" key changes into a back button for your browser.
## LED states
Your LEDs will change to indicate your layer. You'll know you are in the base layer if all LEDs are off.
# Building
To build, you will need the [QMK][qmk] firmware checked out. from there, dive into `keyboards/ergodox/keymaps/win10_writers-block/`
[qmk]: https://github.com/jackhumbert/qmk_firmware
```
$ make keyboard=ergodox keymap=win10_writers-block
```
## Using on Windows
This layout is tested in Windows 7 Pro and Windows 10 Home environments.
# License
GPL 3+
# Special Thanks
* To algernon for his coding help. I'm a novice but I still made this work (and figured out tap dance) with his help.
* To /r/MechanicalKeyboards for being an all-around great community.
* To /u/profet23 for his amazing custom Ergodox boards.