diff --git a/docs/modding_your_keyboard.md b/docs/modding_your_keyboard.md
index 2429570f5..44e6e6e72 100644
--- a/docs/modding_your_keyboard.md
+++ b/docs/modding_your_keyboard.md
@@ -1,7 +1,7 @@
## Audio output from a speaker
-Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 port, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
+Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
diff --git a/keyboards/atomic/keymaps/pvc/config.h b/keyboards/atomic/keymaps/pvc/config.h
index 18a7253f2..ea5821ee7 100644
--- a/keyboards/atomic/keymaps/pvc/config.h
+++ b/keyboards/atomic/keymaps/pvc/config.h
@@ -49,6 +49,8 @@ along with this program. If not, see .
#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING
+#define C6_AUDIO
+
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
diff --git a/keyboards/planck/config.h b/keyboards/planck/config.h
index 5cf96bb88..c86f8491e 100644
--- a/keyboards/planck/config.h
+++ b/keyboards/planck/config.h
@@ -37,6 +37,7 @@ along with this program. If not, see .
#define UNUSED_PINS
#define AUDIO_VOICES
+#define C6_AUDIO
#define BACKLIGHT_PIN B7
diff --git a/keyboards/preonic/config.h b/keyboards/preonic/config.h
index 239c29ebf..8aa88b7f0 100644
--- a/keyboards/preonic/config.h
+++ b/keyboards/preonic/config.h
@@ -38,6 +38,7 @@ along with this program. If not, see .
#define UNUSED_PINS
#define AUDIO_VOICES
+#define C6_AUDIO
#define BACKLIGHT_PIN B7
diff --git a/quantum/audio/audio.c b/quantum/audio/audio.c
index 597073611..c924f2bd5 100644
--- a/quantum/audio/audio.c
+++ b/quantum/audio/audio.c
@@ -33,17 +33,41 @@
// TIMSK3 - Timer/Counter #3 Interrupt Mask Register
// Turn on/off 3A interputs, stopping/enabling the ISR calls
-#define ENABLE_AUDIO_COUNTER_3_ISR TIMSK3 |= _BV(OCIE3A)
-#define DISABLE_AUDIO_COUNTER_3_ISR TIMSK3 &= ~_BV(OCIE3A)
+#ifdef C6_AUDIO
+ #define ENABLE_AUDIO_COUNTER_3_ISR TIMSK3 |= _BV(OCIE3A)
+ #define DISABLE_AUDIO_COUNTER_3_ISR TIMSK3 &= ~_BV(OCIE3A)
+#endif
+
+#ifdef B5_AUDIO
+ #define ENABLE_AUDIO_COUNTER_1_ISR TIMSK1 |= _BV(OCIE1A)
+ #define DISABLE_AUDIO_COUNTER_1_ISR TIMSK1 &= ~_BV(OCIE1A)
+#endif
// TCCR3A: Timer/Counter #3 Control Register
// Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
-#define ENABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A |= _BV(COM3A1);
-#define DISABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A &= ~(_BV(COM3A1) | _BV(COM3A0));
+
+#ifdef C6_AUDIO
+ #define ENABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A |= _BV(COM3A1);
+ #define DISABLE_AUDIO_COUNTER_3_OUTPUT TCCR3A &= ~(_BV(COM3A1) | _BV(COM3A0));
+#endif
+
+#ifdef B5_AUDIO
+ #define ENABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A |= _BV(COM1A1);
+ #define DISABLE_AUDIO_COUNTER_1_OUTPUT TCCR1A &= ~(_BV(COM1A1) | _BV(COM1A0));
+#endif
// Fast PWM Mode Controls
-#define TIMER_3_PERIOD ICR3
-#define TIMER_3_DUTY_CYCLE OCR3A
+
+#ifdef C6_AUDIO
+ #define TIMER_3_PERIOD ICR3
+ #define TIMER_3_DUTY_CYCLE OCR3A
+#endif
+
+#ifdef B5_AUDIO
+ #define TIMER_1_PERIOD ICR1
+ #define TIMER_1_DUTY_CYCLE OCR1A
+#endif
+
// -----------------------------------------------------------------------------
@@ -51,6 +75,7 @@
int voices = 0;
int voice_place = 0;
float frequency = 0;
+float frequency_alt = 0;
int volume = 0;
long position = 0;
@@ -105,16 +130,43 @@ void audio_init()
audio_config.raw = eeconfig_read_audio();
// Set port PC6 (OC3A and /OC4A) as output
- DDRC |= _BV(PORTC6);
- DISABLE_AUDIO_COUNTER_3_ISR;
+ #ifdef C6_AUDIO
+ DDRC |= _BV(PORTC6);
+ #else
+ DDRC |= _BV(PORTC6);
+ PORTC &= ~_BV(PORTC6);
+ #endif
+
+ #ifdef B5_AUDIO
+ DDRB |= _BV(PORTB5);
+ #else
+ DDRB |= _BV(PORTB5);
+ PORTB &= ~_BV(PORTB5);
+ #endif
+
+ #ifdef C6_AUDIO
+ DISABLE_AUDIO_COUNTER_3_ISR;
+ #endif
+
+ #ifdef B5_AUDIO
+ DISABLE_AUDIO_COUNTER_1_ISR;
+ #endif
// TCCR3A / TCCR3B: Timer/Counter #3 Control Registers
// Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
// Waveform Generation Mode (WGM3n) = 0b1110 = Fast PWM Mode 14 (Period = ICR3, Duty Cycle = OCR3A)
// Clock Select (CS3n) = 0b010 = Clock / 8
- TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
- TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
+
+ #ifdef C6_AUDIO
+ TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
+ TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
+ #endif
+
+ #ifdef B5_AUDIO
+ TCCR1A = (0 << COM1A1) | (0 << COM1A0) | (1 << WGM11) | (0 << WGM10);
+ TCCR1B = (1 << WGM13) | (1 << WGM12) | (0 << CS12) | (1 << CS11) | (0 << CS10);
+ #endif
audio_initialized = true;
}
@@ -128,12 +180,21 @@ void stop_all_notes()
}
voices = 0;
- DISABLE_AUDIO_COUNTER_3_ISR;
- DISABLE_AUDIO_COUNTER_3_OUTPUT;
+
+ #ifdef C6_AUDIO
+ DISABLE_AUDIO_COUNTER_3_ISR;
+ DISABLE_AUDIO_COUNTER_3_OUTPUT;
+ #endif
+
+ #ifdef B5_AUDIO
+ DISABLE_AUDIO_COUNTER_1_ISR;
+ DISABLE_AUDIO_COUNTER_1_OUTPUT;
+ #endif
playing_notes = false;
playing_note = false;
frequency = 0;
+ frequency_alt = 0;
volume = 0;
for (uint8_t i = 0; i < 8; i++)
@@ -171,9 +232,16 @@ void stop_note(float freq)
voice_place = 0;
}
if (voices == 0) {
- DISABLE_AUDIO_COUNTER_3_ISR;
- DISABLE_AUDIO_COUNTER_3_OUTPUT;
+ #ifdef C6_AUDIO
+ DISABLE_AUDIO_COUNTER_3_ISR;
+ DISABLE_AUDIO_COUNTER_3_OUTPUT;
+ #endif
+ #ifdef B5_AUDIO
+ DISABLE_AUDIO_COUNTER_1_ISR;
+ DISABLE_AUDIO_COUNTER_1_OUTPUT;
+ #endif
frequency = 0;
+ frequency_alt = 0;
volume = 0;
playing_note = false;
}
@@ -200,12 +268,56 @@ float vibrato(float average_freq) {
#endif
+#ifdef C6_AUDIO
ISR(TIMER3_COMPA_vect)
{
float freq;
if (playing_note) {
if (voices > 0) {
+
+ #ifdef B5_AUDIO
+ float freq_alt = 0;
+ if (voices > 1) {
+ if (polyphony_rate == 0) {
+ if (glissando) {
+ if (frequency_alt != 0 && frequency_alt < frequencies[voices - 2] && frequency_alt < frequencies[voices - 2] * pow(2, -440/frequencies[voices - 2]/12/2)) {
+ frequency_alt = frequency_alt * pow(2, 440/frequency_alt/12/2);
+ } else if (frequency_alt != 0 && frequency_alt > frequencies[voices - 2] && frequency_alt > frequencies[voices - 2] * pow(2, 440/frequencies[voices - 2]/12/2)) {
+ frequency_alt = frequency_alt * pow(2, -440/frequency_alt/12/2);
+ } else {
+ frequency_alt = frequencies[voices - 2];
+ }
+ } else {
+ frequency_alt = frequencies[voices - 2];
+ }
+
+ #ifdef VIBRATO_ENABLE
+ if (vibrato_strength > 0) {
+ freq_alt = vibrato(frequency_alt);
+ } else {
+ freq_alt = frequency_alt;
+ }
+ #else
+ freq_alt = frequency_alt;
+ #endif
+ }
+
+ if (envelope_index < 65535) {
+ envelope_index++;
+ }
+
+ freq_alt = voice_envelope(freq_alt);
+
+ if (freq_alt < 30.517578125) {
+ freq_alt = 30.52;
+ }
+
+ TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq_alt * CPU_PRESCALER));
+ TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq_alt * CPU_PRESCALER)) * note_timbre);
+ }
+ #endif
+
if (polyphony_rate > 0) {
if (voices > 1) {
voice_place %= voices;
@@ -328,6 +440,140 @@ ISR(TIMER3_COMPA_vect)
playing_note = false;
}
}
+#endif
+
+#ifdef B5_AUDIO
+ISR(TIMER1_COMPA_vect)
+{
+ #if defined(B5_AUDIO) && !defined(C6_AUDIO)
+ float freq = 0;
+
+ if (playing_note) {
+ if (voices > 0) {
+ if (polyphony_rate > 0) {
+ if (voices > 1) {
+ voice_place %= voices;
+ if (place++ > (frequencies[voice_place] / polyphony_rate / CPU_PRESCALER)) {
+ voice_place = (voice_place + 1) % voices;
+ place = 0.0;
+ }
+ }
+
+ #ifdef VIBRATO_ENABLE
+ if (vibrato_strength > 0) {
+ freq = vibrato(frequencies[voice_place]);
+ } else {
+ freq = frequencies[voice_place];
+ }
+ #else
+ freq = frequencies[voice_place];
+ #endif
+ } else {
+ if (glissando) {
+ if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
+ frequency = frequency * pow(2, 440/frequency/12/2);
+ } else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
+ frequency = frequency * pow(2, -440/frequency/12/2);
+ } else {
+ frequency = frequencies[voices - 1];
+ }
+ } else {
+ frequency = frequencies[voices - 1];
+ }
+
+ #ifdef VIBRATO_ENABLE
+ if (vibrato_strength > 0) {
+ freq = vibrato(frequency);
+ } else {
+ freq = frequency;
+ }
+ #else
+ freq = frequency;
+ #endif
+ }
+
+ if (envelope_index < 65535) {
+ envelope_index++;
+ }
+
+ freq = voice_envelope(freq);
+
+ if (freq < 30.517578125) {
+ freq = 30.52;
+ }
+
+ TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
+ TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+ }
+ }
+
+ if (playing_notes) {
+ if (note_frequency > 0) {
+ #ifdef VIBRATO_ENABLE
+ if (vibrato_strength > 0) {
+ freq = vibrato(note_frequency);
+ } else {
+ freq = note_frequency;
+ }
+ #else
+ freq = note_frequency;
+ #endif
+
+ if (envelope_index < 65535) {
+ envelope_index++;
+ }
+ freq = voice_envelope(freq);
+
+ TIMER_1_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
+ TIMER_1_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+ } else {
+ TIMER_1_PERIOD = 0;
+ TIMER_1_DUTY_CYCLE = 0;
+ }
+
+ note_position++;
+ bool end_of_note = false;
+ if (TIMER_1_PERIOD > 0) {
+ end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF));
+ } else {
+ end_of_note = (note_position >= (note_length * 0x7FF));
+ }
+
+ if (end_of_note) {
+ current_note++;
+ if (current_note >= notes_count) {
+ if (notes_repeat) {
+ current_note = 0;
+ } else {
+ DISABLE_AUDIO_COUNTER_1_ISR;
+ DISABLE_AUDIO_COUNTER_1_OUTPUT;
+ playing_notes = false;
+ return;
+ }
+ }
+ if (!note_resting && (notes_rest > 0)) {
+ note_resting = true;
+ note_frequency = 0;
+ note_length = notes_rest;
+ current_note--;
+ } else {
+ note_resting = false;
+ envelope_index = 0;
+ note_frequency = (*notes_pointer)[current_note][0];
+ note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
+ }
+
+ note_position = 0;
+ }
+ }
+
+ if (!audio_config.enable) {
+ playing_notes = false;
+ playing_note = false;
+ }
+#endif
+}
+#endif
void play_note(float freq, int vol) {
@@ -338,7 +584,12 @@ void play_note(float freq, int vol) {
}
if (audio_config.enable && voices < 8) {
- DISABLE_AUDIO_COUNTER_3_ISR;
+ #ifdef C6_AUDIO
+ DISABLE_AUDIO_COUNTER_3_ISR;
+ #endif
+ #ifdef B5_AUDIO
+ DISABLE_AUDIO_COUNTER_1_ISR;
+ #endif
// Cancel notes if notes are playing
if (playing_notes)
@@ -354,8 +605,21 @@ void play_note(float freq, int vol) {
voices++;
}
- ENABLE_AUDIO_COUNTER_3_ISR;
- ENABLE_AUDIO_COUNTER_3_OUTPUT;
+ #ifdef C6_AUDIO
+ ENABLE_AUDIO_COUNTER_3_ISR;
+ ENABLE_AUDIO_COUNTER_3_OUTPUT;
+ #endif
+ #ifdef B5_AUDIO
+ #ifdef C6_AUDIO
+ if (voices > 1) {
+ ENABLE_AUDIO_COUNTER_1_ISR;
+ ENABLE_AUDIO_COUNTER_1_OUTPUT;
+ }
+ #else
+ ENABLE_AUDIO_COUNTER_1_ISR;
+ ENABLE_AUDIO_COUNTER_1_OUTPUT;
+ #endif
+ #endif
}
}
@@ -369,7 +633,12 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
if (audio_config.enable) {
- DISABLE_AUDIO_COUNTER_3_ISR;
+ #ifdef C6_AUDIO
+ DISABLE_AUDIO_COUNTER_3_ISR;
+ #endif
+ #ifdef B5_AUDIO
+ DISABLE_AUDIO_COUNTER_1_ISR;
+ #endif
// Cancel note if a note is playing
if (playing_note)
@@ -390,8 +659,16 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
note_position = 0;
- ENABLE_AUDIO_COUNTER_3_ISR;
- ENABLE_AUDIO_COUNTER_3_OUTPUT;
+ #ifdef C6_AUDIO
+ ENABLE_AUDIO_COUNTER_3_ISR;
+ ENABLE_AUDIO_COUNTER_3_OUTPUT;
+ #endif
+ #ifdef B5_AUDIO
+ #ifndef C6_AUDIO
+ ENABLE_AUDIO_COUNTER_1_ISR;
+ ENABLE_AUDIO_COUNTER_1_OUTPUT;
+ #endif
+ #endif
}
}
diff --git a/quantum/audio/voices.c b/quantum/audio/voices.c
index 54ebd423b..94147ccb6 100644
--- a/quantum/audio/voices.c
+++ b/quantum/audio/voices.c
@@ -44,7 +44,7 @@ float voice_envelope(float frequency) {
switch (voice) {
case default_voice:
- glissando = true;
+ glissando = false;
note_timbre = TIMBRE_50;
polyphony_rate = 0;
break;