[Keyboard] Abacus Keyboard ReMerge (#8308)
* added abacus keyboard * keymap updates * Update keyboards/abacus/config.h * Update keyboards/abacus/config.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/keymap.c * start cleaning up for merge * cleaned for merge * cleaned * cleaned * Update keyboards/abacus/abacus.h * Update keyboards/abacus/keymaps/default/keymap.c * Update keyboards/abacus/keymaps/default/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/readme.md * Update keyboards/abacus/rules.mk * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/info.json * Update keyboards/abacus/readme.md * Update keyboards/abacus/info.json * Update keyboards/abacus/rules.mk * Update keyboards/abacus/rules.mk
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17
keyboards/abacus/abacus.c
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17
keyboards/abacus/abacus.c
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/* Copyright 2020 nickolaij
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "abacus.h"
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41
keyboards/abacus/abacus.h
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41
keyboards/abacus/abacus.h
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/* Copyright 2020 nickolaij
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38 \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
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{ k30, k31, k32, k33, XXX, XXX, k34, XXX, k35, k36, k37, k38} \
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}
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133
keyboards/abacus/config.h
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133
keyboards/abacus/config.h
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/*
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Copyright 2020 nickolaij
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER nickolaij
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#define PRODUCT abacus
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#define DESCRIPTION A first attempt at a custom keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 12
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D3, D2, D4, C6 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, D7, B3, E6, B2, B4, B6, B5}
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#define UNUSED_PINS {B0}
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#define DIP_SWITCH_PINS { D0 }
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#define ENCODERS_PAD_A { F1 }
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#define ENCODERS_PAD_B { F0 }
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#define ENCODER_RESOLUTION 4
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN D1
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 17
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== choose animations ==*/
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#endif
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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62
keyboards/abacus/info.json
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62
keyboards/abacus/info.json
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{
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"keyboard_name": "Abacus",
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"url": "https://www.github.com/nickolaij",
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"maintainer": "nickolaij",
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"width": 12.75,
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"height": 4,
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"layouts": {
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"LAYOUT": {
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"key_count": 45,
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"layout": [
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{"label":"k00", "x":0, "y":0, "w":1},
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{"label":"k01", "x":1, "y":0, "w":1},
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{"label":"k02", "x":2, "y":0, "w":1},
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{"label":"k03", "x":3, "y":0, "w":1},
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{"label":"k04", "x":4, "y":0, "w":1},
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{"label":"k05", "x":5, "y":0, "w":1},
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{"label":"k06", "x":6, "y":0, "w":1},
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{"label":"k07", "x":7, "y":0, "w":1},
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{"label":"k08", "x":8, "y":0, "w":1},
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{"label":"k09", "x":9, "y":0, "w":1},
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{"label":"k0a", "x":10, "y":0, "w":1},
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{"label":"k0b", "x":11, "y":0, "w":1.75},
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{"label":"k10", "x":0, "y":1, "w":1.25},
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{"label":"k11", "x":1.25, "y":1, "w":1},
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{"label":"k12", "x":2.25, "y":1, "w":1},
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{"label":"k13", "x":3.25, "y":1, "w":1},
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{"label":"k14", "x":4.25, "y":1, "w":1},
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{"label":"k15", "x":5.25, "y":1, "w":1},
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{"label":"k16", "x":6.25, "y":1, "w":1},
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{"label":"k17", "x":7.25, "y":1, "w":1},
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{"label":"k18", "x":8.25, "y":1, "w":1},
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{"label":"k19", "x":9.25, "y":1, "w":1},
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{"label":"k1a", "x":10.25, "y":1, "w":1},
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{"label":"k1b", "x":11.25, "y":1, "w":1.5},
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{"label":"k20", "x":0, "y":2, "w":1.75},
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{"label":"k21", "x":1.75, "y":2, "w":1},
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{"label":"k22", "x":2.75, "y":2, "w":1},
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{"label":"k23", "x":3.75, "y":2, "w":1},
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{"label":"k24", "x":4.75, "y":2, "w":1},
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{"label":"k25", "x":5.75, "y":2, "w":1},
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{"label":"k26", "x":6.75, "y":2, "w":1},
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{"label":"k27", "x":7.75, "y":2, "w":1},
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{"label":"k28", "x":8.75, "y":2, "w":1},
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{"label":"k29", "x":9.75, "y":2, "w":1},
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{"label":"k2a", "x":10.75, "y":2, "w":1},
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{"label":"k2b", "x":11.75, "y":2, "w":1},
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{"label":"k30", "x":0, "y":3, "w":1.25},
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{"label":"k31", "x":1.25, "y":3, "w":1},
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{"label":"k32", "x":2.25, "y":3, "w":1},
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{"label":"k33", "x":3.25, "y":3, "w":2.75},
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{"label":"k34", "x":6, "y":3, "w":2.75},
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{"label":"k35", "x":8.75, "y":3, "w":1},
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{"label":"k36", "x":9.75, "y":3, "w":1},
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{"label":"k37", "x":10.75, "y":3, "w":1},
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{"label":"k38", "x":11.75, "y":3, "w":1}
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]
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}
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}
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}
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148
keyboards/abacus/keymaps/default/keymap.c
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148
keyboards/abacus/keymaps/default/keymap.c
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/* Copyright 2020 nickolaij
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#include QMK_KEYBOARD_H
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// wait DELAY ms before unregistering media keys
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#define MEDIA_KEY_DELAY 10
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_UPPER,
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_LOWER
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};
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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NICKURL = SAFE_RANGE,
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ALTTAB
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};
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enum unicode_names {
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LOVEEYES,
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THINK,
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UPSIDEDOWN,
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NOMOUTH,
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PARTY,
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HEART,
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EGGPLANT,
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PEACH,
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EMOJI100,
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EMOJIB
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};
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const uint32_t PROGMEM unicode_map[] = {
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[LOVEEYES] = 0x1f60d,
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[THINK] = 0x1f914,
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[UPSIDEDOWN] = 0x1f643,
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[NOMOUTH] = 0x1f636,
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[PARTY] = 0x1f973,
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[HEART] = 0x1f495,
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[EMOJI100] = 0x1f4af,
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[PEACH] = 0x1f351,
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[EGGPLANT] = 0x1f346,
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[EMOJIB] = 0x1f171
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};
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||||
|
||||
|
||||
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||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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||||
/* Base */
|
||||
[_BASE] = LAYOUT(
|
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KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
|
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_BSLASH,
|
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KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_UP, KC_DELETE,
|
||||
KC_LCTRL, KC_LGUI, MO(_UPPER), KC_SPACE, KC_ENTER, MO(_LOWER), KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
[_UPPER] = LAYOUT(
|
||||
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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||||
ALTTAB, _______, _______, _______, _______, _______, _______, _______, KC_LBRACKET, KC_RBRACKET, KC_QUOTE, KC_SLASH,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MINUS, KC_EQUAL, _______, _______,
|
||||
KC_LALT, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END
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||||
),
|
||||
[_LOWER] = LAYOUT(
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NICKURL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, KC_F11, KC_F12, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_GRADIENT, XXXXXXX, RGB_TOG,
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_______, X(LOVEEYES), X(THINK), X(UPSIDEDOWN), X(NOMOUTH), X(PARTY), X(PEACH), X(HEART), X(EGGPLANT), X(EMOJI100), X(EMOJIB), RGB_HUI,
|
||||
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
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||||
)
|
||||
|
||||
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
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||||
case NICKURL:
|
||||
if (record->event.pressed) {
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||||
SEND_STRING("https://www.github.com/nickolaij");
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||||
} else {
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tap_code(KC_ENTER);
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
|
||||
case ALTTAB:
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if (record->event.pressed) {
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||||
tap_code16(A(KC_TAB));
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
|
||||
default:
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||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void dip_switch_update_user(uint8_t index, bool active) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
if(active) {
|
||||
switch(get_highest_layer(layer_state)) {
|
||||
case _BASE:
|
||||
tap_code16(LCTL(KC_F));
|
||||
break;
|
||||
case _UPPER:
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||||
tap_code(KC_MUTE);
|
||||
break;
|
||||
case _LOWER:
|
||||
tap_code(KC_MEDIA_PLAY_PAUSE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void matrix_init_user(void) {
|
||||
set_unicode_input_mode(UC_WINC);
|
||||
}
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
|
||||
switch(get_highest_layer(layer_state)) {
|
||||
case _BASE:
|
||||
clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP);
|
||||
break;
|
||||
case _UPPER:
|
||||
clockwise ? tap_code(KC_VOLU) : tap_code(KC_VOLD);
|
||||
break;
|
||||
case _LOWER:
|
||||
clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK);
|
||||
break;
|
||||
}
|
||||
}
|
4
keyboards/abacus/keymaps/default/readme.md
Normal file
4
keyboards/abacus/keymaps/default/readme.md
Normal file
|
@ -0,0 +1,4 @@
|
|||
# The default keymap for Abacus
|
||||
|
||||
This is made based on my first few days of playing with it and honing in on what feels right.
|
||||
I've repurposed the DIP switch function for the encoder switches and added some functionality for multiple layers also effecting the encoders output.
|
15
keyboards/abacus/readme.md
Normal file
15
keyboards/abacus/readme.md
Normal file
|
@ -0,0 +1,15 @@
|
|||
# Abacus
|
||||
|
||||
![abacus](https://i.imgur.com/IFtuWaK.jpg)
|
||||
|
||||
A first attempt at a PCB design for a mechanical keyboard. Includes rotary encoder and RGB underglow.
|
||||
|
||||
* Keyboard Maintainer: [nickolaij](https://github.com/nickolaij)
|
||||
* Hardware Supported: Abacus PCB, [Elite C Microcontroller](https://keeb.io/products/elite-c-usb-c-pro-micro-replacement-arduino-compatible-atmega32u4) or Pro Micro Microcontroller (Elite C has additional pins for encoder)
|
||||
* Hardware Availability: [Abacus PCB Github](https://github.com/nickolaij/Abacus_Rev2)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make abacus:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
36
keyboards/abacus/rules.mk
Normal file
36
keyboards/abacus/rules.mk
Normal file
|
@ -0,0 +1,36 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI support
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
|
||||
UNICODEMAP_ENABLE = yes
|
||||
ENCODER_ENABLE = yes
|
||||
DIP_SWITCH_ENABLE = yes
|
||||
LTO_ENABLE = yes
|
Loading…
Reference in a new issue