Fix hid_liber for new keymap framework by yeeeargh
This commit is contained in:
parent
2b08a150a4
commit
b862b4f030
5 changed files with 165 additions and 55 deletions
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@ -93,15 +93,8 @@ ARCH = AVR8
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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# Build Options
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#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# comment out to disable the options.
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#
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#MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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# Boot Section Size in bytes
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# Boot Section Size in bytes
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@ -111,6 +104,19 @@ CONSOLE_ENABLE = yes # Console for debug
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OPT_DEFS += -DBOOT_SIZE=4096
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OPT_DEFS += -DBOOT_SIZE=4096
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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# Search Path
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TOP_DIR)
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@ -118,3 +124,6 @@ VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/protocol/lufa.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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include $(TOP_DIR)/rules.mk
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custom: OPT_DEFS += -DKEYMAP_CUSTOM
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custom: all
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@ -71,14 +71,23 @@ MCU = atmega32u4 # Teensy 2.0
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F_CPU = 16000000
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F_CPU = 16000000
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# Boot Section Size in bytes
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# Teensy halfKay 512
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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OPT_DEFS += -DBOOT_SIZE=4096
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# Build Options
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# Build Options
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# comment out to disable the options.
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# comment out to disable the options.
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#
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#
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#MOUSEKEY_ENABLE = yes # Mouse keys
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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NKRO_ENABLE = yes # USB Nkey Rollover
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CONSOLE_ENABLE = yes # Console for debug(+400)
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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# Search Path
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# Search Path
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@ -88,3 +97,6 @@ VPATH += $(TOP_DIR)
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/protocol/pjrc.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/common.mk
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include $(TOP_DIR)/rules.mk
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include $(TOP_DIR)/rules.mk
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custom: OPT_DEFS += -DKEYMAP_CUSTOM
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custom: all
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@ -41,9 +41,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Set 0 if need no debouncing */
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/* Set 0 if need no debouncing */
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#define DEBOUNCE 8
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#define DEBOUNCE 8
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/* legacy keymap support */
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#define USE_LEGACY_KEYMAP
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/* key combination for command */
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/* key combination for command */
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#define IS_COMMAND() ( \
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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@ -22,9 +22,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <stdbool.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "layer_switch.h"
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#include "report.h"
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#include "host.h"
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#include "print.h"
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#include "print.h"
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#include "debug.h"
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#include "debug.h"
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#include "util.h"
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#include "keymap.h"
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#include "keymap.h"
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@ -59,34 +63,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \
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/* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \
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}
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}
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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/*
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* Add custom layouts. If no custom layout is defined the default layout is used.
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*/
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// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
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#if defined(KEYMAP_CUSTOM)
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static const uint8_t PROGMEM fn_layer[] = {
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#include "keymap_custom.h"
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0, // Fn0
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#else
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1, // Fn1
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2, // Fn2
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3, // Fn3
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4, // Fn4
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5, // Fn5
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6, // Fn6
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7 // Fn7
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};
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KC_NO, // Fn0
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KC_NO, // Fn1
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KC_NO, // Fn2
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KC_NO, // Fn3
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KC_NO, // Fn4
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KC_NO, // Fn5
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KC_NO, // Fn6
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KC_NO // Fn7
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};
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/*
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/*
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* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
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* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
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* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
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* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
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@ -178,18 +160,63 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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};
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static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
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/*
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* Fn action definition
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_DEFAULT_LAYER_SET(0),
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[1] = ACTION_DEFAULT_LAYER_SET(1),
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[2] = ACTION_DEFAULT_LAYER_SET(2),
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[3] = ACTION_DEFAULT_LAYER_SET(3),
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[4] = ACTION_DEFAULT_LAYER_SET(4),
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[5] = ACTION_DEFAULT_LAYER_SET(5),
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[6] = ACTION_DEFAULT_LAYER_SET(6),
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[7] = ACTION_DEFAULT_LAYER_SET(7),
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[8] = ACTION_DEFAULT_LAYER_SET(8),
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};
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#endif
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#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
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#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
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#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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{
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return KEYCODE(layer, row, col);
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/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
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if (layer & OVERLAY_BIT) {
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layer &= OVERLAY_MASK;
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if (layer < OVERLAYS_SIZE) {
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return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
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} else {
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// XXX: this may cuaes bootlaoder_jump incositent fail.
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//debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
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return KC_TRANSPARENT;
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}
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}
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/* Keymap: 0-15 */
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else {
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if (layer < KEYMAPS_SIZE) {
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return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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} else {
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// XXX: this may cuaes bootlaoder_jump incositent fail.
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//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
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// fall back to layer 0
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return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
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}
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}
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}
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}
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uint8_t keymap_fn_layer(uint8_t index)
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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{
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return pgm_read_byte(&fn_layer[index]);
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action_t action;
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}
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if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
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action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
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uint8_t keymap_fn_keycode(uint8_t index)
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} else {
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{
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action.code = ACTION_NO;
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return pgm_read_byte(&fn_keycode[index]);
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}
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return action;
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}
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}
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65
keyboard/hid_liber/keymap_custom.h
Normal file
65
keyboard/hid_liber/keymap_custom.h
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@ -0,0 +1,65 @@
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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*
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* ANSI:
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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* `---' `---------------' `---------------' `---------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
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* |-----------------------------------------------------------| |-----------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
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* |-----------------------------------------------------------| `-----------'
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------| ,---.
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* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
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* |-----------------------------------------------------------| ,-----------.
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* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Lef|Dow|Rig|
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \
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CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \
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LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, \
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LCTL, LGUI, LALT, SPC, RALT, RGUI, FN0, RCTL, LEFT, DOWN, RGHT),
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};
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static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Layer 1: Media Keys
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*
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* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
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* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
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* `---' `---------------' `---------------' `---------------' `-----------'
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* ,-----------------------------------------------------------. ,-----------.
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* |~ |KP1|KP2|KP3|KP4|KP5|KP6|KP7|KP8|KP9|KP0| -| =|Backsp | |Ins|Med|Vl+|
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* |-----------------------------------------------------------| |-----------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|Mut|Vl-|
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* |-----------------------------------------------------------| `-----------'
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------| ,---.
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* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Ply|
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* |-----------------------------------------------------------| ,-----------.
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* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Prv|Stp|Nxt|
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* `-----------------------------------------------------------' `-----------'
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*/
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KEYMAP(
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MSEL, VOLU, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MPLY, \
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN0, TRNS, MPRV, MSTP, MNXT),
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};
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static const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_OVERLAY_MOMENTARY(0), // activate LAYER1 when FN0 pressed
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};
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