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Merge remote-tracking branch 'upstream'

This commit is contained in:
Sijmen 2019-01-02 20:20:55 +01:00
commit f285f79992
30 changed files with 1201 additions and 774 deletions

View file

@ -4,6 +4,7 @@
#define _FN1 2
#define _FN2 3
#define _WIN 1
#define _FN3 4
//Tap Dance Declarations
enum
{
@ -22,10 +23,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LT(OSL(2), KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
GUI_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(3, KC_ENT),
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(TD_DOTCOM), OSL(2), OSM(MOD_RSFT),
KC_ESC, KC_LALT, KC_LCTL, KC_SPC, KC_RGUI, RGB_TOG),
KC_ESC, KC_LALT, KC_LCTL, KC_SPC, KC_RGUI, MO(4)),
[_WIN] = LAYOUT_625_space(
LT(OSL(2), KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(3, KC_ENT),
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(4, KC_ENT),
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(TD_DOTCOM), OSL(2), OSM(MOD_RSFT),
KC_ESC, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, RGB_TOG),
[_FN1] = LAYOUT_625_space(
@ -35,14 +36,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_FN2] = LAYOUT_625_space(
KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, RESET,
MT(KC_LGUI, KC_ESC), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TG(1), KC_TRNS, KC_TRNS, KC_F11, KC_F12, KC_TRNS,
KC_PWR, KC_BRID, KC_BRIU, KC_NO, KC_NO, KC_NO, KC_NO, KC_MRWD, KC_MPLY, KC_MFFD, KC_MUTE, RESET,
MT(KC_LGUI, KC_ESC), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TG(1), KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_TRNS,
KC_TRNS, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS,
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_FN3] = LAYOUT_625_space(
KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, RESET,
MT(KC_LGUI, KC_ESC), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TG(1), KC_TRNS, KC_TRNS, KC_F11, KC_F12, KC_TRNS,
KC_TRNS, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS,
KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};

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@ -1,48 +1,13 @@
#include QMK_KEYBOARD_H
#include "kageurufu.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
#include "common/ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_FN,
_ADJ
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
FN,
ADJ,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
#define FN_ESC LT(_FN, KC_ESC)
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
/* Base Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | ` | | | | | | | | | | | | | | BkSp |
@ -58,12 +23,13 @@ enum macro_keycodes {
* | Space| Bksp | | Enter| Space|
* `-------------' `--------=----'
*/
#define BASE_LAYOUT( \
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
#define _BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
LAYOUT( \
EXPAND_LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
FN_ESC, _10, _11, _12, _13, _14, RGB_SAI, RGB_VAI, _15, _16, _17, _18, _19, KC_QUOT, \
@ -71,265 +37,43 @@ LAYOUT( \
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, FN, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN, \
KC_VOLD, KC_VOLU, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_VOLD, KC_VOLU \
)
#define BASE_LAYOUT(...) _BASE_LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | |
* `-------------' `--------=----'
*/
[_QWERTY] = BASE_LAYOUT( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ \
),
/* Colemak
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | F | P | B | | | | J | L | U | Y | ; | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | R | S | T | G | | | | K | N | E | I | O | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | D | V | [ | | ] | M | H | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | |
* `-------------' `--------=----'
*/
[_COLEMAK] = BASE_LAYOUT( \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________, \
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________, \
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________ \
),
[_COLEMAK_DH] = BASE_LAYOUT( \
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, \
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, \
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ \
),
/* FN
* ,------------------------------------------------. ,------------------------------------------------.
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | ADJ | Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Lower |Space | |Space |FN |
* `-------------' `------------'
*/
[_FN] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, KC_PGDN, KC_UP, KC_PGUP, _______, KC_LBRC, _______, _______, KC_RBRC, KC_7, KC_UP, KC_9, KC_0, KC_HOME, \
ADJ, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_RBRC, KC_END, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, _______, \
_______, _______, _______, _______, ADJ, _______, ADJ, ADJ, ADJ, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
[_FN] = EXPAND_LAYOUT( \
________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________, \
________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________, \
________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________, \
________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________, \
________________FUNCTION_L5________________, ADJ, ADJ, ________________FUNCTION_R5________________, \
KC_VOLD, KC_VOLU, _______, KC_DEL, _______, _______, KC_VOLD, KC_VOLU \
),
/* ADJ
* ,------------------------------------------------. ,------------------------------------------------.
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |ADJ| Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Lower |Space | |Space |FN |
* `-------------' `------------'
*/
[_ADJ] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
[_ADJ] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
KC_VOLD, KC_VOLU, _______, _______, _______, _______, KC_VOLD, KC_VOLU \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if(record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case FN:
if (record->event.pressed) {
layer_on(_FN);
} else {
layer_off(_FN);
}
return false;
break;
case ADJ:
if (record->event.pressed) {
layer_on(_ADJ);
} else {
layer_off(_ADJ);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
void matrix_scan_user(void) {
#ifdef SSD1306OLED
led_test_init();
iota_gfx_task(); // this is what updates the display continuously
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
// hook point for 'led_test' keymap
// 'default' keymap's led_test_init() is empty function, do nothing
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
__attribute__ ((weak))
void led_test_init(void) {}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
#define L_ADJ_TRI (L_ADJ|L_FN)
static void render_logo(struct CharacterMatrix *matrix) {
static char logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}
void render_status(struct CharacterMatrix *matrix) {
// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(matrix, PSTR("\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(matrix, PSTR("Default"));
break;
case L_FN:
matrix_write_P(matrix, PSTR("FN"));
break;
case L_ADJ:
case L_ADJ_TRI:
matrix_write_P(matrix, PSTR("ADJ"));
break;
default:
matrix_write(matrix, buf);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif

View file

@ -1,47 +0,0 @@
# KageUrufu's Sol Layout
Read the keymap for the layout, I don't want to deal with maintained ascii art
## Customize
see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk`
```
# Variables you can set for SOL
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
LED_ANIMATIONS = yes # LED animations
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
UNICODE_ENABLE = no # Unicode
SWAP_HANDS_ENABLE = no # Enable one-hand typing
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90)
OLED_ENABLE = no # OLED_ENABLE (+5000)
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
```
## Compile
go to qmk top directory.
```
$ cd qmk_firmware
```
build
```
$ make sol:default
```
After the initial flash with AVRdudess, you should be able to flash using this:
```
$ make sol:default:dfu
```

View file

@ -0,0 +1,62 @@
#include QMK_KEYBOARD_H
#include "kageurufu.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
extern uint8_t is_master;
#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
#define _BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
EXPAND_LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_TAB, _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, KC_BSLS, \
FN_ESC, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, KC_QUOT, \
KC_LSPO, _20, _21, _22, _23, _24, _25, _26, _27, _28, _29, KC_RSPC, \
KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN \
)
#define BASE_LAYOUT(...) _BASE_LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = BASE_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________ \
),
[_COLEMAK] = BASE_LAYOUT( \
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________, \
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________, \
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________ \
),
[_COLEMAK_DH] = BASE_LAYOUT( \
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, \
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, \
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ \
),
[_FN] = EXPAND_LAYOUT( \
________________FUNCTION_L1________________, ________________FUNCTION_R1________________, \
________________FUNCTION_L2________________, ________________FUNCTION_R2________________, \
________________FUNCTION_L3________________, ________________FUNCTION_R3________________, \
________________FUNCTION_L4________________, ________________FUNCTION_R4________________, \
________________FUNCTION_L5________________, _______, KC_DEL, ________________FUNCTION_R5________________ \
),
[_ADJ] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________ \
)
};

View file

@ -2,5 +2,5 @@
#include QMK_KEYBOARD_CONFIG_H
#undef PRODUCT
#define PRODUCT BocajEZ - Frankensteined ErgoDox EZ
#define LEADER_TIMEOUT 250
#define LEADER_PER_KEY_TIMING

View file

@ -1,5 +1,5 @@
/*
Copyright 2018 Jacob Jerrell jacob.jerrell@gmail.com @JacobJerrell
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -14,11 +14,30 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bocaj.h"
#define LAYOUT_ergodox_pretty_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_ergodox_pretty_wrapper( \
KC_ESC, __________________NUMBER_LEFT_______________, JJ_ARRW, KC_MINS, __________________NUMBER_RIGHT______________, KC_EQUAL, \
KC_DEL, K01, K02, K03, K04, K05, KC_LPRN, KC_RPRN, K06, K07, K08, K09, K0A, KC_BSLASH, \
KC_NUMS, K11, SFT_T(K12), K13, ALT_T(K14), K15, K16, ALT_T(K17), K18, SFT_T(K19), K1A, KC_QUOT, \
OS_LSFT, CTL_T(K21), K22, K23, K24, K25, HYP_LBK, MEH_RBK, K26, K27, K28, K29, CTL_T(K2A), KC_RSFT, \
KC_GAME,KC_NUMS, TT(_LOWER), KC_UP, KC_LEFT, KC_RIGHT, KC_DOWN, UC_DISA,KC_GAME, KC_ADJS, \
KC_APP,KC_HOME, KC_END,KC_ESC, \
UC_FLIP, UC_TABL, \
KC_SPACE,KC_BSPACE,KC_LEAD, UC_SHRG,KC_TAB,KC_LWEN \
)
#define LAYOUT_ergodox_pretty_base_wrapper(...) LAYOUT_ergodox_pretty_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Hardware Workman - http://www.keyboard-layout-editor.com/#/gists/7a07cb982ec3597ba3e3d947554225f1
/* Workman - http://www.keyboard-layout-editor.com/#/gists/7a07cb982ec3597ba3e3d947554225f1
.---------------------------------------------. .---------------------------------------------.
| ESC | 1 | 2 | 3 | 4 | 5 | -> | ! - | 6 | 7 | 8 | 9 | 0 | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
@ -28,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
!-------+-----+-----+-----x-----x-----! HYP ! ! MEH !-----x-----x-----+-----+-----+-------!
| SHIFT | Z | X | M | C | V | [ | ! ] | K | L | , | . | / | SHIFT |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| GAME | NUM | LWR | UP | LFT | .---------------. .---------------. ! RGT | DWN | | | ADJ |
| | NUM | LWR | UP | LFT | .---------------. .---------------. ! RGT | DWN | |GAME | ADJ |
'------------------------------' | APP | HOME | ! PGUP | ESC | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | END | ! PGDN | ! ENTER !
@ -36,15 +55,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
| | | COPY | ! PASTE | | LOWER |
'-----------------------' '-----------------------'
*/
[_HWRKMN] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC, _______________________NUMBER_LEFT_______________________, JJ_ARRW, KC_MINUS,_______________________NUMBER_RIGHT______________________, KC_EQUAL,
KC_DEL, _______________________HWORKMAN_L1_______________________, KC_LPRN, KC_RPRN, _______________________HWORKMAN_R1_______________________, KC_BSLS,
KC_NUMS,_______________________HWORKMAN_L2_______________________, _______________________HWORKMAN_R2_______________________, KC_QUOTE,
KC_LSFT,_______________________HWORKMAN_L3_______________________, HYP_LBK, MEH_RBK, _______________________HWORKMAN_R3_______________________, KC_RSFT,
___________________ERGODOX_BOTTOM_LEFT___________________, ___________________ERGODOX_BOTTOM_RIGHT__________________,
______________________ERGODOX_THUMBS_____________________
[_WORKMAN] = LAYOUT_ergodox_pretty_base_wrapper(
_________________WORKMAN_L1_________________, _________________WORKMAN_R1_________________,
_________________WORKMAN_L2_________________, _________________WORKMAN_R2_________________,
_________________WORKMAN_L3_________________, _________________WORKMAN_R3_________________
),
/* Software Workman / QWERTY - http://www.keyboard-layout-editor.com/#/gists/b6c016a22a9d31381a276a603a42fe5f
[_WINWORKMAN] = LAYOUT_ergodox_pretty_base_wrapper(
_________________WORKMAN_L1_________________, _________________WORKMAN_R1_________________,
________________WWORKMAN_L2_________________, ________________WWORKMAN_R2_________________,
_________________WORKMAN_L3_________________, _________________WORKMAN_R3_________________
),
/* QWERTY - http://www.keyboard-layout-editor.com/#/gists/b6c016a22a9d31381a276a603a42fe5f
.---------------------------------------------. .---------------------------------------------.
| ESC | 1 | 2 | 3 | 4 | 5 | -> | ! - | 6 | 7 | 8 | 9 | 0 | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
@ -62,49 +83,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
| | | COPY | ! PASTE | | LOWER |
'-----------------------' '-----------------------'
*/
[_SWRKMN] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC, _______________________NUMBER_LEFT_______________________, JJ_ARRW, KC_MINUS,_______________________NUMBER_RIGHT______________________, KC_EQUAL,
KC_DEL, _______________________SWORKMAN_L1_______________________, KC_LPRN, KC_RPRN, _______________________SWORKMAN_R1_______________________, KC_BSLS,
KC_NUMS,_______________________SWORKMAN_L2_______________________, _______________________SWORKMAN_R2_______________________, KC_QUOTE,
KC_LSFT,_______________________SWORKMAN_L3_______________________, HYP_LBK, MEH_RBK, _______________________SWORKMAN_R3_______________________, KC_RSFT,
___________________ERGODOX_BOTTOM_LEFT___________________, ___________________ERGODOX_BOTTOM_RIGHT__________________,
______________________ERGODOX_THUMBS_____________________
[_QWERTY] = LAYOUT_ergodox_pretty_base_wrapper(
_________________QWERTY_L1__________________, _________________QWERTY_R1__________________,
_________________QWERTY_L2__________________, _________________QWERTY_R2__________________,
_________________QWERTY_L3__________________, _________________QWERTY_R3__________________
),
/* Lower - http://www.keyboard-layout-editor.com/#/gists/f1d745a88d1c48ab55e095efd9e7a43a
.---------------------------------------------. .---------------------------------------------.
| ESC | | | | | | -> | ! - | | | | | | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| DEL | ! | @ | # | $ | % | ( | ! ) | ^ | & | * | ( | ) | \ |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| ` | 1 | 2 | 3 | 4 | 5 |-------! !-------! 6 | 7 | 8 | 9 | 0 | ' |
!-------+-----+-----+-----x-----x-----! HYP ! ! MEH !-----x-----x-----+-----+-----+-------!
| SHIFT | | | | | | [ | ! ] | | | | | | SHIFT |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| GAME | NUM | LWR | UP | LFT | .---------------. .---------------. ! RGT | DWN | | | ADJ |
'------------------------------' | APP | HOME | ! PGUP | ESC | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | END | ! PGDN | ! ENTER !
! SPACE ! BSPCE !-------! !-------! TAB ! / !
| | | COPY | ! PASTE | | LOWER |
'-----------------------' '-----------------------'
*/
[_LOWER] = LAYOUT_ergodox_pretty_wrapper(
_______,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______, _______, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______,
_______,_______________________SPECIAL_LEFT______________________, _______, _______, _______________________SPECIAL_RIGHT_____________________, _______,
KC_GRV ,_______________________NUMBER_LEFT_______________________, _______________________NUMBER_RIGHT______________________, _______,
_______,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______, _______, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, _______,
_________________________________________________________, _________________________________________________________,
______________________ERGODOX_THUMBS_____________________
KC_F11 ,__________________FUNCTION_LEFT_____________, _______, _______, __________________FUNCTION_RIGHT____________, KC_F12,
_______, _______, _______, KC_UP, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_PAST, _______,
LM_GRAVE, _______, KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______, KC_4, KC_5, KC_6, KC_PPLS, _______,
OS_LSFT,____________________BLANK___________________, _______, _______, _______, KC_1, KC_2, KC_3, KC_PMNS, _______,
____________________BLANK___________________, KC_0, KC_PDOT, KC_COMM,KC_PEQL, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Adjust - http://www.keyboard-layout-editor.com/#/gists/dedeae17b35a5d5f745a42aaea78f007
.---------------------------------------------. .---------------------------------------------.
| | | | | | | EPRM | ! EPRM | | | | | | |
| MAKE | | | | | | RESET | ! EPRM | | | | | | |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| | | | | | | | ! | | | | | | |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | 🔇 | 🔉 | 🔊 | LCK | |-------! !-------! | | | | | SWRKM |
| | 🔇 | 🔉 | 🔊 | LCK | |-------! !-------! | | | | | QWRTY |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | | | | | | | ! | | | | | | HWRKM |
| | | | | | | | ! | | | | | WIN | WRKMN |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| | | | | | .---------------. .---------------. ! | | | | |
'------------------------------' | | | ! | | '------------------------------'
@ -115,101 +117,66 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
'-----------------------' '-----------------------'
*/
[_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, KC_EPRM, KC_EPRM, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX,
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX,KC__MUTE, KC__VOLDOWN, KC__VOLUP, MC_LOCK, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SWRK,
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HWRK,
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
______________________ERGODOX_THUMBS_____________________
),
[_NUMS] = LAYOUT_ergodox_pretty_wrapper(
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX,
XXXXXXX,XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_7, KC_KP_8, KC_KP_9, KC_PAST, XXXXXXX,
_______,XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, XXXXXXX,
LM_SHFT,XXXXXXX, XXXXXXX, XXXXXXX, JJ_COPY, JJ_PSTE, XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_1, KC_KP_2, KC_KP_3, KC_PMNS, XXXXXXX,
XXXXXXX,_______,XXXXXXX,XXXXXXX,XXXXXXX, KC_KP_0, KC_PDOT, KC_COMM, KC_PEQL, XXXXXXX,
KC_MAKE, ____________________BLANK___________________, KC_RST, KC_EPRM, ____________________BLANK___________________, XXXXXXX,
_______, ____________________BLANK___________________, _______, _______, ____________________BLANK___________________, XXXXXXX,
_______,KC__MUTE,KC__VOLDOWN,KC__VOLUP,MC_LOCK,_______, ____________________BLANK___________________, KC_MQWR,
_______, ____________________BLANK___________________, _______, _______, _______, _______, _______, _______, KC_WWRK, KC_MWRK,
____________________BLANK___________________, ____________________BLANK___________________,
_______, _______, _______, _______,
_______, _______,
KC_LALT,KC_LGUI,_______, _______,_______,_______
_______, _______, _______, _______, _______, _______
),
[_NMOD] = LAYOUT_ergodox_pretty_wrapper(
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX,
XXXXXXX,XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, XXXXXXX,
XXXXXXX,XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, XXXXXXX,
LM_SHFT,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, XXXXXXX,
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, _______, _______, _______, _______, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX,
XXXXXXX, XXXXXXX,
KC_LALT,KC_LGUI,XXXXXXX, XXXXXXX,XXXXXXX,XXXXXXX
),
// Diablo - http://www.keyboard-layout-editor.com/#/gists/28476e4237e77d4835ac8a9d7e5f9b2c
[_DIABLO] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_TAB , KC_Q ,ALT_T(KC_S), KC_I , KC_F , KC_J ,KC_MINS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LOCK, KC_1 , KC_2 , KC_3 , KC_4 ,KC_DCLR , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LSFT, KC_D3_1 , KC_D3_2 , KC_D3_3 , KC_D3_4 , KC_T ,KC_MINS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX , XXXXXXX , XXXXXXX , KC_M , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX,
XXXXXXX, XXXXXXX,
KC_BTN1,KC_BTN2,KC_ENTER, XXXXXXX,XXXXXXX,XXXXXXX
KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_ENTER, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_P, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_LOCK, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
_______, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO,
KC_L, KC_J, KC_NO, KC_NO,
KC_F, KC_NO,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DCLR, KC_PGDN, KC_DEL, KC_ENT
)
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
uint8_t default_layer = 0;
default_layer = eeconfig_read_default_layer();
switch (keycode) {
case KC_SWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_SWRKMN);
layer_move(default_layer);
ergodox_blink_all_leds();
ergodox_blink_all_leds();
}
return false;
break;
case KC_HWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_HWRKMN);
layer_move(default_layer);
ergodox_blink_all_leds();
ergodox_blink_all_leds();
}
return false;
break;
case KC_EPRM:
if (!record->event.pressed) {
ergodox_blink_all_leds();
eeconfig_init();
}
return false;
break;
case MC_LOCK:
if (!record->event.pressed) {
layer_move(default_layer);
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
}
return false;
break;
}
return true;
}
void matrix_init_keymap(void) {};
void matrix_scan_keymap(void) {
uint8_t modifiers = get_mods();
uint8_t led_usb_state = host_keyboard_leds();
uint8_t one_shot = get_oneshot_mods();
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
/*
Lights are treated as binary here for easy identification.
LED1 = 4; LED2 = 2; LED1 = 1
This allows for up to 8 identified layers (default layers being no lights on)
Which is way more than I should ever need
*/
case _WORKMAN:
case _QWERTY:
case _WINWORKMAN:
if (modifiers & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
ergodox_right_led_1_on();
ergodox_right_led_1_set( 25 );
}
if (modifiers & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK || modifiers & MODS_GUI_MASK || one_shot & MODS_GUI_MASK) {
if ((modifiers & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) && (modifiers & MODS_GUI_MASK || one_shot & MODS_GUI_MASK)) {
ergodox_right_led_2_on();
ergodox_right_led_2_set( 50 );
} else {
ergodox_right_led_2_on();
ergodox_right_led_2_set( 10 );
}
}
if (modifiers & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
ergodox_right_led_3_on();
ergodox_right_led_3_set( 10 );
}
break;
case _LOWER:
ergodox_right_led_3_on();
ergodox_right_led_3_set(10); // Default brightness is deadly in a dark room
@ -218,20 +185,6 @@ void matrix_scan_keymap(void) {
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
break;
case _NUMS:
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
ergodox_right_led_3_on();
ergodox_right_led_3_set(10);
break;
case _NMOD:
ergodox_right_led_1_on();
ergodox_right_led_1_set(10);
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
ergodox_right_led_3_on();
ergodox_right_led_3_set(10);
break;
case _DIABLO:
ergodox_right_led_1_on();
ergodox_right_led_1_set(10);
@ -240,7 +193,4 @@ void matrix_scan_keymap(void) {
// none
break;
}
/* #ifdef TAP_DANCE_ENABLE
run_diablo_macro_check();
#endif */
};

View file

@ -0,0 +1,37 @@
# Bocaj Layout
While I've put my own spin on most things, much of the credit for these ideas belongs to Drashna and/or the people he derived things from. Please see his [layout](../drashna/) and [userspace](../../../../users/drashna/) for lots of ideas and inspiration.
## Layers Overview
* Default
* Workman
* Qwerty
* Windows Workman (swaps GUI and CTRL buttons)
* Lower
* F1-12 Top Row
* Grave / Layer Switch macro at Caps Lock position
* Navigation at QWERTY 'ESDF' position
* Numpad under right hand
* Adjust
* Volume Control
* Mac Lock Macro
* Make / Reset/ EEPROM keys
* Default Layer changing keys
* Diablo Layer
* Moved shortcuts within left hands reach
* Macros to spam 1-4 every ~1 second
* Shift in thumb cluster to prevent pinky fatique
## LEDs Overview
* Used for _LOWER, _ADJUST, and _DIABLO layer indication
* Used for Ctrl/GUI, Shift, and Alt indication when on a default layer
## Wrappers Overview
While it isn't a novel idea, I feel the need to mention it because it really appeals to me as a person that doesn't like repetitive code.
We've all come to know and love the pretty wrapper for Ergodox because it makes for such a beautiful, self-documenting keymap. In this keymap, we are building ontop of the pretty wrapper to wrap our default layers with our keys that aren't unique to the layer.
Now you can wrap your keymap with `LAYOUT_ergodox_pretty_base_wrapper()` and only feed it the alpha keys, having the top, side, bottom, and thumb clusters automatically filled in. If you make a key to any of the top, side, bottom, or thumb cluster keys, it will propegate to all layers that have this wrapper, or have KC_TRNS keycodes in the same location

View file

@ -4,3 +4,8 @@ SWAP_HANDS_ENABLE = no
TAP_DANCE_ENABLE = yes
EXTRAKEY_ENABLE = no
KEY_LOCK_ENABLE = yes
LEADER_ENABLE = yes
UNICODE_ENABLE = yes
UNICODEMAP_ENABLE = no
UCIS_ENABLE = no

View file

@ -1,14 +1,30 @@
/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bocaj.h"
#include "eeprom.h"
#include "version.h"
#include "tap_dances.h"
static uint16_t copy_paste_timer;
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define BOCAJ_UNICODE_MODE UC_OSX
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define BOCAJ_UNICODE_MODE 2
#endif
/* *** *** *** *** *
* Helper Functions *
* *** *** *** *** */
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
// Add reconfigurable functions here, for keymap customization
@ -36,10 +52,7 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
}
__attribute__ ((weak))
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_scan_secrets(void) {}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
@ -57,7 +70,14 @@ void led_set_keymap(uint8_t usb_led) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
userspace_config.raw = eeconfig_read_user();
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(BOCAJ_UNICODE_MODE);
get_unicode_input_mode();
#endif //UNICODE_ENABLE
matrix_init_keymap();
}
@ -78,6 +98,18 @@ void suspend_wakeup_init_user(void)
#endif
}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(BOCAJ_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, BOCAJ_UNICODE_MODE);
#endif
}
LEADER_EXTERNS();
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
@ -86,6 +118,68 @@ void matrix_scan_user(void) {
has_ran_yet = true;
startup_user();
}
LEADER_DICTIONARY() {
leading = false;
leader_end();
// Mac Save (Leader -> s)
SEQ_ONE_KEY(KC_S) {
SEND_STRING(SS_LGUI("s"));
}
// Mac copy line down (Leader -> d, d)
SEQ_TWO_KEYS(KC_D, KC_D) {
register_code(KC_LSHIFT);
register_code(KC_HOME);
unregister_code(KC_HOME);
unregister_code(KC_LSHIFT);
SEND_STRING(SS_LGUI("c"));
tap(KC_END);
tap(KC_ENTER);
SEND_STRING(SS_LGUI("v"));
}
// Mac copy line up (Leader -> u, u)
SEQ_TWO_KEYS(KC_U, KC_U) {
register_code(KC_LSHIFT);
register_code(KC_HOME);
unregister_code(KC_HOME);
unregister_code(KC_LSHIFT);
SEND_STRING(SS_LGUI("c"));
tap(KC_UP);
tap(KC_END);
tap(KC_ENTER);
SEND_STRING(SS_LGUI("v"));
}
// Mac VS Debug
SEQ_ONE_KEY(KC_D) {
tap(KC_F5);
}
// Mac VS Stop Debug
SEQ_TWO_KEYS(KC_S, KC_D) {
register_code(KC_LSHIFT);
tap(KC_F5);
unregister_code(KC_LSHIFT);
}
// Start Diablo 3
SEQ_ONE_KEY(KC_3) {
SEND_STRING(SS_LCTRL(" "));
SEND_STRING("Diablo");
tap(KC_ENTER);
}
SEQ_ONE_KEY(KC_B) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " ");
tap(KC_ENTER);
SEND_STRING ("Built at: " QMK_BUILDDATE);
}
#ifndef NO_SECRETS
matrix_scan_secrets();
#endif // !NO_SECRETS
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
@ -93,85 +187,3 @@ void matrix_scan_user(void) {
matrix_scan_keymap();
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
/* uint8_t default_layer = 0;
default_layer = eeconfig_read_default_layer(); */
switch (keycode) {
case JJ_COPY:
if (!record->event.pressed) {
SEND_STRING(SS_LGUI("c"));
}
return false;
break;
case JJ_PSTE:
if (!record->event.pressed) {
SEND_STRING(SS_LGUI("v"));
}
return false;
break;
case JJ_ARRW:
if (!record->event.pressed) {
SEND_STRING("->");
}
return false;
break; /*
case KC_SWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_SWRKMN);
layer_move(default_layer);
//ergodox_blink_all_leds();
//ergodox_blink_all_leds();
}
return false;
break;
case KC_HWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_HWRKMN);
layer_move(default_layer);
//ergodox_blink_all_leds();
//ergodox_blink_all_leds();
}
return false;
break;
case KC_EPRM:
if (!record->event.pressed) {
//ergodox_blink_all_leds();
eeconfig_init();
}
return false;
break;
case MC_LOCK:
if (!record->event.pressed) {
layer_move(default_layer);
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
}
return false;
break; */
case KC_DCLR:
#ifdef TAP_DANCE_ENABLE
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
#endif // !TAP_DANCE_ENABLE
return false;
break;
case KC_CCCV:
if (record->event.pressed) {
copy_paste_timer = timer_read();
} else {
if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
SEND_STRING(SS_LGUI("c"));
} else {
SEND_STRING(SS_LGUI("v"));
}
}
return false;
break;
}
return process_record_keymap(keycode, record);
}

View file

@ -1,71 +1,78 @@
#ifndef USERSPACE
#define USERSPACE
/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
/* *** *** *** *** *** *
* Define layer names *
* *** *** *** *** *** */
/* Layer Names */
enum userspace_layers {
_HWRKMN = 0,
_SWRKMN,
_WORKMAN = 0,
_WINWORKMAN,
_QWERTY,
_LOWER,
_ADJUST,
_NUMS,
_NMOD,
_DIABLO
_DIABLO,
};
#define EECONFIG_USERSPACE (uint8_t *)19
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#define BOCAJ_UNICODE_MODE UC_OSX
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#define BOCAJ_UNICODE_MODE 2
#endif
/*
define modifiers here, since MOD_* doesn't seem to work for these
*/
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
void tap(uint16_t keycode);
typedef union {
uint8_t raw;
} userspace_config_t;
/* *** *** *** *** *** *** *
* Define Custom Keycodes *
* *** *** *** *** *** *** */
enum userspace_custom_keycodes {
KC_EPRM = SAFE_RANGE, // can always be here
KC_SWRK,
KC_HWRK,
KC_VRSN,
JJ_COPY,
JJ_PSTE,
JJ_ARRW,
KC_CCCV,
MC_LOCK,
KC_DCLR,
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
// Space Cadet Hyper/Meh and [/]
#define HYP_LBK ALL_T(KC_LBRACKET)
#define MEH_RBK MEH_T(KC_RBRACKET)
// Layout beauti-/simpli-fication
#define KC_LWEN LT(_LOWER, KC_ENTER)
#define KC_ADJS TT(_ADJUST)
#define KC_NUMS TT(_NUMS)
#define LM_SHFT LM(_NMOD, MOD_LSFT)
#define XXXXXXX KC_NO
#define _______ KC_TRNS
void tap(uint16_t keycode);
/* *** *** *** *** *** *** *
* Diablo 3 Macro Handling *
* *** *** *** *** *** *** */
extern userspace_config_t userspace_config;
// If Tap Dancing is enabled, we manage that here.
// If it is not, then we define the KC_D3_# codes gracefully
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4,
};
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
@ -76,66 +83,3 @@ enum {
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
// Wrapper for handling of keymap 'blocks'
// not 100% sure what this first part does. Credit to Drashna
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
/* Pretty Layout
.---------------------------------------------. .---------------------------------------------.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 |
'------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | 69 | ! 70 | ! !
! ! !-------! !-------! ! !
| 71 | 72 | 73 | ! 74 | 75 | 76 |
'-----------------------' '-----------------------'
*/
#define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
#define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN
#define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
// Hardware Driven Workman
#define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G
#define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
#define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I
#define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), KC_NUMS, TT(_LOWER), KC_UP, KC_LEFT
#define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, XXXXXXX, XXXXXXX, TT(_ADJUST)
#define _______________________NUMBER_LEFT_______________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _______________________NUMBER_RIGHT______________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _______________________SPECIAL_LEFT______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _______________________SPECIAL_RIGHT_____________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
#define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
// LEFT | RIGHT
#define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \
KC_END, KC_PGDOWN, \
KC_SPACE,KC_BSPACE,JJ_COPY, JJ_PSTE,KC_TAB,KC_LWEN
#endif // !USERSPACE

View file

@ -10,12 +10,15 @@
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
#undef PERMISSIVE_HOLD
#define PREVENT_STUCK_MODIFIERS
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#endif // TAPPING_TERM
#define TAPPING_TERM 175
#define RETRO_TAPPING
// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
#ifndef NO_DEBUG
@ -27,6 +30,4 @@
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define DISABLE_LEADER
#define MACRO_TIMER 5

View file

@ -0,0 +1,149 @@
#include "bocaj.h"
#include QMK_KEYBOARD_H
uint16_t copy_paste_timer;
uint16_t grave_layer_timer;
uint16_t heal_layer_timer;
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Defines actions tor my global custom keycodes. Defined in bocaj.h file
// Then runs the _keymap's record handler if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_MWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_WORKMAN);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(0);
#endif
layer_move(0);
ergodox_blink_all_leds();
}
break;
case KC_WWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_WINWORKMAN);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(4);
#endif
layer_move(0);
ergodox_blink_all_leds();
}
break;
case KC_MQWR:
if (!record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(0);
#endif
layer_move(0);
ergodox_blink_all_leds();
}
break;
case MC_LOCK:
if (!record->event.pressed) {
layer_move(0);
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
}
break;
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
uint8_t temp_mod = get_mods();
uint8_t temp_osm = get_oneshot_mods();
clear_mods();
clear_oneshot_mods();
if (biton32(default_layer_state) == _WINWORKMAN) {
send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
} else {
send_string_with_delay_P(PSTR("util/docker_build.sh " QMK_KEYBOARD ":" QMK_KEYMAP), 10);
}
if (temp_mod & MODS_SHIFT_MASK) {
send_string_with_delay_P(PSTR(":teensy"), 10);
}
if (temp_mod & MODS_CTRL_MASK) {
send_string_with_delay_P(PSTR(" -j8 --output-sync"), 10);
}
send_string_with_delay_P(PSTR(SS_TAP(X_ENTER)), 10);
set_mods(temp_mod);
layer_move(0);
}
break;
case KC_DCLR: // reset all Diablo timers, disabling them
#ifdef TAP_DANCE_ENABLE
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
#endif // TAP_DANCE_ENABLE
break;
case JJ_ARRW:
if (!record->event.pressed) {
SEND_STRING("->");
}
return false;
break;
case LM_GRAVE:
if (record->event.pressed) {
grave_layer_timer = timer_read();
} else {
if (timer_elapsed(grave_layer_timer) < TAPPING_TERM) {
uint8_t temp_mod = get_mods();
uint8_t one_shot = get_oneshot_mods();
clear_mods();
if (temp_mod & MODS_SHIFT_MASK || one_shot & MODS_SHIFT_MASK) {
register_code(KC_LSFT);
tap(KC_GRAVE);
unregister_code(KC_LSFT);
} else {
tap(KC_GRAVE);
}
set_mods(temp_mod);
} else {
layer_move(0);
}
}
return false;
break;
case KC_CCCV:
if (record->event.pressed) {
copy_paste_timer = timer_read();
} else {
if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
SEND_STRING(SS_LGUI("c"));
} else {
SEND_STRING(SS_LGUI("v"));
}
}
return false;
break;
#ifdef UNICODE_ENABLE
case UC_FLIP: // (ノಠ痊ಠ)ノ彡┻━┻
if (record->event.pressed) {
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
}
break;
case UC_TABL: // ┬─┬ノ( º _ ºノ)
if (record->event.pressed) {
send_unicode_hex_string("252C 2500 252C 30CE 0028 0020 00BA 0020 005F 0020 00BA 30CE 0029");
}
break;
case UC_SHRG: // ¯\_(ツ)_/¯
if (record->event.pressed) {
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
}
break;
case UC_DISA: // ಠ_ಠ
if (record->event.pressed) {
send_unicode_hex_string("0CA0 005F 0CA0");
}
break;
#endif
}
return process_record_keymap(keycode, record);
}

View file

@ -0,0 +1,52 @@
#pragma once
#include "bocaj.h"
#if defined(KEYMAP_SAFE_RANGE)
#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif
enum userspace_custom_keycodes {
KC_EPRM = PLACEHOLDER_SAFE_RANGE, // can always be here
KC_MWRK,
KC_WWRK,
KC_MQWR,
KC_VRSN,
LM_GRAVE, // Shift if held, layer change if tapped
JJ_COPY,
JJ_PSTE,
JJ_ARRW,
KC_CCCV,
MC_LOCK,
KC_DCLR,
KC_MAKE,
UC_FLIP, // (ಠ痊ಠ)┻━┻
UC_TABL, // ┬─┬ノ( º _ ºノ)
UC_SHRG, // ¯\_(ツ)_/¯
UC_DISA, // ಠ_ಠ
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
// One Shot
#define OS_LSFT OSM(MOD_LSFT)
// Space Cadet Hyper/Meh and [/]
#define HYP_LBK ALL_T(KC_LBRACKET)
#define MEH_RBK MEH_T(KC_RBRACKET)
#define GUI_CTR(os, kc) MT( (os == 0) ? (MOD_LGUI) : (MOD_LCTL), kc )
// Layout beauti-/simpli-fication
#define KC_LWEN LT(_LOWER, KC_ENTER)
#define KC_ADJS TT(_ADJUST)
#define KC_NUMS TT(_LOWER)
#define KC_GAME TT(_DIABLO)
#define XXXXXXX KC_NO
#define _______ KC_TRNS
// Other Keycodes
#define KC_RST RESET
#define KC_BS KC_BSLASH

View file

@ -1,14 +1,102 @@
Copyright 2018 Jacob Jerrell jacob.jerrell@gmail.com @JacobJerrell
# Overview
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
My personal QMK userspace. First, I must say that the credit for a majority of the code found here belongs to Drashna and/or the people he derived his code from. My Ergodox layout is briefly described in its respective folder. As for explaining this userspace, you could honestly go to Drashna's userspace and read his well put together readme. Regardless, I am mostly writing this as an excercise for myself to better understand what is going on, and where applicable, describe things that I innovated on my own.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
## Bocaj.c
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
### Unicode
I've always had difficulty implementing unicode in QMK, all of this code is literally copy/pasted from Drashna's userspace and lies dormant here until I can take the time to figure it out.
Update: Got it to work in Mac OS which is more important to me than Windows (probably pretty easy to figure out at this point). So I'm a happy table flipping person now!
(ノಠ痊ಠ)ノ彡┻━┻
┬─┬ノ( º _ ºノ)
### Tap Macro
Not sure why this doesn't exist in QMK already (maybe it does?)
```c
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
```
### *_keymap functions
We're running *_user functions in the userspace, that way we can add to or reconfigure at the keyboard level. Any *_user functions should call the equivalent *_keymap function at the end. If the *_keymap function isn't defined in the keymap, the `__attribute__ ((weak))` will prevent build problems.
### Startup/Suspend/Shutdown Functions
I have no idea what these do. Non-Ergodox keyboard functions?
### Matrix Scan User
Leader key defines, Diablo macro ancillary function, run matrix_scan_keymap.
#### Leader Key
I've always been interested in this feature, but I've had 0 experience with applications that have similar behavior. My implementation seeks to implement features that I feel VS2017 lacks
## Secrets
Hacked Drashna's secret macro implementation to work with the leader key instead.
TODO: Finish documentation
## Bocaj.h
Layer defines, some macro ancillary defines, setup Diablo macros and failsafe
## Process_Records.c/.h
Again, taking ideas from Drashna to make maintenance simpler. A couple of things that I'm proud of here, but nothing really ground breaking.
* Features
* Change default layer
* KC_MWRK, KC_WWRK, KC_MQWR
* MacOS Lock Screen Macro
* Make macro (Credit: Drashna)
* Need to reconfigure so it runs the docker command if one of the Mac OS layers are default because the AVR install fails on the corporate laptop
* Arrow macro (->) because I find myself telling people how to get to something quite frequently and typing this manually requires moving the right hand to the top-left of the ergodox and then to the bottom right, which feels unnatural.
* LM_GRAVE
* While combining _NUMS and _LOWER, I also needed a place to put F1-12 keys. This required me to relocate the grave key. The most comfortable place to put it was over a key that I frequently use to toggle the numpad. I do have other ways to get to/from this layer but my mind has been wired to use them for different workflows, so I would sit here frozen for a moment trying to tell my fingers where to go
* How it works
* A timer starts when pressed down
* If the timer at release was less than the TAPPING_TERM define
* Get mods
* If Shift was held or one-shot shift was active
* Send `~`
* Else
* Send `
* Else (timer at released was greater than the TAPPING_TERM define)
* Move to the default layer
* KC_CCCV
* Another neat idea I found in Drashna's userspace... highly underutilized in my layout but the inspiration for LM_GRAVE was obviously derived from this code
* Unicode stuff
* All I've ever wanted was a table-flip macro... I managed to get about half of it to work before I gave up and disabled it
## Send_Unicode.c/.h
I have some basic understanding of this, Drashna may already have it documented in his userspace. I'll put it in my own words when I get around to making it work and understanding it better.
## Tap_Dances.c/h
Again, building on Drashna's userspace organization to simplify maintenance of a heavily configured layout. This is all the stuff for the Diablo 3 macros that spam a given skill (1-4) every ~1 second
## Wrappers.h
Traditionally, you would put all of this into the \<username>.h file. But I liked the idea of separating it to simplify modification in the future.
### GUI_CTR(os, kc)
A notable mention in this file is the GUI_CTR(os, kc) custom keycode defined in process_records.h as:
```c
#define GUI_CTR(os, kc) MT( (os == 0) ? (MOD_LGUI) : (MOD_LCTL), kc )
```
I tried several things before coming to this one-liner conclusion. I believe it is quite elegant and it definitely solves the problem I had (separate wrappers for Windows/MacOS layers). But I would love to make this into something more intuitive, like a macro that detects which layer you're on and sends the applicable hotkey when held, or keycode when tapped. Ultimately, I was too tired of thinking about it to come up with a solution like that at this time.
Anyhow, if you set `os == 1`, it sends the Windows CTRL hotkey when held. If you set `os == 0`, it sends the Mac OS GUI hotkey when held. If tapped, it sends the keycode.
This is effectively a slightly more advanced `MOD_T(kc)` keycode.

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@ -1,5 +1,33 @@
SRC += bocaj.c
SRC += bocaj.c \
process_records.c
ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
SRC += secrets.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap_dances.c
endif
# Caused problems when building via docker on Mac OS
# EXTRAFLAGS += -flto
ifeq ($(strip $(NO_SECRETS)), yes)
OPT_DEFS += -DNO_SECRETS
endif
ifeq ($(strip $(MACROS_ENABLED)), yes)
OPT_DEFS += -DMACROS_ENABLED
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
SRC += send_unicode.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
SRC += send_unicode.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
SRC += send_unicode.c
endif

106
users/bocaj/send_unicode.c Normal file
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@ -0,0 +1,106 @@
// Written by konstantin: vomindoraan
#include "send_unicode.h"
#include <ctype.h>
#include <string.h>
__attribute__((weak))
void send_unicode_hex_string(const char* str) {
if (!str) { return; } // Safety net
while (*str) {
// Find the next code point (token) in the string
for (; *str == ' '; str++);
size_t n = strcspn(str, " "); // Length of the current token
char code_point[n+1];
strncpy(code_point, str, n);
code_point[n] = '\0'; // Make sure it's null-terminated
// Normalize the code point: make all hex digits lowercase
for (char *p = code_point; *p; p++) {
*p = tolower((unsigned char)*p);
}
// Send the code point as a Unicode input string
unicode_input_start();
send_string(code_point);
unicode_input_finish();
str += n; // Move to the first ' ' (or '\0') after the current token
}
}
// (ノಠ痊ಠ)ノ彡┻━┻
// send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
//Old code
// (╯°□°)╯ ︵ ┻━┻
#if 0
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F | QK_UNICODE), record); // Arm
process_unicode((0x00B0 | QK_UNICODE), record); // Eye
process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
process_unicode((0x00B0 | QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F | QK_UNICODE), record); // Arm
tap(KC_SPC);
process_unicode((0x0361 | QK_UNICODE), record); // Flippy
tap(KC_SPC);
process_unicode((0x253B | QK_UNICODE), record); // Table
process_unicode((0x2501 | QK_UNICODE), record); // Table
process_unicode((0x253B | QK_UNICODE), record); // Table
#endif
// If you need a good converter: https://r12a.github.io/app-conversion/
uint8_t saved_mods;
void unicode_input_start (void) {
// save current mods
saved_mods = get_mods(); // Save current mods
clear_mods(); // Unregister mods to start from a clean state
switch(get_unicode_input_mode()) {
case UC_OSX:
register_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_LCTL);
register_code(KC_LSFT);
register_code(KC_U);
unregister_code(KC_U);
unregister_code(KC_LSFT);
unregister_code(KC_LCTL);
break;
case UC_WIN:
register_code(KC_LALT);
register_code(KC_PPLS);
unregister_code(KC_PPLS);
break;
case UC_WINC:
register_code(KC_RALT);
unregister_code(KC_RALT);
register_code(KC_U);
unregister_code(KC_U);
break;
}
wait_ms(UNICODE_TYPE_DELAY);
}
void unicode_input_finish (void) {
switch(get_unicode_input_mode()) {
case UC_OSX:
case UC_WIN:
unregister_code(KC_LALT);
break;
case UC_LNX:
register_code(KC_SPC);
unregister_code(KC_SPC);
break;
}
set_mods(saved_mods); // Reregister previously set mods
}

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@ -0,0 +1,71 @@
#pragma once
#include "quantum.h"
void send_unicode_hex_string(const char* str);
/* use X(n) to call the */
#ifdef UNICODEMAP_ENABLE
enum unicode_name {
THINK, // thinking face 🤔
GRIN, // grinning face 😊
SMRK, // smirk 😏
WEARY, // good shit 😩
UNAMU, // unamused 😒
SNEK, // snke 🐍
PENGUIN, // 🐧
DRAGON, // 🐉
MONKEY, // 🐒
CHICK, // 🐥
BOAR, // 🐗
OKOK, // 👌
EFFU, // 🖕
INUP, // 👆
THUP, // 👍
THDN, // 👎
BBB, // dat B 🅱
POO, // poop 💩
HUNDR, // 100 💯
EGGPL, // EGGPLANT 🍆
WATER, // wet 💦
TUMBLER, // 🥃
LIT, // fire 🔥
BANG, // ‽
IRONY, // ⸮
DEGREE // °
};
const uint32_t PROGMEM unicode_map[] = {
[THINK] = 0x1F914,
[GRIN] = 0x1F600,
[BBB] = 0x1F171,
[POO] = 0x1F4A9,
[HUNDR] = 0x1F4AF,
[SMRK] = 0x1F60F,
[WEARY] = 0x1F629,
[EGGPL] = 0x1F346,
[WATER] = 0x1F4A6,
[LIT] = 0x1F525,
[UNAMU] = 0x1F612,
[SNEK] = 0x1F40D,
[PENGUIN] = 0x1F427,
[BOAR] = 0x1F417,
[MONKEY] = 0x1F412,
[CHICK] = 0x1F425,
[DRAGON] = 0x1F409,
[OKOK] = 0x1F44C,
[EFFU] = 0x1F595,
[INUP] = 0x1F446,
[THDN] = 0x1F44E,
[THUP] = 0x1F44D,
[TUMBLER] = 0x1F943,
[BANG] = 0x0203D,
[IRONY] = 0x02E2E,
[DEGREE] = 0x000B0
};
#endif // UNICODEMAP_ENABLE

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@ -1,4 +1,3 @@
#include "bocaj.h"
#include "tap_dances.h"

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@ -1,3 +1,6 @@
#pragma once
#include "bocaj.h"
//define diablo macro timer variables
extern uint16_t diablo_timer[4];
extern uint8_t diablo_times[];
@ -5,3 +8,12 @@ extern uint8_t diablo_key_time[4];
void run_diablo_macro_check(void);
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
#endif // TAP_DANCE_ENABLE

37
users/bocaj/wrappers.h Normal file
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@ -0,0 +1,37 @@
#pragma once
#include "bocaj.h"
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define _________________QWERTY_L1__________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2__________________ KC_A, KC_S, GUI_CTR(0, KC_D), KC_F, KC_G
#define _________________QWERTY_L3__________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1__________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2__________________ KC_H, KC_J, GUI_CTR(0, KC_K), KC_L, KC_SCLN
#define _________________QWERTY_R3__________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
// Hardware Driven Workman
#define _________________WORKMAN_L1_________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _________________WORKMAN_L2_________________ KC_A, KC_S, GUI_CTR(0, KC_H), KC_T, KC_G // GUI_CTR(0, kc) behaves as GUI_T(kc)
#define ________________WWORKMAN_L2_________________ KC_A, KC_S, GUI_CTR(1, KC_H), KC_T, KC_G // GUI_CTR(1, kc) behaves as CTR_T(kc)
#define _________________WORKMAN_L3_________________ KC_Z, KC_X, KC_M, KC_C, KC_V
#define _________________WORKMAN_R1_________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _________________WORKMAN_R2_________________ KC_Y, KC_N, GUI_CTR(0, KC_E), KC_O, KC_I // GUI_CTR(0, kc) behaves as GUI_T(kc)
#define ________________WWORKMAN_R2_________________ KC_Y, KC_N, GUI_CTR(1, KC_E), KC_O, KC_I // GUI_CTR(1, kc) behaves as CTR_T(kc)
#define _________________WORKMAN_R3_________________ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define __________________NUMBER_LEFT_______________ KC_1, KC_2, KC_3, KC_4, KC_5
#define __________________NUMBER_RIGHT______________ KC_6, KC_7, KC_8, KC_9, KC_0
#define __________________FUNCTION_LEFT_____________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define __________________FUNCTION_RIGHT____________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define ____________________BLANK___________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS

4
users/kageurufu/config.h Normal file
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@ -0,0 +1,4 @@
#pragma once
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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@ -0,0 +1,18 @@
#include "custom_rgb.h"
#if defined(RGBLIGHT_ENABLE)
extern rgblight_config_t rgblight_config;
rgblight_config_t _pushed_rgblight_config;
#define push_rgb_config() { if (_pushed_rgblight_config.raw == 0) { _pushed_rgblight_config.raw = rgblight_config.raw; } }
#define pop_rgb_config() { if (_pushed_rgblight_config.raw == 0) { rgblight_config.raw = _pushed_rgblight_config.raw; _pushed_rgblight_config.raw = 0; } }
#elif defined(RGB_MATRIX_ENABLE)
extern rgb_config_t rgb_matrix_config;
rgb_config_t _pushed_rgb_matrix_config;
#define push_rgb_config() _pushed_rgb_matrix_config.raw = rgb_matrix_config.raw
#define pop_rgb_config() rgb_matrix_config.raw = _pushed_rgb_matrix_config.raw
#endif
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
return true;
}

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@ -0,0 +1,3 @@
#pragma once
#include "kageurufu.h"

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@ -0,0 +1,12 @@
#include "kageurufu.h"
#include "quantum.h"
#include "process_records.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
rgblight_config_t backup_rgblight_config;
__attribute__((weak))
uint8_t RGBLIGHT_MODS[] = {0};
#endif

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@ -0,0 +1,5 @@
#pragma once
#include "quantum.h"
#include "process_records.h"
#include "layouts.h"

58
users/kageurufu/layouts.h Normal file
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@ -0,0 +1,58 @@
#pragma once
#define _________________NUMROW_L1_________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________NUMROW_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define ________________FUNCTION_L1________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
#define ________________FUNCTION_L2________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, KC_LBRC
#define ________________FUNCTION_L3________________ ADJ, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______
#define ________________FUNCTION_L4________________ _______, _______, _______, _______, _______, _______
#define ________________FUNCTION_L5________________ _______, _______, _______, _______, ADJ, _______
#define ________________FUNCTION_R1________________ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
#define ________________FUNCTION_R2________________ KC_RBRC, KC_7, KC_UP, KC_9, KC_0, KC_HOME
#define ________________FUNCTION_R3________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_RBRC, KC_END
#define ________________FUNCTION_R4________________ _______, _______, _______, KC_PGDN, KC_PGUP, _______
#define ________________FUNCTION_R5________________ ADJ, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU
#define _________________ADJUST_L1_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6
#define _________________ADJUST_L2_________________ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______
#define _________________ADJUST_L3_________________ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______
#define _________________ADJUST_L4_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R1_________________ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12
#define _________________ADJUST_R2_________________ _______, _______, _______, _______, _______, KC_DEL
#define _________________ADJUST_R3_________________ _______, QWERTY, COLEMAK, CMAK_DH, _______, _______
#define _________________ADJUST_R4_________________ _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI
#define _________________ADJUST_R5_________________ _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD

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@ -0,0 +1,44 @@
#include "kageurufu.h"
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if(record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
break;
}
return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_record_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE;
true;
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
return true;
}

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@ -0,0 +1,27 @@
#pragma once
#include "kageurufu.h"
#define FN_ESC LT(_FN, KC_ESC)
#define FN MO(_FN)
#define ADJ MO(_ADJ)
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_COLEMAK_DH,
_FN,
_ADJ,
ADDITIONAL_LAYER
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
CMAK_DH,
RGBRST,
KAGEURUFU_SAFE_RANGE
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
bool process_record_rgb(uint16_t keycode, keyrecord_t *record);

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@ -1,8 +1,4 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2018- Franklyn Tackitt franklyn@tackitt.net @kageurufu
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -16,10 +12,3 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

15
users/kageurufu/rules.mk Normal file
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@ -0,0 +1,15 @@
SRC += kageurufu.c \
process_records.c \
custom_rgb.c
# Link time optimization, should save on firmware size
EXTRAFLAGS += -flto
# Some usual defaults
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
COMMAND_ENABLE = yes
CONSOLE_ENABLE = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATIONS = yes