A few addition to PS2 documentation.
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readme.md
146
readme.md
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@ -1160,41 +1160,131 @@ Please note the USB port can only supply a limited amount of power to the keyboa
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## PS/2 Mouse Support
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Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
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In order to do this you must first enable the option in your Makefile.
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PS2_MOUSE_ENABLE = yes
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Then, decide whether to use USART (best), interrupts (better) or busywait (not recommended), and enable the relevant option.
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Then, decide whether to use interrupts (better if your microcontroller supports them) or busywait, and enable the relevant option.
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### Busywait version
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PS2_USE_INT = yes
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// PS2_USE_BUSYWAIT = yes
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Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
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If you're using a teensy and have hooked up the clock on your PS/2 device to D1 and the data to D0, you're all set.
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Otherwise, you will need to update the following defines in your `config.h`:
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 1
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In rules.mk:
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 0
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```
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PS2_MOUSE_ENABLE = yes
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PS2_USE_BUSYWAIT = yes
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```
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And with `PS2_USE_INT` also define these macros:
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In your keyboard config.h:
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#define PS2_INT_INIT() do { \
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EICRA |= ((1<<ISC11) | \
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(0<<ISC10)); \
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} while (0)
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#define PS2_INT_ON() do { \
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EIMSK |= (1<<INT1); \
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} while (0)
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#define PS2_INT_OFF() do { \
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EIMSK &= ~(1<<INT1); \
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} while (0)
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#define PS2_INT_VECT INT1_vect
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```
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#ifdef PS2_USE_BUSYWAIT
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# define PS2_CLOCK_PORT PORTD
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# define PS2_CLOCK_PIN PIND
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# define PS2_CLOCK_DDR DDRD
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# define PS2_CLOCK_BIT 1
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# define PS2_DATA_PORT PORTD
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# define PS2_DATA_PIN PIND
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# define PS2_DATA_DDR DDRD
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# define PS2_DATA_BIT 2
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#endif
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```
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### Interrupt version
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The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
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In rules.mk:
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```
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PS2_MOUSE_ENABLE = yes
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PS2_USE_INT = yes
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```
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In your keyboard config.h:
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```
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#ifdef PS2_USE_INT
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 2
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 5
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#define PS2_INT_INIT() do { \
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EICRA |= ((1<<ISC21) | \
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(0<<ISC20)); \
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} while (0)
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#define PS2_INT_ON() do { \
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EIMSK |= (1<<INT2); \
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} while (0)
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#define PS2_INT_OFF() do { \
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EIMSK &= ~(1<<INT2); \
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} while (0)
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#define PS2_INT_VECT INT2_vect
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#endif
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```
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### USART version
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To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
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In rules.mk:
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```
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PS2_MOUSE_ENABLE = yes
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PS2_USE_USART = yes
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```
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In your keyboard config.h:
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```
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#ifdef PS2_USE_USART
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#define PS2_CLOCK_PORT PORTD
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#define PS2_CLOCK_PIN PIND
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#define PS2_CLOCK_DDR DDRD
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#define PS2_CLOCK_BIT 5
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#define PS2_DATA_PORT PORTD
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#define PS2_DATA_PIN PIND
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#define PS2_DATA_DDR DDRD
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#define PS2_DATA_BIT 2
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/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
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/* set DDR of CLOCK as input to be slave */
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#define PS2_USART_INIT() do { \
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PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
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PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
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UCSR1C = ((1 << UMSEL10) | \
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(3 << UPM10) | \
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(0 << USBS1) | \
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(3 << UCSZ10) | \
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(0 << UCPOL1)); \
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UCSR1A = 0; \
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UBRR1H = 0; \
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UBRR1L = 0; \
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} while (0)
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#define PS2_USART_RX_INT_ON() do { \
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UCSR1B = ((1 << RXCIE1) | \
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(1 << RXEN1)); \
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} while (0)
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#define PS2_USART_RX_POLL_ON() do { \
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UCSR1B = (1 << RXEN1); \
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} while (0)
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#define PS2_USART_OFF() do { \
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UCSR1C = 0; \
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UCSR1B &= ~((1 << RXEN1) | \
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(1 << TXEN1)); \
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} while (0)
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#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
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#define PS2_USART_RX_DATA UDR1
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#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
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#define PS2_USART_RX_VECT USART1_RX_vect
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#endif
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#endif
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#endif
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```
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## Safety Considerations
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