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lufa: Fix console flush

Old console sent unneeded empty data every one milli sencond.
After this fix console flushes endpoint data bank every 50ms only when needed.
This commit is contained in:
tmk 2015-05-22 18:10:28 +09:00
parent 5b46031658
commit fdce0c9cc0

View file

@ -197,10 +197,24 @@ void EVENT_USB_Device_WakeUp()
#endif
}
#ifdef CONSOLE_ENABLE
static bool console_flush = false;
#define CONSOLE_FLUSH_SET(b) do { \
uint8_t sreg = SREG; cli(); console_flush = b; SREG = sreg; \
} while (0)
// called every 1ms
void EVENT_USB_Device_StartOfFrame(void)
{
static uint8_t count;
if (++count % 50) return;
count = 0;
if (!console_flush) return;
Console_Task();
console_flush = false;
}
#endif
/** Event handler for the USB_ConfigurationChanged event.
* This is fired when the host sets the current configuration of the USB device after enumeration.
@ -491,6 +505,10 @@ int8_t sendchar(uint8_t c)
// Because sendchar() is called so many times, waiting each call causes big lag.
static bool timeouted = false;
// prevents Console_Task() from running during sendchar() runs.
// or char will be lost. These two function is mutually exclusive.
CONSOLE_FLUSH_SET(false);
if (USB_DeviceState != DEVICE_STATE_Configured)
return -1;
@ -524,8 +542,12 @@ int8_t sendchar(uint8_t c)
Endpoint_Write_8(c);
// send when bank is full
if (!Endpoint_IsReadWriteAllowed())
if (!Endpoint_IsReadWriteAllowed()) {
while (!(Endpoint_IsINReady()));
Endpoint_ClearIN();
} else {
CONSOLE_FLUSH_SET(true);
}
Endpoint_SelectEndpoint(ep);
return 0;