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Author SHA1 Message Date
Priyadi Iman Nurcahyo
97816df7e7 Implement tap mod dual role for right side mods. 2017-02-10 06:06:59 +07:00
Jack Humbert
4348fb54d6 Merge pull request #960 from ofples/feature/combos
Keyboard combination triggers
2017-02-06 19:31:45 -05:00
Jack Humbert
0a3c5c06fe Merge pull request #981 from jonasoberschweiber/osx-surrogate-pairs
Add support for Unicode supplementary planes on OS X
2017-02-06 18:00:47 -05:00
SjB
5a860b71a1 race condition between oneshot_mods and tap_dance
since the keycode for a tap dance process gets process only after the
TAPPING_TERM timeout, you really only have ONESHOT_TIMEOUT -
TAPPING_TERM time to tap or double tap on the key. This fix save the
oneshot_mods into the action.state structure and applies the mods with
the keycode when it's registered. It also unregisters the mod when the
the tap dance process gets reset.
2017-01-29 13:26:31 -05:00
Jack Humbert
841d7e6a1d turn off rgb_midi in ez 2017-01-23 13:55:24 -05:00
Priyadi Iman Nurcahyo
30b80a23f3 Unregister all mods before inputting Unicode, and reregister afterwards 2017-01-09 02:59:10 +07:00
Jonas Oberschweiber
0aa413af44 Add support for supplementary planes for OS X 2016-12-31 19:37:56 +01:00
Jack Humbert
273faa4d9c add different scales for music mode 2016-12-23 20:59:00 -05:00
Ofer Plesser
6a462c818c Merge branch 'master' into feature/combos 2016-12-16 21:52:51 +02:00
Ofer Plesser
6e7cfa83b9 Refactored as well as added support for action keys in combos 2016-12-16 21:50:28 +02:00
Jack Humbert
ae95834f5a specialise music variables 2016-12-12 16:06:41 -05:00
Ofer Plesser
b6bf4e0dce Added support for timing out combos if a key as been pressed for longer than COMBO_TERM 2016-12-10 16:11:59 +02:00
Ofer Plesser
eac8fa7999 Implemented basic key combination feature 2016-12-10 00:49:11 +02:00
Jack Humbert
6e0f994950 Merge branch 'master' of github.com:jackhumbert/qmk_firmware into wu5y7 2016-11-28 23:51:07 -05:00
Priyadi Iman Nurcahyo
6fee7e178f fix strict-prototypes warning 2016-11-26 23:53:15 +07:00
Jack Humbert
33e62c080c merging 2016-11-12 20:54:37 -05:00
Jack Humbert
8d60354d5a Merge pull request #844 from priyadi/unicode_wincompose_input
Unicode WinCompose input method
2016-10-26 00:48:44 -04:00
Priyadi Iman Nurcahyo
4a666c2010 Unicode WinCompose input method 2016-10-23 19:15:33 +07:00
Priyadi Iman Nurcahyo
e7d5dc89f2 UNICODE_MAP: remove 5 char limit; ignore leading zeroes; handle OS limitations 2016-10-23 05:36:26 +07:00
Jack Humbert
a889b899e2 working with power limit 2016-10-16 16:03:56 -04:00
Priyadi Iman Nurcahyo
5b2e455d3b Unicode map framework. Allow unicode up to 0xFFFFF using separate
mapping table
2016-10-10 00:56:09 +07:00
coderkun
a3f5a4cf58 Declare Unicode method hex_to_keycode() as “weak”
Declare Unicode method hex_to_keycode() as “weak” to be able to override it in keymaps.
2016-10-02 10:37:51 +02:00
Jack Humbert
7c76d36454 Merge pull request #794 from AGausmann/midi-patch
Missing ifdef statement
2016-09-29 23:32:23 -04:00
Adam Gausmann
8d99140d1b Missing ifdef statement 2016-09-29 14:46:10 -05:00
Pavlos Vinieratos
cda4b534fa add user_data field 2016-09-21 11:29:43 +02:00
Pavlos Vinieratos
0edc82f030 formatting 2016-09-21 11:29:34 +02:00
Pavlos Vinieratos
e1f131db8e restore each_tap callback 2016-09-21 10:23:51 +02:00
Gergely Nagy
acda2b793f tap-dance: Do not start a sequence on keyup
There was an odd case, which confused the hell out of tap-dance: suppose
you had a number of tap-dance keys, on a layer, and as part of the
tap-dance, you turned that layer off - or had it on one-shot to begin
with. In this case, the keydown event would trigger the tap-dance key,
but the keyup would not. This had two funky consequences:

- tap-dance did not correctly register that the dance has ended.
- pressing any other tap-dance key would interrupt the previous
  tap-dance, and potentially input unwanted characters.

To fix this, we simply do not start a tap-dance sequence on keyup, only
when it is pressed. This way the previous sequence has enough time to
time-out and finish properly, and we don't get confused.

This fixes algernon/ergodox-layout#107.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-09-01 08:32:47 +02:00
Gergely Nagy
c9ea236fc3 process_unicode: Add get_unicode_input_mode()
There may be cases where one would like to know the current Unicode
input mode, without having to keep track of it themselves. Add a
function that does just this.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-31 08:21:52 +02:00
Gergely Nagy
a058ae40e2 quantum: Move qk_ucis_state to process_unicode.c
In order to not declare the same variable in multiple objects (which
happens when building UCIS-enabled keymap for both the ErgoDox EZ and
the ErgoDox Infinity), move the declaration to the .c file, and keep
only an extern reference in the header.

Many thanks to @fredizzimo for spotting the error in Travis, and
suggesting the fix.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-24 15:39:23 +02:00
coderkun
81594c7883 Drop method to set Unicode input key and declare start and finish methods as “weak” instead 2016-08-21 21:02:18 +02:00
coderkun
dffdeb50b7 Add method to set Unicode input key for ISO 14755
https://github.com/jackhumbert/qmk_firmware/issues/672
2016-08-21 20:27:23 +02:00
Gergely Nagy
0d28787c5c Add a register/unregister_code16 pair of functions
These functions register not only the 8bit keycode, but the modifiers
too. It doesn't handle the full range of the upper 8bits, just the mods,
but that's a good start.

Changed the tap-dance pair functions to use these, so one can do:

  `ACTION_TAP_DANCE_DOUBLE (KC_COLN, KC_SCLN)`

...and that will do the right thing.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-18 11:29:53 +02:00
Gergely Nagy
29f64d7a93 tap-dance: Major rework, to make it more reliable
This reworks how the tap-dance feature works: instead of one global
state, we have a state for each tap-dance key, so we can cancel them
when another tap-dance key is in flight. This fixes #527.

Since we have a state for each key, we can avoid situation where a keyup
would mess with our global state. This fixes #563.

And while here, we also make sure to fire events only once, and this
fixes #574.

There is one breaking change, though: tap-dance debugging support was
removed, because dumping the whole state would increase the firmware
size too much. Any keymap that made use of this, will have to be
updated (but there's no such keymap in the repo).

Also, there's a nice trick used in this rework: we need to iterate
through tap_dance_actions in a few places, to check for timeouts, and so
on. For this, we'd need to know the size of the array. We can't discover
that at compile-time, because tap-dance gets compiled separately. We'd
like to avoid having to terminate the list with a sentinel value,
because that would require updates to all keymaps that use the feature.
So, we keep track of the highest tap-dance code seen so far, and iterate
until that index.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-17 15:05:58 +02:00
Gergely Nagy
d78058cc75 tap-dance: Include action_tapping.h for TAPPING_TERM
Include `action_tapping.h`, so the keymap does not have to define a
`TAPPING_TERM` for us, and we can use the default.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-17 10:28:08 +02:00
Gergely Nagy
e8845f0daf process_unicode: Introduce a slight delay
When entering unicode codes, use some delay, so the OS has time to
process the information. This is not needed on all systems, but some
seem to require it.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
43d08629cf process_unicode: Replace register_hex32
It turns out that register_hex32 did not work reliably, and some systems
only allow 7 chars after the unicode magic sequence, while others allow
8. To remedy the situation, store the codes as strings, and type those
in instead of doing bit shifting magic.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
a312cbf712 process_unicode: Use uint32_t for UCIS purposes
Use a single uint32_t to store the unicode of a symbol, instead of an
array of uint16_ts.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
234dd276cf process_unicode: Make the startup overridable
Extract out the part of `qk_ucis_start` that inputs the placeholder
symbol, and make it weak, so it can be overridden.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
857aa5bef6 process_unicode: Call process_ucis() automatically
If UCIS is enabled, call process_ucis() automatically from
process_record_quantum().

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
0b6861827f process_unicode: Handle too long UCIS symbol names
If the symbol name being entered is longer than the max, stop recording
it, and stop processing keycodes apart from the ones that can delete,
finish or cancel the sequence.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
fa06a16360 process_unicode: Add a way to enter unicode symbols by name
The purpose of this change is to allow keymaps to specify a dictionary
of unicode symbol name to code mappings, and let the person at the
keyboard enter unicode symbols by name.

This is done by having a way to trigger unicode symbol input mode, when
all keys are cached until Esc, Enter or Space are pressed. Once that
happens, we try to look up the symbol from our lookup table. If found,
we erase back, and type the unicode magic in to get that symbol. If not
found, we still erase back, start unicode input mode, and replay what
the user typed in.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
63e5782d2c process_unicode: Small refactor & linux fix
This moves the unicode input start / end sequences into their own
functions, so keymaps and other functionality can build on it too.

At the same time, it changes how the Linux variant works, to match
reality: CTRL+SHIFT must be unregistered too, and we close the thing
with a Space instead.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy
8bdf745909 process_unicode: Fix set_unicode_input_mode()
In the header, this was defined as `set_unicode_input_mode`, but the
implementation had `set_unicode_mode` for a name. Changed the
implementation to match the header.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-13 10:37:01 +02:00
Gergely Nagy
b21e8b97ac tap-dance: Add some debugging support
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-27 14:49:19 +02:00
Jack Humbert
8b94e26d7c Fixes midi functionality 2016-07-24 22:07:43 -04:00
Jack Humbert
24bd931962 Merge pull request #552 from robertdale/music-play-fix
Fixes issue #551 - ensure there's a recording to play before playing
2016-07-24 21:58:01 -04:00
Robert Dale
3ea738e450 ensure there's a recording to play before playing; also enables the LGUI button to play a tone 2016-07-24 10:00:39 -04:00
Gergely Nagy
44e16ffc80 tap-dance: Code cleanup
Removes a number of duplicated code, by passing actions around instead
of keycodes, so the various dance action functions do not have to look
up the action, but the caller does that for them.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-22 09:10:17 +02:00
Gergely Nagy
ce8cc9219f tap-dance: Support user_data for the callbacks
Refactored the code a little, so all callbacks now receive a `user_data`
pointer, which can be anything. As an example, the key pairs from
`ACTION_TAP_DANCE_DOUBLE` now use this, and custom, built-in functions.

This makes it easier to extend the tap dance functionality, and also
simplifies the code a little.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-07-22 09:10:17 +02:00