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Author SHA1 Message Date
XScorpion2
af89752bff rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 16:22:46 -07:00
XScorpion2
3235c8527d Simple fix for selecting which tracked key press to work off of for simple reactive effects (#5745) 2019-05-01 11:36:50 -07:00
XScorpion2
a7113c8ed0 Updated rgb_led struct field modifier to flags (#5619)
Updated effects to test led flags
Updated massdrop to use new flags field for led toggle
2019-04-29 15:18:50 -07:00
M-AS
bb52119a6d RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects

* made cross effect behavior smoother

* removed dead code

* added effect descriptions
2019-04-22 08:37:40 -07:00
Lenbok
2ffa4798a4 Fix bugs that cause compile failures when enabling only some animations. 2019-04-06 10:59:25 -07:00
XScorpion2
c98247e3dd RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
2019-04-02 17:24:14 -07:00