* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
Added MOD_TAP aliases for keymap.c readability.
Updated README to document said changes.
Added additional Dvorak layer to make using the CMD key easier on Macs.
Removed Alt on base layer, replaced with Function layer.
Moved function keys to left hand. Added mouse keys to right hand on the function layer.
Moved middle click on gaming layer to be consistent with mouse layer.
Added macro _USER. Macro contents are not implemented yet.
* Adding my own keymaps to the following keyboards:
Planck, Preonic, Atreus, Ergodox
* Delete dvorak.png
Not reflective of my layout.
* Delete readme.md
file cleanup, removing file that doesn't apply to my layout.
* Delete old_keymap.c
file cleanup
* Delete README.md
file clean up.
* Delete README.md
file cleanup
* Delete keymap.c
file cleanup
* Changed behavior of _DVORAK layout's KC_RSFT to SFT_T(KC_ENT) for flexibility's sake.
Updated the rest of the keymap to reflect the current (as of 19:37 on 08 Aug 2018) default
layout and default makefile.
This change adjusts the KEYMAP() function to provide a more visual representation of the key positions on the keyboard. Previously, keymaps have been defined directly using arrays for the Atreus keyboard. While this works, it doesn't utilize the helpful KEYMAP() function at all to allow the user to visually position the key codes for ease of editing. See the Ergodox-EZ KEYMAP() function and layouts for a great example of how this can work.
This change should not break any existing Atreus layouts. At the time of this commit, there are two existing layouts for the Atreus board, and neither use the KEYMAP() function.