/* Copyright 2012,2013 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef ACTION_H #define ACTION_H #include "keyboard.h" #include "keycode.h" /* Struct to record event and tap count */ typedef struct { keyevent_t event; uint8_t tap_count; } keyrecord_t; /* Action struct. * * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15). * AVR looks like a little endian in avr-gcc. * * NOTE: not portable across compiler/endianness? * Byte order and bit order of 0x1234: * Big endian: 15 ... 8 7 ... 210 * | 0x12 | 0x34 | * 0001 0010 0011 0100 * Little endian: 012 ... 7 8 ... 15 * | 0x34 | 0x12 | * 0010 1100 0100 1000 */ typedef union { uint16_t code; struct action_kind { uint16_t param :12; uint8_t id :4; } kind; struct action_key { uint8_t code :8; uint8_t mods :4; uint8_t kind :4; } key; struct action_layer { uint8_t code :8; uint8_t val :4; uint8_t kind :4; } layer; struct action_usage { uint16_t code :10; uint8_t page :2; uint8_t kind :4; } usage; struct action_command { uint8_t id :8; uint8_t opt :4; uint8_t kind :4; } command; struct action_function { uint8_t id :8; uint8_t opt :4; uint8_t kind :4; } func; } action_t; /* Execute action per keyevent */ void action_exec(keyevent_t event); /* action for key */ action_t action_for_key(uint8_t layer, key_t key); /* user defined special function */ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt); /* * Utilities for actions. */ void register_code(uint8_t code); void unregister_code(uint8_t code); void add_mods(uint8_t mods); void del_mods(uint8_t mods); void set_mods(uint8_t mods); void clear_keyboard(void); void clear_keyboard_but_mods(void); bool sending_anykey(void); void layer_switch(uint8_t new_layer); bool is_tap_key(key_t key); bool waiting_buffer_has_anykey_pressed(void); /* * Action codes * ============ * 16bit code: action_kind(4bit) + action_parameter(12bit) * * Keyboard Keys * ------------- * ACT_LMODS(0000): * 0000|0000|000000|00 No action * 0000|0000|000000|01 Transparent * 0000|0000| keycode Key * 0000|mods|000000|00 Left mods * 0000|mods| keycode Key & Left mods * * ACT_RMODS(0001): * 0001|0000|000000|00 No action(not used) * 0001|0000|000000|01 Transparent(not used) * 0001|0000| keycode Key(no used) * 0001|mods|000000|00 Right mods * 0001|mods| keycode Key & Right mods * * ACT_LMODS_TAP(0010): * 0010|mods|000000|00 Left mods OneShot * 0010|mods|000000|01 (reserved) * 0010|mods|000000|10 (reserved) * 0010|mods|000000|11 (reserved) * 0010|mods| keycode Left mods + tap Key * * ACT_RMODS_TAP(0011): * 0011|mods|000000|00 Right mods OneShot * 0011|mods|000000|01 (reserved) * 0011|mods|000000|10 (reserved) * 0011|mods|000000|11 (reserved) * 0011|mods| keycode Right mods + tap Key * * * Other HID Usage * --------------- * This action handles other usages than keyboard. * ACT_USAGE(0100): * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01) * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C) * 0100|10| usage(10) (reserved) * 0100|11| usage(10) (reserved) * * * Mouse Keys * ---------- * ACT_MOUSEKEY(0110): * 0101|XXXX| keycode Mouse key * * * Layer Actions * ------------- * ACT_KEYMAP: * 1000|--xx|0000 0000 Clear keyamp and overlay * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay * 1000|LLLL| keycode Invert with tap key * 1000|LLLL|1111 0000 Invert with tap toggle * 1000|LLLL|1111 00xx Invert[^= L] * 1000|LLLL|1111 0100 On/Off * 1000|LLLL|1111 01xx On[|= L] * 1000|LLLL|1111 1000 Off/On * 1000|LLLL|1111 10xx Off[&= ~L] * 1000|LLLL|1111 1100 Set/Set(0) * 1000|LLLL|1111 11xx Set[= L] * default layer: 0-15(4bit) * xx: On {00:for special use, 01:press, 10:release, 11:both} * * ACT_OVERLAY: * 1011|0000|0000 0000 Clear overlay * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)] * 1011|LLLL| keycode Invert with tap key * 1011|LLLL|1111 0000 Invert with tap toggle * 1011|LLLL|1111 00xx Invert[^= 1<<L] * 1011|LLLL|1111 0100 On/Off(momentary) * 1011|LLLL|1111 01xx On[|= 1<<L] * 1011|LLLL|1111 1000 Off/On * 1011|LLLL|1111 10xx Off[&= ~1<<L] * 1011|LLLL|1111 1100 Set[= 1<<L]/Clear * 1011|LLLL|1111 11xx Set[= 1<<L] * overlays: 16-layer on/off status(16bit) * xx: On {00:for special use, 01:press, 10:release, 11:both} * * * Extensions(11XX) * ---------------- * NOTE: NOT FIXED * * ACT_MACRO(1100): * 1100|opt | id(8) Macro play? * 1100|1111| id(8) Macro record? * * ACT_COMMAND(1110): * 1110|opt | id(8) Built-in Command exec * * ACT_FUNCTION(1111): * 1111| address(12) Function? * 1111|opt | id(8) Function? * */ enum action_kind_id { ACT_LMODS = 0b0000, ACT_RMODS = 0b0001, ACT_LMODS_TAP = 0b0010, ACT_RMODS_TAP = 0b0011, ACT_USAGE = 0b0100, ACT_MOUSEKEY = 0b0101, ACT_KEYMAP = 0b1000, ACT_OVERLAY = 0b1001, ACT_MACRO = 0b1100, ACT_COMMAND = 0b1110, ACT_FUNCTION = 0b1111 }; /* action utility */ #define ACTION_NO 0 #define ACTION_TRANSPARENT 1 #define ACTION(kind, param) ((kind)<<12 | (param)) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) /* * Key */ #define ACTION_KEY(key) ACTION(ACT_LMODS, key) /* Mods & key */ #define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00) #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key)) #define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00) #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key)) #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) #define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key)) /* Tap key */ enum mods_codes { MODS_ONESHOT = 0x00, }; #define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key)) #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key)) #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) #define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) /* Layer Operation: * Invert layer ^= (1<<layer) * On layer |= (1<<layer) * Off layer &= ~(1<<layer) * Set layer = (1<<layer) * Clear layer = 0 */ enum layer_params { ON_PRESS = 1, ON_RELEASE = 2, ON_BOTH = 3, OP_RESET = 0x00, OP_INV4 = 0x00, OP_INV = 0xF0, OP_ON = 0xF4, OP_OFF = 0xF8, OP_SET = 0xFC, }; /* * Default Layer */ #define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0) #define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer) #define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer) #define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer) #define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer) /* * Keymap Layer */ #define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer) #define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer) #define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer) /* Keymap Set and clear overaly */ #define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer) #define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS) #define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE) #define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH) /* Keymap Invert */ #define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer) #define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0) #define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS) #define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE) #define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH) /* Keymap On */ #define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer) #define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0) #define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS) #define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE) #define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH) /* Keymap Off */ #define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer) #define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0) #define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS) #define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE) #define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH) /* Keymap Set */ #define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer) #define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0) #define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS) #define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE) #define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH) /* Keymap Invert with tap key */ #define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key)) /* * Overlay Layer */ #define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer) #define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer) #define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer) /* Overlay Clear */ #define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0) #define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS) #define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE) #define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH) /* Overlay Invert 4-bit chunk */ #define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift) /* Overlay Invert */ #define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer) #define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0) #define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS) #define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE) #define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH) /* Overlay On */ #define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer) #define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0) #define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS) #define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE) #define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH) /* Overlay Off */ #define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer) #define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0) #define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS) #define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE) #define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH) /* Overlay Set */ #define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer) #define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0) #define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS) #define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE) #define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH) /* Overlay Invert with tap key */ #define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key)) /* * HID Usage */ enum usage_pages { PAGE_SYSTEM, PAGE_CONSUMER }; #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id)) #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id)) /* Mousekey */ #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key) /* Macro */ #define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr)) /* Command */ #define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr)) /* Function */ enum function_opts { FUNC_TAP = 0x8, /* indciates function is tappable */ }; #define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id) #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id) #endif /* ACTION_H */