ifndef VERBOSE .SILENT: endif # Never run this makefile in parallel, as it could screw things up # It won't affect the submakes, so you still get the speedup from specifying -jx .NOTPARALLEL: # Allow the silent with lower caps to work the same way as upper caps ifdef silent SILENT = $(silent) endif ifdef SILENT SUB_IS_SILENT := $(SILENT) endif # We need to make sure that silent is always turned off at the top level # Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly override SILENT := false ifndef SUB_IS_SILENT ifndef SKIP_GIT QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null) endif ifneq ($(QMK_VERSION),) $(info QMK Firmware $(QMK_VERSION)) endif endif ON_ERROR := error_occurred=1 BREAK_ON_ERRORS = no STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST)) ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST)) ROOT_DIR := $(dir $(ROOT_MAKEFILE)) ifeq ($(ROOT_DIR),) ROOT_DIR := . endif ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE)) ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE)) ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE)) ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE)) STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR)) BUILD_DIR := $(ROOT_DIR)/.build TEST_DIR := $(BUILD_DIR)/test ERROR_FILE := $(BUILD_DIR)/error_occurred MAKEFILE_INCLUDED=yes # Helper function to process the newt element of a space separated path # It works a bit like the traditional functional head tail # so the CURRENT_PATH_ELEMENT will become the new head # and the PATH_ELEMENTS are the rest that are still unprocessed define NEXT_PATH_ELEMENT $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS))) $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS))) endef # We change the / to spaces so that we more easily can work with the elements # separately PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR)) # Initialize the path elements list for further processing $(eval $(call NEXT_PATH_ELEMENT)) # This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct # variables depending on which directory you stand in. # It's really a very simple if else chain, if you squint enough, # but the makefile syntax makes it very verbose. # If we are in a subfolder of keyboards # # *** No longer needed ** # # ifeq ($(CURRENT_PATH_ELEMENT),keyboards) # $(eval $(call NEXT_PATH_ELEMENT)) # KEYBOARD := $(CURRENT_PATH_ELEMENT) # $(eval $(call NEXT_PATH_ELEMENT)) # # If we are in a subfolder of keymaps, or in other words in a keymap # # folder # ifeq ($(CURRENT_PATH_ELEMENT),keymaps) # $(eval $(call NEXT_PATH_ELEMENT)) # KEYMAP := $(CURRENT_PATH_ELEMENT) # # else if we are not in the keyboard folder itself # else ifneq ($(CURRENT_PATH_ELEMENT),) # # the we can assume it's a subproject, as no other folders # # should have make files in them # SUBPROJECT := $(CURRENT_PATH_ELEMENT) # $(eval $(call NEXT_PATH_ELEMENT)) # # if we are inside a keymap folder of a subproject # ifeq ($(CURRENT_PATH_ELEMENT),keymaps) # $(eval $(call NEXT_PATH_ELEMENT)) # KEYMAP := $(CURRENT_PATH_ELEMENT) # endif # endif # endif define GET_KEYBOARDS ifndef ALT_GET_KEYBOARDS All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk)) All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk)) All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk)) All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/rules.mk)) KEYMAPS_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/keymaps/*/rules.mk)) KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/keymaps/*/rules.mk)) KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/keymaps/*/rules.mk)) KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk)) KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK))) else KEYBOARDS := $(shell find keyboards/ -type f -iname "rules.mk" | grep -v keymaps | sed 's!keyboards/\(.*\)/rules.mk!\1!' | sort | uniq) endif endef $(eval $(call GET_KEYBOARDS)) # Only consider folders with makefiles, to prevent errors in case there are extra folders #KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk)) .PHONY: list-keyboards list-keyboards: echo $(KEYBOARDS) define PRINT_KEYBOARD $(info $(PRINTING_KEYBOARD)) endef .PHONY: generate-keyboards-file generate-keyboards-file: $(foreach PRINTING_KEYBOARD,$(KEYBOARDS),$(eval $(call PRINT_KEYBOARD))) .PHONY: clean clean: echo -n 'Deleting .build/ ... ' rm -rf $(BUILD_DIR) echo 'done.' .PHONY: distclean distclean: clean echo -n 'Deleting *.bin and *.hex ... ' rm -f *.bin *.hex echo 'done.' #Compatibility with the old make variables, anything you specify directly on the command line # always overrides the detected folders ifdef keyboard KEYBOARD := $(keyboard) endif ifdef keymap KEYMAP := $(keymap) endif # Uncomment these for debugging # $(info Keyboard: $(KEYBOARD)) # $(info Keymap: $(KEYMAP)) # $(info Subproject: $(SUBPROJECT)) # $(info Keyboards: $(KEYBOARDS)) # Set the default goal depending on where we are running make from # this handles the case where you run make without any arguments .DEFAULT_GOAL := all:all ifneq ($(KEYMAP),) .DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP) else ifneq ($(KEYBOARD),) # Inside a keyboard folder, build all keymaps for all subprojects # Note that this is different from the old behaviour, which would # build only the default keymap of the default keyboard .DEFAULT_GOAL := $(KEYBOARD):all endif # Compare the start of the RULE variable with the first argument($1) # If the rules equals $1 or starts with $1:, RULE_FOUND is set to true # and $1 is removed from the RULE variable # Otherwise the RULE_FOUND variable is set to false, and RULE left as it was # The function is a bit tricky, since there's no built in $(startswith) function define COMPARE_AND_REMOVE_FROM_RULE_HELPER ifeq ($1,$$(RULE)) RULE:= RULE_FOUND := true else STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE)) ifneq ($$(STARTCOLON_REMOVED),START$$(RULE)) RULE_FOUND := true RULE := $$(STARTCOLON_REMOVED) else RULE_FOUND := false endif endif endef # This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like # a function that returns the value COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND) # Recursively try to find a match for the start of the rule to be checked # $1 The list to be checked # If a match is found, then RULE_FOUND is set to true # and MATCHED_ITEM to the item that was matched define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3 ifneq ($1,) ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true) MATCHED_ITEM := $$(firstword $1) else $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1))) endif endif endef # A recursive helper function for finding the longest match # $1 The list to be checked # It works by always removing the currently matched item from the list # and call itself recursively, until a match is found define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2 # Stop the recursion when the list is empty ifneq ($1,) RULE_BEFORE := $$(RULE) $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1)) # If a match is found in the current list, otherwise just return what we had before ifeq ($$(RULE_FOUND),true) # Save the best match so far and call itself recursively BEST_MATCH := $$(MATCHED_ITEM) BEST_MATCH_RULE := $$(RULE) RULE_FOUND := false RULE := $$(RULE_BEFORE) $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1))) endif endif endef # Recursively try to find the longest match for the start of the rule to be checked # $1 The list to be checked # If a match is found, then RULE_FOUND is set to true # and MATCHED_ITEM to the item that was matched define TRY_TO_MATCH_RULE_FROM_LIST_HELPER BEST_MATCH := $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1)) ifneq ($$(BEST_MATCH),) RULE_FOUND := true RULE := $$(BEST_MATCH_RULE) MATCHED_ITEM := $$(BEST_MATCH) else RULE_FOUND := false MATCHED_ITEM := endif endef # Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND) define ALL_IN_LIST_LOOP OLD_RULE$1 := $$(RULE) $$(eval $$(call $1,$$(ITEM$1))) RULE := $$(OLD_RULE$1) endef define PARSE_ALL_IN_LIST $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1))) endef # The entry point for rule parsing # parses a rule in the format <keyboard>:<keymap>:<target> # but this particular function only deals with the first <keyboard> part define PARSE_RULE RULE := $1 COMMANDS := # If the rule starts with all, then continue the parsing from # PARSE_ALL_KEYBOARDS ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true) $$(eval $$(call PARSE_ALL_KEYBOARDS)) else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true) $$(eval $$(call PARSE_TEST)) # If the rule starts with the name of a known keyboard, then continue # the parsing from PARSE_KEYBOARD else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true) $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM))) # Otherwise use the KEYBOARD variable, which is determined either by # the current directory you run make from, or passed in as an argument else ifneq ($$(KEYBOARD),) $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD))) else $$(info make: *** No rule to make target '$1'. Stop.) $$(info |) $$(info | QMK's make format recently changed to use folder locations and colons:) $$(info | make project_folder:keymap[:target]) $$(info | Examples:) $$(info | make planck/rev4:default:dfu) $$(info | make planck:default) $$(info |) endif endef # $1 = Keyboard # Parses a rule in the format <keymap>:<target> # the keyboard is already known when entering this function define PARSE_KEYBOARD # If we want to compile the default subproject, then we need to # include the correct makefile to determine the actual name of it CURRENT_KB := $1 # KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB)) DEFAULT_FOLDER := $$(CURRENT_KB) # We assume that every rules.mk will contain the full default value $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk) ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB)) $$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk) endif CURRENT_KB := $$(DEFAULT_FOLDER) # 5/4/3/2/1 KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB) KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1))) KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2))) KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3))) KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4))) KEYMAPS := # get a list of all keymaps KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.))) KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.))) KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.))) KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.))) KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.))) # this might be needed, but in a different form #KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \ $$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS))) KEYBOARD_LAYOUTS := ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/rules.mk)","") LAYOUTS := $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/rules.mk) KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS)) endif ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/rules.mk)","") LAYOUTS := $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/rules.mk) KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS)) endif ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/rules.mk)","") LAYOUTS := $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/rules.mk) KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS)) endif ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/rules.mk)","") LAYOUTS := $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/rules.mk) KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS)) endif ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/rules.mk)","") LAYOUTS := $$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/rules.mk) KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS)) endif LAYOUT_KEYMAPS := $$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.))))) KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS)) # if the rule after removing the start of it is empty (we haven't specified a kemap or target) # compile all the keymaps ifeq ($$(RULE),) $$(eval $$(call PARSE_ALL_KEYMAPS)) # The same if all was specified else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true) $$(eval $$(call PARSE_ALL_KEYMAPS)) # List all keymaps for the given keyboard else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,list-keymaps),true) $$(eval $$(call LIST_ALL_KEYMAPS)) # Try to match the specified keyamp with the list of known keymaps else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true) $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM))) # Otherwise try to match the keymap from the current folder, or arguments to the make command else ifneq ($$(KEYMAP),) $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP))) # Otherwise, make all keymaps, again this is consistent with how it works without # any arguments else $$(eval $$(call PARSE_ALL_KEYMAPS)) endif endef # if we are going to compile all keyboards, match the rest of the rule # for each of them define PARSE_ALL_KEYBOARDS $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS))) endef # $1 Subproject # When entering this, the keyboard and subproject are known, so now we need # to determine which keymaps are going to get compiled # define PARSE_SUBPROJECT # endef # If we want to parse all subprojects, but the keyboard doesn't have any, # then use defaultsp instead # define PARSE_ALL_SUBPROJECTS # ifeq ($$(SUBPROJECTS),) # $$(eval $$(call PARSE_SUBPROJECT,defaultsp)) # else # $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS))) # endif # endef # Prints a list of all known keymaps for the given keyboard define LIST_ALL_KEYMAPS COMMAND_true_LIST_KEYMAPS := \ printf "$$(KEYMAPS)\n"; COMMAND_false_LIST_KEYMAPS := \ printf "$$(MSG_AVAILABLE_KEYMAPS)\n"; \ printf "$$(KEYMAPS)\n"; COMMANDS += LIST_KEYMAPS endef # $1 Keymap # This is the meat of compiling a keyboard, when entering this, everything is known # keyboard, subproject, and keymap # Note that we are not directly calling the command here, but instead building a list, # which will later be processed define PARSE_KEYMAP CURRENT_KM = $1 # The rest of the rule is the target # Remove the leading ":" from the target, as it acts as a separator MAKE_TARGET := $$(patsubst :%,%,$$(RULE)) # We need to generate an unique indentifer to append to the COMMANDS list CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB)) COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM) # If we are compiling a keyboard without a subproject, we want to display just the name # of the keyboard, otherwise keyboard/subproject KB_SP := $$(CURRENT_KB) # Format it in bold KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR) # Specify the variables that we are passing forward to submake MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM) # And the first part of the make command MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET) # The message to display MAKE_MSG := $$(MSG_MAKE_KB) # We run the command differently, depending on if we want more output or not # The true version for silent output and the false version otherwise $$(eval $$(call BUILD)) endef define BUILD MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR) COMMANDS += $$(COMMAND) COMMAND_true_$$(COMMAND) := \ printf "$$(MAKE_MSG)" | \ $$(MAKE_MSG_FORMAT); \ LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \ if [ $$$$? -gt 0 ]; \ then $$(PRINT_ERROR_PLAIN); \ elif [ "$$$$LOG" != "" ] ; \ then $$(PRINT_WARNING_PLAIN); \ else \ $$(PRINT_OK); \ fi; COMMAND_false_$$(COMMAND) := \ printf "$$(MAKE_MSG)\n\n"; \ $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \ if [ $$$$? -gt 0 ]; \ then error_occurred=1; \ fi; endef # Just parse all the keymaps for a specific keyboard define PARSE_ALL_KEYMAPS $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS))) endef define BUILD_TEST TEST_NAME := $1 MAKE_TARGET := $2 COMMAND := $1 MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET) MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)" MAKE_MSG := $$(MSG_MAKE_TEST) $$(eval $$(call BUILD)) ifneq ($$(MAKE_TARGET),clean) TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf TESTS += $$(TEST_NAME) TEST_MSG := $$(MSG_TEST) $$(TEST_NAME)_COMMAND := \ printf "$$(TEST_MSG)\n"; \ $$(TEST_EXECUTABLE); \ if [ $$$$? -gt 0 ]; \ then error_occurred=1; \ fi; \ printf "\n"; endif endef define PARSE_TEST TESTS := TEST_NAME := $$(firstword $$(subst :, ,$$(RULE))) TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE))) ifeq ($$(TEST_NAME),all) MATCHED_TESTS := $$(TEST_LIST) else MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),)) endif $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET)))) endef # Set the silent mode depending on if we are trying to compile multiple keyboards or not # By default it's on in that case, but it can be overridden by specifying silent=false # from the command line define SET_SILENT_MODE ifdef SUB_IS_SILENT SILENT_MODE := $(SUB_IS_SILENT) else ifeq ($$(words $$(COMMANDS)),1) SILENT_MODE := false else SILENT_MODE := true endif endef include $(ROOT_DIR)/message.mk ifeq ($(strip $(BREAK_ON_ERRORS)), yes) HANDLE_ERROR = exit 1 else HANDLE_ERROR = echo $$error_occurred > $(ERROR_FILE) endif # The empty line is important here, as it will force a new shell to be created for each command # Otherwise the command line will become too long with a lot of keyboards and keymaps define RUN_COMMAND +error_occurred=0;\ $(COMMAND_$(SILENT_MODE)_$(COMMAND))\ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi; endef define RUN_TEST +error_occurred=0;\ $($(TEST)_COMMAND)\ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi; endef # Let's match everything, we handle all the rule parsing ourselves .PHONY: % %: # Check if we have the CMP tool installed cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi; # Ensure that python3 is installed. This check can be removed after python is used in more places. if ! python3 --version 1> /dev/null 2>&1; then printf "$(MSG_PYTHON_MISSING)"; fi # Check if the submodules are dirty, and display a warning if they are ifndef SKIP_GIT if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 50 --init lib/ugfx; fi if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi git submodule status --recursive 2>/dev/null | \ while IFS= read -r x; do \ case "$$x" in \ \ *) ;; \ *) printf "$(MSG_SUBMODULE_DIRTY)";break;; \ esac \ done endif rm -f $(ERROR_FILE) > /dev/null 2>&1 $(eval $(call PARSE_RULE,$@)) $(eval $(call SET_SILENT_MODE)) # Run all the commands in the same shell, notice the + at the first line # it has to be there to allow parallel execution of the submake # This always tries to compile everything, even if error occurs in the middle # But we return the error code at the end, to trigger travis failures # The sort at this point is to remove duplicates $(foreach COMMAND,$(sort $(COMMANDS)),$(RUN_COMMAND)) if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi; $(foreach TEST,$(sort $(TESTS)),$(RUN_TEST)) if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi; # These no longer work because of the colon system # All should compile everything # .PHONY: all # all: all-keyboards test-all # Define some shortcuts, mostly for compatibility with the old syntax # .PHONY: all-keyboards # all-keyboards: all\:all\:all # .PHONY: all-keyboards-defaults # all-keyboards-defaults: all\:default # .PHONY: test # test: test-all # .PHONY: test-clean # test-clean: test-all-clean lib/%: git submodule sync $? git submodule update --init $? .PHONY: git-submodule git-submodule: git submodule sync --recursive git submodule update --init --recursive --progress ifdef SKIP_VERSION SKIP_GIT := yes endif # Generate the version.h file ifndef SKIP_GIT GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S") else GIT_VERSION := NA endif ifndef SKIP_VERSION BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S") $(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h) $(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h) else BUILD_DATE := NA endif include $(ROOT_DIR)/testlist.mk