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qmk_firmware/keyboards/ergodox/keymaps/replicaJunction/keymap.c
2017-01-06 17:07:58 -06:00

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C

/*
* Keyboard: Ergodox
* Keymap: replicaJunction
* Version: 1.2
*
* This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
* have both keyboards, so I've designed these layouts in an effort to make switching between the
* two as easy as possible.
*
* I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible,
* adding to the layers in the Atreus config without disturbing what's there already. This allows for
* things like F11-F20, the Application (Menu) key, and better media key placement.
*
* The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
* here: https://colemakmods.github.io/mod-dh/
*/
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#define _CO 0 // Colemak
#define _QW 1 // QWERTY
#define _ME 2 // media keys
#define _NU 3 // numpad
#define _EX 4 // extend
#define _GA 5 // mouse overlay for gaming
// Some quick aliases, just to make it look pretty
#define _______ KC_TRNS
#define KCX_CGR LCTL(KC_GRV)
#define KX_STAB LSFT(KC_TAB)
#define KX_COPY LCTL(KC_C)
#define KX_CUT LCTL(KC_X)
#define KX_PAST LCTL(KC_V)
#define KX_UNDO LCTL(KC_Z)
; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Keymap: Colemak-ModDH
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
* | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCtrl| ~GA | | Left | Right|
* ,------|------|------| |------+------+------.
* |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
* | BkSp | Del |------| |------| Enter| Space|
* | | | _NU | | Down | | |
* `--------------------' `--------------------'
*/
[_CO] = KEYMAP(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
KC_LCTL, TG(_GA),
KC_HOME,
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
KC_LEFT, KC_RGHT,
KC_UP,
KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
),
/*
* Keymap: QWERTY layout.
*
* This is optimized for gaming, not typing, so there aren't as many macros
* as the Dvorak layer. Some of the keys have also been moved to "game-
* like" locations, such as making the spacebar available to the left thumb,
* and repositioning the arrow keys at the bottom right corner.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
* | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCtrl| ~GA | | Left | Right|
* ,------|------|------| |------+------+------.
* |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
* | BkSp | Del |------| |------| Enter| Space|
* | | | _NU | | Down | | |
* `--------------------' `--------------------'
*/
[_QW] = KEYMAP( // Layer1: QWERTY
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
KC_LCTL,TG(_GA),
KC_HOME,
CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
KC_LEFT, KC_RGHT,
KC_UP,
KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
),
/*
* Keymap: Numbers and symbols
*
* Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
* That's why the Num Lock key exists on this layer - just in case.
*
* This layer also contains the layout switches.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | |QWERTY|Colemk| | | | 0 | . | = | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |NumLck| RESET| | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_NU] = KEYMAP(
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
_______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
_______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD,
_______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______,
_______, DF(_QW), DF(_CO), _______, _______,
KC_NLCK,RESET,
_______,
_______,_______,_______,
// right hand
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
_______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
KC_P0, KC_PDOT, KC_EQL, _______, _______,
_______, _______,
_______,
_______, _______, _______
),
/*
* Keymap: Extend
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | |
* |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------|
* | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu |
* |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------|
* | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*
* Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt.
*
*/
[_EX] = KEYMAP(
// left hand
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE,
_______, _______, _______, _______, _______, KCX_CGR, KC_VOLU,
_______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______,
_______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD,
_______, _______, _______, _______, _______,
_______,_______,
_______,
_______,_______,_______,
// right hand
_______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
_______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______,
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
_______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, _______
),
/*
* Keymap: Gaming
*
* Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space.
* This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those.
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LCtrl| | | | | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | ~_GA | | |MClick|
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | Space| |------| |------|RClick|LClick|
* | | | | | | | |
* `--------------------' `--------------------'
*/
[_GA] = KEYMAP(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______,
_______,_______,
_______,
KC_SPC, _______,_______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, KC_BTN3,
_______,
_______, KC_BTN2, KC_BTN1
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
// uint8_t default_layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case _CO:
ergodox_right_led_1_on();
break;
case _QW:
ergodox_right_led_2_on();
break;
case _NU:
ergodox_right_led_3_on();
break;
case _GA:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
default:
// none
break;
}
};