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qmk_firmware/users/drashna/drashna.c
Drashna Jaelre e88f80a891
[Keymap] Big Drashna code update (#6639)
* Add a quefrency keymap

* New Alt-ernate layouts

* Enable Per Key Tapping Term to preserve sanity

* Use underglow and mod lights for status on Corne

* Update the drashna_ms keymap for quefrency

* Disable Audio since there isn't enough space

* Update KC_MAKE to ues :flash target

* Cleanup ergodox layout

* Enable i2c support for Iris

* Add keymap support for CG_SWAP

* Enable RGB Matrix Shutdown mode

* enable heatmap

* Update gitlab CI to install python3

* Remove game macros

These are no longer needed, and haven't been used in ages

* Cleanup planck layout

* Add RGB Matrix fun and RGB cleanup

* Add keycode and config for RGB Matrix idle animations

* Clean up rgb idle animation code

* Add rgb idle keycode to keymaps

* Fix issues with rgb matrix idle animation

* Fix some handling for idle animation

* Reduce idle animation timeout to 15s to be more reasonable

* fix up rgb stuff

* Fix isses with rgb functions not being called for matrix

* Use custom EEPROM Magic Number so testing is easier

* Extend Default Layer macro to support a lot more layers

* Fix bjohnson macropad

* Adjust KC_MAKE to process mods for more consistent behavior

* Fix up rgb stuff on corne

* Corne OLED Overhaul

* Fixes a number of issues with weirdness.
* Fixes issues with keylogger (should be more reliable now)
* Modulaize the OLED render sections
* Rewrite layer display code
* Update URL for Font Editor

Due to odd issues, I ended up rewriting from scratch.  And using PROGMEM versions, since I think I was getting memory overflows.

* Update polling rate on all keebs

* Fix planck ez layout config

* Remove macros from Viterbi
2019-09-07 08:57:30 -07:00

221 lines
6 KiB
C

/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
# define DRASHNA_UNICODE_MODE UC_WIN
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
# define DRASHNA_UNICODE_MODE 2
#endif
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
static uint16_t this_timer;
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
if (pressed) {
this_timer = timer_read();
} else {
if (timer_elapsed(this_timer) < TAPPING_TERM) {
tap_code(code);
} else {
register_code(mod_code);
tap_code(code);
unregister_code(mod_code);
}
}
return false;
}
void bootmagic_lite(void) {
matrix_scan();
#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
wait_ms(DEBOUNCING_DELAY * 2);
#elif defined(DEBOUNCE) && DEBOUNCE > 0
wait_ms(DEBOUNCE * 2);
#else
wait_ms(30);
#endif
matrix_scan();
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
bootloader_jump();
}
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
__attribute__((weak))
void matrix_init_keymap(void) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
userspace_config.raw = eeconfig_read_user();
#ifdef BOOTLOADER_CATERINA
DDRD &= ~(1 << 5);
PORTD &= ~(1 << 5);
DDRB &= ~(1 << 0);
PORTB &= ~(1 << 0);
#endif
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(DRASHNA_UNICODE_MODE);
get_unicode_input_mode();
#endif // UNICODE_ENABLE
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
keyboard_post_init_rgb();
#endif
keyboard_post_init_keymap();
}
__attribute__((weak))
void shutdown_keymap(void) {}
void rgb_matrix_update_pwm_buffers(void);
void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable_noeeprom();
rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
shutdown_keymap();
}
__attribute__((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__((weak))
void matrix_scan_keymap(void) {}
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
static bool has_ran_yet;
if (!has_ran_yet) {
has_ran_yet = true;
startup_user();
}
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
matrix_scan_rgb();
#endif // RGBLIGHT_ENABLE
matrix_scan_keymap();
}
__attribute__((weak))
layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
return layer_state_set_keymap(state);
}
__attribute__((weak))
layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
state = default_layer_state_set_rgb(state);
# endif // RGBLIGHT_ENABLE
#endif
return state;
}
__attribute__((weak))
void led_set_keymap(uint8_t usb_led) {}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
userspace_config.raw = 0;
userspace_config.rgb_layer_change = true;
eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(DRASHNA_UNICODE_MODE);
get_unicode_input_mode();
#else
eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
#endif
eeconfig_init_keymap();
keyboard_init();
}