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qmk_firmware/keyboards/xd75/keymaps/bramver
noroadsleft e30c993d75 [Keyboard] XD75 refactor (#5420)
* Refactor layout macro names

Update the names of the layout macros to reflect QMK's desired usage.

- KEYMAP renamed to LAYOUT
  - colinta keymap updated accordingly
- KC_KEYMAP renamed to LAYOUT_kc
  - mtdjr keymap updated accordingly

* Update xd75.h to use #pragma once include guard

* Update keymaps to use QMK_KEYBOARD_H

* Refactor default keymap

- updated to use layout macro
- remove deprecated action_get_macro function
- add functions from QMK keymap.c template
  - process_record_user
  - matrix_init_user
  - matrix_scan_user
  - led_set_user

* Update supporting files

- updated config.h files to use #pragma once include guard
- remove errant QUANTUM_DIR code block

* Rename readme files to fully lowercase filenames

* Restructure keyboard readme

Updated the readme to better align with the current QMK template.

* Bugfixes to supporting files
2019-03-17 10:04:50 -07:00
..
config.h Keymap: Personal XD75 keymap added. (#4045) 2018-10-02 13:06:31 -07:00
keymap.c Remove redundant KC_TRNS and KC_NO fillers in remaining keymaps (#5154) 2019-02-17 07:38:46 -08:00
readme.md [Keyboard] XD75 refactor (#5420) 2019-03-17 10:04:50 -07:00
rules.mk Keymap: Personal XD75 keymap added. (#4045) 2018-10-02 13:06:31 -07:00

XD75 Layout

Standard qwerty layout.
Limited emoji support and proper mouse settings.

Keymap

_BASE
  |    GESC |    1    |    2    |    3    |    4    |    5    |    MPRV |    MPLY |    MNXT |    6    |    7    |    8    |    9    |    0    |    BSPC |
  |    TAB  |    Q    |    W    |    E    |    R    |    T    |    MINS |    EQL  |    BSLS |    Y    |    U    |    I    |    O    |    P    |    ENT  |
  |   MO(3) |    A    |    S    |    D    |    F    |    G    |    LBRC |    MUTE |    RBRC |    H    |    J    |    K    |    L    |    SCLN |    QUOT |
  |    LSFT |    Z    |    X    |    C    |    V    |    B    |    HOME |    SLEP |    END  |    N    |    M    |    COMM |    DOT  |    SLSH |    RSFT |
  |    LCTL | MO(4)   |    LALT |    LGUI |    SPC  |    SPC  |   MO(1) |    DEL  |   MO(2) |   SPC   |    LEFT |    DOWN |    UP   |    RGHT |    RGUI |

_LOWER
  | _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC  | BL_INC  | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ |    WH_L |    BTN1 |    MS_U |    BTN2 |    WH_U | BL_STEP | RGB_TOG | RGB_MOD | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ |    WH_R |    MS_L |    MS_D |    MS_R |    WH_D | RGB_HUI | RGB_HUD | RGB_SAI | _______ |    LEFT |    DOWN |    UP   |    RGHT | _______ |
  | _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |

_LINVERT
  | _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC  | BL_INC  | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ | _______ | _______ | _______ | _______ | _______ | BL_STEP | RGB_TOG | RGB_MOD |    WH_U |    BTN1 |    MS_U |    BTN2 |    WH_L | _______ |
  | _______ |    LEFT |    DOWN |    UP   |    RGHT | _______ | RGB_SAI | RGB_HUI | RGB_HUD |    WH_D |    MS_L |    MS_D |    MS_R |    WH_R | _______ |
  | _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |

_RAISE
  |    F1   |    F2   |    F3   |    F4   |    F5   |    F6   | _______ | _______ | _______ |    F7   |    F8   |    F9   |    F10  |   F11   |   F12   |
  | _______ | _______ |    7    |    8    |    9    | _______ | _______ | _______ | _______ | _______ |    MUTE |    VOLD |    VOLU | _______ | _______ |
  | _______ | _______ |    4    |    5    |    6    | _______ | _______ | _______ | _______ | _______ |    MPRV |    MPLY |    MNXT | _______ | _______ |
  | _______ | _______ |    1    |    2    |    3    | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ | _______ | _______ |    0    | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |

_EMOJIFY
  | TO(0)   | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | RESET   |
  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ | X(CELE) | X(PRAY) | X(NAIL) | X(OK)   | X(THNK) | _______ | _______ | _______ | X(UNAM) | X(HEYE) | X(COOL) | X(EYES) | X(SMIR) | _______ |
  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |