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qmk_firmware/quantum/quantum.h
Jack Humbert db32864ce7 Cleans up quantum/keymap situation, removes extra lufa folders (#416)
* sorts out keycodes

* move midi around

* remove mbed

* replaces keymap with qmk/keymap_common

* fixes keymap.h

* keymap, config, quantum rearrange

* removes unneeded lufa stuff
2016-06-18 14:30:24 -04:00

90 lines
2.3 KiB
C

#ifndef QUANTUM_H
#define QUANTUM_H
#include <avr/pgmspace.h>
#include "matrix.h"
#include "keymap.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef MIDI_ENABLE
#include <lufa.h>
#endif
#ifdef UNICODE_ENABLE
#include "unicode.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include <stddef.h>
#include <avr/io.h>
#include <util/delay.h>
#include "bootloader.h"
#include "timer.h"
extern uint32_t default_layer_state;
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
#endif
#ifdef AUDIO_ENABLE
bool music_activated;
#endif
#ifdef UNICODE_ENABLE
#define UC_OSX 0
#define UC_LNX 1
#define UC_WIN 2
#define UC_BSD 3
void set_unicode_input_mode(uint8_t os_target);
#endif
#ifndef DISABLE_LEADER
void leader_start(void);
void leader_end(void);
#ifndef LEADER_TIMEOUT
#define LEADER_TIMEOUT 200
#endif
#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
#endif
#define SEND_STRING(str) send_string(PSTR(str))
void send_string(const char *str);
// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
void matrix_init_kb(void);
void matrix_scan_kb(void);
bool process_action_kb(keyrecord_t *record);
bool process_record_kb(uint16_t keycode, keyrecord_t *record);
bool process_record_user(uint16_t keycode, keyrecord_t *record);
bool is_music_on(void);
void music_toggle(void);
void music_on(void);
void music_off(void);
void startup_user(void);
void shutdown_user(void);
void audio_on_user(void);
void music_on_user(void);
void music_scale_user(void);
#endif