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qmk_firmware/keyboards/gherkin/keymaps/wanleg/keymap.c
wanleg 1ae011d919 Gherkin wanleg (#3127)
* my planck layout

personal planck layout

* my XD75 layout

personal XD75 layout

* Revert "my XD75 layout"

This reverts commit e9c3b57df78c1cb658bef56fb735839758f4f949.

* my XD75

personal XD75 layout

* wanleg layout

wanleg layout

* typo

fixed typo

* setup for NovelKeysXKailh Big Series switch

setup for Big Swith with ProMicro

* mousekeys addition

adding mousekeys

* mousekey additions

* wanleg's jj40 config

* mousekey changes

* CAD double-tap improvement

* software reset for Gherkin

* promicro software bootloading

* middle click

* Update readme.md

* add middle click

* readme changes

* Update readme.md

* bootloaderFix

* readme edit

* bootloader fix

* bootloaderEnable

* bigswitchTesting

* cleanup prior to Gherkin Pull

* fixed bootloader RESET and added mousekey

fixed RESET issue on ProMicro with default code, added mousekeys

* fixed bootloader RESET and added mousekeys

fixed RESET issue on ProMicro with default code, added mousekeys.
edited readme to reflect changes.

* Update config.h

* Update keymap.c
2018-06-05 12:37:27 -07:00

221 lines
9.9 KiB
C

/* Copyright 2017 Brian Fong
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gherkin.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define DIR 1
#define NUM 2
#define ETC 3
/////////////// TAP DANCE SECTION START ///////////////
//Tap Dance Declarations (list of my tap dance configurations)
enum {
TD_SFT_CAPS = 0
,TD_Q_ESC
,ENT_TAP_DANCE
,DEL_TAP_DANCE
};
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || !state->pressed) return SINGLE_TAP;
if (state->interrupted) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap.
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
//instantialize an instance of 'tap' for the 'ENT' tap dance.
static tap ENTtap_state = {
.is_press_action = true,
.state = 0
};
void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
ENTtap_state.state = cur_dance(state);
switch (ENTtap_state.state) {
case SINGLE_TAP: register_code(KC_SPC); break;
case SINGLE_HOLD: register_code(KC_LSFT); break;
case DOUBLE_TAP: register_code(KC_ENT); break;
case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (ENTtap_state.state) {
case SINGLE_TAP: unregister_code(KC_SPC); break;
case SINGLE_HOLD: unregister_code(KC_LSFT); break;
case DOUBLE_TAP: unregister_code(KC_ENT); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
}
ENTtap_state.state = 0;
}
//instanalize an instance of 'tap' for the 'DEL' tap dance.
static tap DELtap_state = {
.is_press_action = true,
.state = 0
};
void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
DELtap_state.state = cur_dance(state);
switch (DELtap_state.state) {
case SINGLE_TAP: register_code(KC_BSPC); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: register_code(KC_DEL); break;
case DOUBLE_HOLD: register_code(KC_NO); break;
case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
}
}
void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (DELtap_state.state) {
case SINGLE_TAP: unregister_code(KC_BSPC); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_TAP: unregister_code(KC_DEL); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
}
DELtap_state.state = 0;
}
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
//Tap Dance Definitions
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
};
//In Layer declaration, add tap dance item in place of a key code
//TD(TD_SFT_CAPS)
///////////// TAP DANCE SECTION END ///////////////
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* .-----------------------------------------------------------------------------------------.
* | Q//ESC | W | E | R | T | Y | U | I | O | P |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | A | S | D | F | G | H | J | K | L | ENTER |
* | | | | | | | | | |SFThold |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Z | X | C | V/NUM | B/ETC | N | M/DIR | ,/GUI | ./ALT | BKSC |
* | SFThold| | | | | | | | |CTRLhold|
* '-----------------------------------------------------------------------------------------'
*/
[_QW] = KEYMAP( /* Qwerty*/
TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SFT_T(KC_SPC),
SFT_T(KC_Z), KC_X, KC_C, LT(NUM, KC_V), LT(ETC, KC_B), KC_N, LT(DIR, KC_M), GUI_T(KC_COMM), ALT_T(KC_DOT), CTL_T(KC_BSPC)
),
//
///*
// * Directional Modifiers
// * .-----------------------------------------------------------------------------------------.
// * | TAB | up | | INS | CTRL | SHIFT | PgUp | HOME | - | = |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | left | down | right | PrScr | SHIFT | CTRL | PgDn | END | [ | ] |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | P-Brk | | | | | | | RGUI | ALT | / |
// * '-----------------------------------------------------------------------------------------'
// */
//
[DIR] = KEYMAP( /* Directional Modifiers */
KC_TAB, KC_UP, KC_TRNS, KC_INS, KC_LCTL, KC_RSFT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL ,
KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, KC_LSFT, KC_RCTL, KC_PGDN, KC_END, KC_LBRC, KC_RBRC ,
KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RGUI, KC_LALT, KC_SLSH
),
//
// /*
// * Numbers
// * .-----------------------------------------------------------------------------------------.
// * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | F11 | F12 | | | | ENTER | SHIFT | GUI | ./ALT | BKSC |
// * | | | | | | | | | |CTRLhold|
// * '-----------------------------------------------------------------------------------------'
// */
//
[NUM] = KEYMAP ( /* Numbers */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, KC_RSFT, KC_RGUI, ALT_T(KC_DOT), CTL_T(KC_BSPC)
),
//
//
// /*
// * ETC
// * .-----------------------------------------------------------------------------------------.
// * | ` | mUP | | | RESET | SHIFT | mUp | mDown | | \ |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | mLeft | mDown | mRight | | SHIFT | mBtn3 | mBtn1 | mBtn2 | ; | ' |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | Sft//Cp| | | | | C-A-D | | | ALT | DEL |
// * '-----------------------------------------------------------------------------------------'
// */
//
[ETC] = KEYMAP( /* ETC */
KC_GRV, KC_MS_U, _______, _______, RESET, KC_RSFT, KC_WH_U, KC_WH_D, _______, KC_BSLS ,
KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_LSFT, KC_BTN3, KC_BTN1, KC_BTN2, KC_SCLN, KC_QUOT ,
TD(TD_SFT_CAPS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LALT(LCTL(KC_DEL)), KC_TRNS, KC_TRNS, KC_LALT, KC_DEL
),
};